Why are there not as many iPad versions of iPhone/iPod games?
Just wondering what the general consensus is on why developers don't release many iPad/Universal versions of their iPhone/iPod games. I can understand that iPhones/iPods are a much larger market, but is it that much harder to create apps for the iPad vs the iPhone/iPod? It would seem that it is simply a matter of upscaling the graphics to 1024x768. But I am assuming there is more to it then this? Such as the creation of new art assets that support the higher resolution? And are there many iPad specific APIs that have to be considered? I know there are many games which do not have iPad versions yet the developers have seen fit to quickly update them to support the iPhone 4's retina display. And games that come out for the iPad first are often quickly given iPhone/iPod releases. I own both an iPad and an iPhone 4 but I find the iPad to be the superior gaming device due to it's larger display and much, much longer battery life. Also, playing iPhone versions of games on the iPad is just not the same due to the "uglification" caused by the pixel doubling. So, what gives?