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App description: ** Please note that there is currently a compatibility issue with iOS 8. We ask that you hold from purchasing this if you plan on playing on a device running iOS 8 until we resolve it.**

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WELCOME
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It's a time of strife in feudal Japan and you dream of one day becoming Shogun and eventually Emperor.

Your goal is to gain the most influence from the 3 major castes: the Samurai, the Clergy, and the Peasant in this popular turn-based strategy game designed by award-winning game designer, Reiner Knizia.

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FEATURES
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- Battle against the AI.

- Pass 'n Play with your friends.

- Internet multiplayer with Push Notifications.

- Universal app with native iPad support.

- Fully featured online profiles with ELO ratings, global ranking, achievement levels, and game statistics.

- In-depth tutorial.

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REVIEWS
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"The Must List: What's Hot for the Week"
-- Entertainment Weekly

"...Beautiful graphics, online capability, and tried and true game play make this a no-brainer for board game fans..."
-- Gizmodo.com

"...Samurai really shines when it comes to online multiplayer..."
-- TUAW.com

"...a very playable version of an excellent German-style board game..."
-- 148Apps.com

"...strategy gaming perfection..."
-- TouchMyApps.com

"...both thought-provoking and enjoyable..."
-- AppSmile.com

"...a great new addition to the Knizia library..."
-- State of Play, The Gaming Blog

"Editors Choice Award"
-- Appversity.com

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FOLLOW
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@ twitter.com/conlan

@ facebook.com/samuraiapp

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CREDITS
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Original Board Game Design by Reiner Knizia
Game Development by Conlan Rios
Artwork by Vaclav Jakubek
AI Programming by neXus
Music composed by Mike Weiser,
www.mikeweisermusic.com (ASCAP)

If you like this, be sure to check out the original board game by Rio Grande Games! (www.riograndegames.com)

Please be sure you're running firmware version 3.0 or higher on your device.

For 1 to 4 players.
08-22-2010, 08:25 AM
#2
Looks very interesting!

08-22-2010, 08:26 AM
#3
Joined: Jul 2010
Posts: 132
I like the online multiplayer aspect.
08-22-2010, 08:26 AM
#4
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,775
Let me quickly repost something I'd stated in the upcoming thread on this!

Quote:
Originally Posted by Me
Got in some of my first online games this weekend and, GOSH DANG, does this game have buckets of polish and panache!

I mean, not even getting into the brilliance of the RK game design, but the actual stuff that Conlan has designed around it with player rankings, push notifications when it is your turn, ability to create your own list of game buddies (complete with detailed stats on each of their online careers in the game), being able to see at a moment's notice which tiles you and your opponent's haven't played yet as well as the current idol count in the game (just in case you're coming back to a game after a few days or have several games running concurrently). Heck, in this regard the game even keeps a written history of all moves made so far in the current game so you can come back up to speed that way as well.

Now, back to the RK game in question, this one is a hoot with so much strategy within the strategy. The key to success in this game is only exerting just enough influence to win, and even then not being tricked into a big influence showdown with your opponents if you could simply let them take a given idol while you lay the ground work to snag up three others they're not even paying attention to. This also is made trickier, as only RK can do, in how the game counts both the game ending (there are at least 4 or more ways a game can end) and winning conditions. As you may have already seen there are three different types of idols so if you are in a game that you know is nearly over getting that fifth warrior idol, no matter how easy it might be to pull off at the moment, doesn't really do you any good if you already are well ahead of everybody in warrior idols. As a matter of fact the game only cares about who has the most in each of the three categories and, if a tie, it will be broken by the number of idols you have in your NON-WINNING categories. So getting that fifth warrior would be meaningless whereas getting another peasant idol, even if not getting you anywhere close to winning in the peasant category, could prove far more useful in the end.

Be afraid, be VERY afraid (just not of me as I still suck wind at the game)!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
08-22-2010, 08:27 AM
#5
Joined: Jan 2010
Location: Beijing/Montral
Posts: 132
Hell yes. Downloading now with my painfully slow connection. This will be epic.

Edit: Sweet icon!

Last edited by Egoyan; 08-22-2010 at 08:33 AM.
08-22-2010, 08:36 AM
#6
Joined: Dec 2008
Posts: 675
If only I had $1 for every $1 I want to spend on apps...then I'd still be poor, since all my money would go to iTunes. Sigh.

Now Playing: , Civilization Rev for iPad, Hero Academy, Sonic Racing, Kingdom Rush, Dungeon Raid, Where's my Where's My Water updates?
08-22-2010, 09:20 AM
#7
Joined: Apr 2009
Location: California
Posts: 146
cool! post here if anyone has any questions

Latest Game: Reiner Knizia's Samurai with turn-based, online multiplayer!

Follow for game news and updates @ twitter.com/conlan
08-22-2010, 09:21 AM
#8
Joined: Nov 2009
Posts: 3,803
Well, this looks awesome.

I think it's the only Knizia game with online multiplayer, and with push at that. Geez, I don't want to buy another game, but this is hard to resist.

You are tearing me apart App Store!

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
08-22-2010, 09:28 AM
#9
Joined: Nov 2009
Posts: 3,803
Quote:
Originally Posted by conlan View Post
cool! post here if anyone has any questions
I've never played this or any other Knizia game except for Monumental. What is the calling card for his games? They seem to run the gamut of many different styles.

As for this one, does it have one board/map or are there different ones? And what is the gameplay like? Is it more Risk, Carcassonne, or something totally different?

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
08-22-2010, 09:34 AM
#10
Joined: Apr 2009
Location: California
Posts: 146
this one is fairly deep, and was originally a board game published in 1998. here's more details about the original board game: http://www.boardgamegeek.com/boardgame/3/samurai

the goal is to capture figures by placing tokens next to them and different tokens influence different figure types, it's definitely closer to Carcassonne than risk.

there's a core map for 2 players, and more islands are added for 3 and 4 player games

Latest Game: Reiner Knizia's Samurai with turn-based, online multiplayer!

Follow for game news and updates @ twitter.com/conlan

Last edited by conlan; 08-22-2010 at 09:38 AM.