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Idea: CoD inspired top down Shooter

08-23-2010, 03:21 PM
#1
Joined: Feb 2010
Posts: 176
Idea: CoD inspired top down Shooter

I've been brainstorming and thinking about this for ages.

1)It's a game which copies the Call of Duty formula of leveling up, unlocking weapons, having different classes, and customization of those classes.
2)The major twist that would make it easier to work on devices is that it would be a top down, dual stick shooter.
3) Also, since Call of Duty is big on sneaking up, and hiding there would be a big emphasis on line of sight with the player not being able to see a full 360 degrees around him.
4)Sniping would zoom the screen back to allow greater view distance.
5)I was thinking if there would be any sort of different heights in the game there would have to be some sort of lock on mechanic where you have to tap on your wanted target and then shoot at him from above/below.

And that's pretty much all I can think of off the top of my head. What do you guys think? If I had any sort of developing experience I would definitely make this into an app!

Last edited by Shooks; 08-23-2010 at 11:36 PM. Reason: Bulletpoints!
08-23-2010, 03:23 PM
#2
It sounds to me like a mix of Alive 4 Ever/Returns and Aftermath...

わたしのねこはがこうえいきます。
私の猫は学校絵行きます。

08-23-2010, 03:25 PM
#3
Joined: May 2010
Location: In your closet
Posts: 2,691
intriguing.... i'd love to see this app idea grow, with some of that 3D 2D GTA graphics for the iphone, with free moving camera that you control, large warzone or ruined city map (at least half of the GTA map). Free roaming allowed, good amount of violence. i'd buy this on day 1 if it were a military version of GTA: CW. seriously.

add me on PSN = uranium65
08-23-2010, 03:38 PM
#4
Joined: Feb 2010
Posts: 176
Quote:
Originally Posted by MasterChief3624 View Post
It sounds to me like a mix of Alive 4 Ever/Returns and Aftermath...
Yhea, definitely some inspiration from alive4ever/returns aftermath, not so much. (actually don't know about this game)

Quote:
Originally Posted by runformoney1110
intriguing.... i'd love to see this app idea grow, with some of that 3D 2D GTA graphics for the iphone, with free moving camera that you control, large warzone or ruined city map (at least half of the GTA map). Free roaming allowed, good amount of violence. i'd buy this on day 1 if it were a military version of GTA: CW. seriously.

That would be an awesome singleplayer, it might make a game a bit big, and multiplayer would be the focus point.
08-23-2010, 03:41 PM
#5
Joined: May 2010
Location: In your closet
Posts: 2,691
Quote:
Originally Posted by Shooks View Post
Yhea, definitely some inspiration from alive4ever/returns aftermath, not so much. (actually don't know about this game)




That would be an awesome singleplayer, it might make a game a bit big, and multiplayer would be the focus point.
i dont care if its a bit big! a quality game deserves a spot on my device!! I crave great free roaming games

add me on PSN = uranium65
08-23-2010, 03:51 PM
#6
Joined: Feb 2010
Location: Candy Mountain, Charlie!
Posts: 658
that kind of reminds me of a game called pawn:tactics.

most unknown good game: peril canyon. Most known bad game: NFL
08-23-2010, 05:45 PM
#7
Joined: Feb 2010
Posts: 176
I do know that game, but i don't think you can unlock stuff and level up. Isn't pawn 2d "sidescrolling"? Anyways if you guys want to see some concept art I've come up with let me know. And by concept art I mean general framework of how the game would look. I'm no artist either. All I'm good at is storytelling and making ideas.
08-23-2010, 10:15 PM
#8
Joined: Feb 2010
Posts: 176
Sorry

Hey guys I'll have to hold off on the pics till tomorrow.
08-23-2010, 10:55 PM
#9
Joined: Aug 2009
Posts: 501
Quote:
Originally Posted by Shooks View Post
I've been brainstorming and thinking about this for ages.

It's a game which copies the Call of Duty formula of leveling up, unlocking weapons, having different classes, and customization of those classes. The major twist that would make it easier to work on devices is that it would be a top down, dual stick shooter. Also, since Call of Duty is big on sneaking up, and hiding there would be a big emphasis on line of sight with the player not being able to see a full 360 degrees around him. Sniping would zoom the screen back to allow greater view distance, i was thinking if there would be any sort of different heights in the game there would have to be some sort of lock on mechanic where you have to tap on your wanted target and then shoot at him from above/below. And that's pretty much all I can think of off the top of my head. What do you guys think? If I had any sort of developing experience I would definitely make this into an app!
good stuff! always a plus to see someone else on this forum actually posting game ideas!! +1 for imagination & enthusiasm!!!

pro-tip:
-use bullet points
-come up with a more specific & informative tittle
-ignore the haters/trolls

and to comment on your ideas:

i def believe a competitive multi player DSS would sell like craaaaaazy on the App Store... if done right. also taking inspiration from CoD is a good step in the right direction.

the "line of sight" idea is def interesting, ill give you that, but it may actually turn out to be flawed for the type of gameplay you're imagining. then again it might turn out to be something amazing...

I consult with the 7 sages
08-23-2010, 11:33 PM
#10
Joined: Feb 2010
Posts: 176
Thanks cubytes! Those are great pointers/ideas. Definetely will try using bulletpoints and I'm anticipating lots of trolling as well.

Also regarding your insight on line of sight, the whole point is to prevent people from knowing were someone is hiding or sneaking up on them. The game can definitely do without just another one of the ideas I thought would add more depth to the game. Thanks again for positive comments. Also,

1) melée kills? (revolves around idea of LoS (Line of Sight)
2) radar would be small upper right corner

One last thing, is there any way to change thread title? I do agree on Cubytes comment on a better title needed.

Last edited by Shooks; 08-23-2010 at 11:40 PM.