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  #1  
Old 08-24-2010, 12:07 PM
goiMot goiMot is offline
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Default No, Human (Universal) (v1.1 - 30 New Levels)


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Last edited by goiMot; 08-24-2010 at 11:16 PM..
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  #2  
Old 08-24-2010, 12:09 PM
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Edit...will watch the video now.


It is more of a trailer, so it is hard to tell what the actual gameplay consists of. Like the mood though.

Last edited by BazookaTime; 08-24-2010 at 12:13 PM..
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Old 08-24-2010, 12:13 PM
drelbs drelbs is offline
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Wow, that looks pretty neat!

How many levels are there?
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Old 08-24-2010, 12:19 PM
ataloss ataloss is offline
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Quote:
Originally Posted by drelbs View Post
Wow, that looks pretty neat!

How many levels are there?
Quite... it looks like some physics-based target game? But, yeah, need a little more info before I pull the trigger on this one. Love the video though, very... how to say... "emotive"?
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  #5  
Old 08-24-2010, 12:22 PM
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Picked this up and I like it. The menu system is very simple but fits the alone feeling of the game

Controls are excellent and simple. You simply flick the rock toward the human or craft and blow it up. Sounds have a nice vacant echo to them.

I have only played six levels but I really like it. The only negative I have, is that the awesome classical music used in the trailer is no where to be found in game. That music really fit the universe, alone feeling of the game.
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Old 08-24-2010, 12:22 PM
drelbs drelbs is offline
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Originally Posted by ataloss View Post
Quite... it looks like some physics-based target game? But, yeah, need a little more info before I pull the trigger on this one. Love the video though, very... how to say... "emotive"?
Yeah, looks like you get to throw rocks and break stuff. If that's all in-game engine in that video, it's probably awesome, but it would be nice to know how much content there is. (And I'm way cool with the classical music - in space noone can hear you scream! )

Quote:
Originally Posted by BazookaTime View Post
Picked this up and I like it. The menu system is very simple but fits the alone feeling of the game

Controls are excellent and simple. You simply flick the rock toward the human or craft and blow it up. Sounds have a nice vacant echo to them.

I have only played six levels but I really like it. The only negative I have, is that the awesome classical music used in the trailer is no where to be found in game. That music really fit the universe, alone feeling of the game.
Bummer. Can you tell how many levels there are?
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  #7  
Old 08-24-2010, 12:23 PM
ataloss ataloss is offline
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Quote:
Originally Posted by BazookaTime View Post
Picked this up and I like it. The menu system is very simple but fits the alone feeling of the game

Controls are excellent and simple. You simply flick the rock toward the human or craft and blow it up. Sounds have a nice vacant echo to them.

I have only played six levels but I really like it. The only negative I have, is that the awesome classical music used in the trailer is no where to be found in game. That music really fit the universe, alone feeling of the game.
Good call, brave soul. But, the question on people's lips, how many levels? How is the game set-up... story-based perhaps?
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Old 08-24-2010, 12:23 PM
Mindfield Mindfield is offline
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Damn! This actually looks really good. It looks like this will hinge on the number of levels though, so I'm not gonna jump 'til I have some idea of this game's length. If there are a decent number of levels though (that being at least 30) it's a win.
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Old 08-24-2010, 12:26 PM
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To answer a couple of questions, the game does not list out how many levels. A new one opens when you beat one but I am guessing 20-30 based on how much room they take up on screen.

I love that the reset button it available at anytime on screen, that is a requirement for a game like this.

I will upgrade my like to love but I do wish the classical music was included.
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  #10  
Old 08-24-2010, 12:27 PM
drelbs drelbs is offline
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Looks like 50 levels, with more to come. It also lets you skip a level after you fail it 7 times.

I'm picking this up.
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