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We Need A Dev To Submit Our Binary!

08-24-2010, 04:00 PM
#1
Joined: Mar 2009
Location: London, UK
Posts: 2,280
We Need A Dev To Submit Our Binary!

Hello,

We have run into an issue with submitting our binary to the AppStore. The programmers SDK install was corrupted and cannot fix it atm, so we need a dev to submit our binary to the AppStore. We are hoping that a dev would do this free of charge, but if need be we can work out some type of payment.

PM me for more information or if you are interested.

Thank you for your time!

You are not pretty enough to be that stupid.
08-24-2010, 04:33 PM
#2
Wouldn't it go under his account then and he gets all the monies?

08-24-2010, 04:40 PM
#3
Joined: Mar 2009
Location: London, UK
Posts: 2,280
Quote:
Originally Posted by mehware View Post
Wouldn't it go under his account then and he gets all the monies?
It's a free app, however the iAd revenue is registered to our programmer, therefore the advertisment "monies" would go to him and not the dev who submits the app. I believe we would have to install the .p12 files on the dev computer, not sure about that though.

You are not pretty enough to be that stupid.
08-24-2010, 05:10 PM
#4
Joined: Dec 2008
Location: The Land of The Rising Sun
Posts: 146
In fact, if you gave someone an account with your team on the developer portal and on iTunes Connect, then gave them an App Store provision profile (and probably you would want to also give them an Ad-Hoc or Developer Provision Profile, too, so that they can test to make sure the app built correctly), anyone should be able to do this download XCode, click the build button, and do submit the binary.

Developer of Petri. Available now on the iTunes Store.

These days I work with Tonchidot on Sekai Camera.
08-24-2010, 05:17 PM
#5
Joined: Mar 2009
Location: London, UK
Posts: 2,280
Quote:
Originally Posted by gillygize View Post
In fact, if you gave someone an account with your team on the developer portal and on iTunes Connect, then gave them an App Store provision profile (and probably you would want to also give them an Ad-Hoc or Developer Provision Profile, too, so that they can test to make sure the app built correctly), anyone should be able to do this download XCode, click the build button, and do submit the binary.
I thought iTunes Connect is no longer used to submit apps? Its just a two man team, myself and the programmer. I'm the art and PR guy, he does everything else. (I don't have a dev account yet, funding is limited atm) The apps been tested internally and it's well made, bugs have been fixed that the testers ran into, so there shouldn't be any major issues.


Still looking for a dev though!!!! Please and thank you.

You are not pretty enough to be that stupid.
08-24-2010, 05:41 PM
#6
Apps are now submitted through the app loader program. I type in my itunes connect user name and pass and it looks for apps that are in the "ready to upload" status. You then simple select your app (zipped) in a browser and click upload.

You fill all the metadata out for your app in iTunes connect first when you create a new app. Then you get to the "ready to upload" status. If everything went right it will then say, "Waiting for review".

Are you saying that you don't have the binary? Or that you need to build the final Distribution Binary?

I think and I could be wrong.. that only the "admin" of the itunes account can upload the final distribution binary. Don't quote me.
08-24-2010, 05:49 PM
#7
Joined: Dec 2008
Location: The Land of The Rising Sun
Posts: 146
I think only the highest level admin of the Provisioning Portal can create App Store provisioning profiles. But people with lower level access can actually submit apps with those profiles on iTunes Connect, if they have them. I am sure about this, because I have done it.

And yes, the binary is no longer submitted through the iTunes Connect website, but whoever submits the binary will need to have an account on iTunes Connect. (The administration of a lot of other things—pricing, screenshots, etc. still happen on iTunes Connect.)

Developer of Petri. Available now on the iTunes Store.

These days I work with Tonchidot on Sekai Camera.
08-24-2010, 08:44 PM
#8
Joined: Mar 2009
Location: London, UK
Posts: 2,280
We have the final distribution Binary ready, it's in phase "Ready to Upload" the thing is the programmer I am working with said this to me...


"Hey, yeah, I had to reinstall my dev framework, and therefore it's not configured for generating signed code. Can you generated signed executables with your mac ? "

So this ended up getting fixed, now his SDK install is corrupted and he has to redo it which will take some time. Instead of waiting for him to fix it, which will take a while he would rather have another dev submit it for us. We have delayed this project numerous times, and cannot afford do delay it any longer.

You are not pretty enough to be that stupid.
08-24-2010, 09:10 PM
#9
Joined: Sep 2009
Location: Vancouver, Canada
Posts: 977
Send a message via MSN to MindJuice Send a message via Skype™ to MindJuice
Quote:
Originally Posted by iphoneprogrammer View Post
We have the final distribution Binary ready, it's in phase "Ready to Upload" the thing is the programmer I am working with said this to me...


"Hey, yeah, I had to reinstall my dev framework, and therefore it's not configured for generating signed code. Can you generated signed executables with your mac ? "

So this ended up getting fixed, now his SDK install is corrupted and he has to redo it which will take some time. Instead of waiting for him to fix it, which will take a while he would rather have another dev submit it for us. We have delayed this project numerous times, and cannot afford do delay it any longer.
In order to code sign on your behalf, the developer will need to add the following to the keychain of the computer that is doing the signing:
  • your private key (.p12 file extension)
  • your developer signing certificate (.cer file extension)
Then the developer would need to install the Debug provisioning profile if you want them to do a quick test that the app is basically working on their machine.

Finally, they need to install the App Store distribution provisioning profile, and submit to the app store. You'll need to provide them with a username and password for your iTunesConnect account so that they can login from XCode and submit the app.

I think that should cover it.

Also, as I understand it, iAd revenues will be paid to whichever account submits the app, so you couldn't, for example, get a developer to submit it using his account, and then get iAd revenues paid to your account.
08-24-2010, 09:26 PM
#10
Joined: Mar 2009
Location: London, UK
Posts: 2,280
Quote:
Originally Posted by MindJuice View Post
In order to code sign on your behalf, the developer will need to add the following to the keychain of the computer that is doing the signing:
  • your private key (.p12 file extension)
  • your developer signing certificate (.cer file extension)
Then the developer would need to install the Debug provisioning profile if you want them to do a quick test that the app is basically working on their machine.

Finally, they need to install the App Store distribution provisioning profile, and submit to the app store. You'll need to provide them with a username and password for your iTunesConnect account so that they can login from XCode and submit the app.

I think that should cover it.

Also, as I understand it, iAd revenues will be paid to whichever account submits the app, so you couldn't, for example, get a developer to submit it using his account, and then get iAd revenues paid to your account.
This is a problem...

Thank you for the rest of the information, it was extremely helpful. I will be talking with the programmer tonight and hopefully we can resolve this without a hitch.

You are not pretty enough to be that stupid.