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iPhone: Onyx Online [Canceled]

03-07-2009, 05:38 PM
#1
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Onyx Online [Canceled]

Well this was never covered on the site or brought up in the forums, so I thought I'd let you guys know. If you haven't heard already Onyx Online from Demiforce was canceled last week

Quote:
Dear iPhone Developers:

I'm sorry to say that Demiforce is canceling plans for Onyx.

Apple recently told us they couldn't guarantee Onyx-enabled games would be approvable in the AppStore. They pointed us to certain areas of the terms agreement contract, but declined to elaborate further as to whether or not Onyx would comply with those guidelines. Ultimately, this presented a business risk that neither I nor my potential investors wanted to challenge. Although much of my own time, energy, and money has been poured into getting Onyx off the ground, eventually I backed away from our would-be investors, and threw in the towel.

The blame should lay with me for this. I was the one who failed to acknowledge the grey areas in the Apple contract before starting Onyx. I sent out the initial announcement, getting peoples' hopes up by calling for potential beta testers. I take full responsibility for this, and I apologize to you if you were one of the many people who have been patiently waiting for it. I always intended for Onyx to be for you guys, my peers in the indie developer community, so the pain really hits home when I say it isn't going to happen.

The good news is that there's no shortage of companies out there planning to offer similar services. Over the last few months I've heard of at least six companies planning something like Onyx, one of which being the recently announced "OpenFeint" system by the Aurora Feint crew. These are talented people and I'm sure it'll be a top-notch product. I hope their business model will mesh with Apple's approval system better than Onyx did, and I eagerly wait to see what can be done in this space.

We're going to pick up where we left off with what we know best -- games. I founded Demiforce as an independent games studio, focusing on new and innovative types of games, and that's what it'll remain. We had a great 2008 with our multiple award-winning indie game "Trism", and we can't wait to show you what games we have in store for 2009 and beyond.

Best,

Steve
No xbox live style achievements for us

Twitter: @Zincous
03-07-2009, 05:41 PM
#2
Joined: Nov 2008
Posts: 1,393
I saw how this was cancelled

It looked like a cool concept, but I don't know how far it would've gotten anyway... Would've been interesting to see where it went at least, though...

"Those who mind don't matter and those who matter don't mind"- The master himself, Dr. Seuss

03-07-2009, 05:47 PM
#3
Joined: Jan 2009
Posts: 1,553
That's a bummer, I do wonder if apple are working on something related though.

3D modelling, design and sequential artist / GameCenter ID: Diab
03-07-2009, 05:49 PM
#4
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Yeah I was looking forward to this...

I hope apple or anyone has something like it so we can experience this idea in one way or another.

Twitter: @Zincous
03-07-2009, 05:49 PM
#5
that stinks, it woulda been cool to have this
03-07-2009, 05:52 PM
#6
Joined: Dec 2008
Location: USA BABY
Posts: 924
that sucks that would have been a cool idea

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03-07-2009, 06:03 PM
#7
Joined: Dec 2008
Posts: 458
Yea this was actually one of the major things I was looking forward to in 09, but now that its not being continued im really dissapointed.

The developers of Aurora Feint are also doing something similar so does that mean their project will be canceled too?

I understand where apple is coming from, but if they are canceling stuff like that then they better have something along these lines of an Xbox Live sort of thing coming in the future.

Also, wrong section.

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03-07-2009, 06:08 PM
#8
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
Well depends on how they implement it, maybe it's different enough where apple accepts it. Idk...

And yeah I looked at all the sections and couldn't decide where to put it exactly....and technically it's game related, it affects all games potentially

Twitter: @Zincous
03-07-2009, 06:09 PM
#9
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by TheOZ View Post
Yea this was actually one of the major things I was looking forward to in 09, but now that its not being continued im really dissapointed.

The developers of Aurora Feint are also doing something similar so does that mean their project will be canceled too?

I understand where apple is coming from, but if they are canceling stuff like that then they better have something along these lines of an Xbox Live sort of thing coming in the future.

Also, wrong section.
OpenFeint is actually more of a social network tool chain. You can see it in Aurora Feint II: The Arena with the Profiles and ability to message others and write on their walls (like facebook) I don't know if OpenFeint will allow for asynchronous multiplayer but I think it would be amazing if it was added to it
03-07-2009, 06:26 PM
#10
Joined: Jan 2009
Location: Boulder, CO
Posts: 230
Just a guess, but Apple probably wasn't thrilled by the 'paid level packs' idea...