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App description: iPhone App of the Week - 09/23/10 -
App Store Top #5 App
App Store Top #3 Game

Mother Earth is on the brink of extinction and has released her last defense, the Great Death Worm, Wojira. Wojira is on a revenge mission to destroy all the Human parasites. Crawl and eat your way through waves of humans and their robots of destruction. Grow and evolve into the ultimate weapon of destruction. You are the last line of defense, can you save the world?

- Super fun, fast and furious Gameplay
- Awesome Retro Art Style
- 24 Action Packed Levels
- 2 Different Game Modes
- 3 Destructive Super Abilities
- 3 Different Control Schemes
- 20 Delicious Items to Eat
- Game Center Support (Leaderboards and Achievements)
- Universal App

Mecha Worm (DLC)
- No Dying From Hunger!
- Infinite Death Beam!
- Homing Missiles!
- Instant Space Jump!

Accessories / Support:

- Mifi Controller Support
- Fling Compatible


IGN's Must-Grab Apps For You Commuters:

AppSpy.com Review:

Game Trailer:


"Super Mega Worm is a gas. Its absolutely bizarre the humor and WTF scenarios are truly funny but unlike so many other weird games, Super Mega Worm is actually fun to play for more than five minutes." 8/10

"I have to admit that for nearly the entire time I played Super Mega Worm I had a smile on my face, and thats the best recommendation this reviewer can give." 4-1/2/5

"This game is hard to put down once you have started playing." 10/10

"Super Mega Worm is pure kitschy fun!" Must Have - 4/4

"Super Mega Worm is basic mindless fun and an easy game to jump in to, so casual and hardcore action fans will both get a kick out of this title." 4/5

"This is one game I am sure you will download to your iPhone and keep for a long time." 4/5

"Super Mega Worm is an action packed slaughter house of worm mayhem that is fun and challenging." Worth It

ImNoSuperMan's comments:

Lite : http://itunes.apple.com/app/super-mega-worm-lite/id393822090?mt=8
08-26-2010, 05:34 PM
Joined: Jun 2009
Posts: 10,506

TA Review (conclusions..)

Though it is a lot of fun chewing through everything with a giant worm, we can't help but feel there's more that could be done with the game, particularly to address pacing issues and make it more gratifying early on. There are also no online high scores or achievements in Super Mega Worm; something we thought would have been staple in a game like this, considering its flash origins and focus on scores and multipliers. With the official Death Worm game by Playcreek on the horizon too– toting a number of added game modes, locations and features– we can't help but feel gamers may want to wait to decide for themselves which version is best.

On the plus side, developers Deceased Pixel have also promised additional levels, enemies and modes in future updates, so it seems the battle for worm king has only just begun. In any case, be sure to play Effing Worms on Flash and check out the trailers to see what you're getting yourselves into and visit our forums for our readers' opinions on just how juicy this worm really is.

Forum Impressions..
Originally Posted by Epox View Post
The graphics are beautiful and so is the eating. The game-play is virtually perfect and fun to play. There is not much replay value though. Even though you can do different moves and level up the main objective is just to eat humans and cows and occasional cars. The controls are very trick. There are 2 controls a slider and of course tilt. Both of these work but I would prefer a d-pad or joystick control. Also there is no leaderboard which is almost mandatory in endless type of games. This is not worth $2.99 I am sorry to say. Wait for a sale, this app should not cost more than $1.99.
Originally Posted by ataloss View Post
Originally Posted by LordGek View Post
I guess I'm curious about how RANDOMIZED elements are in these levels? What does break reputability for me is real gimmicky puzzle levels...
From what I've experienced, it's pretty random... you guide the worm through a series of levels and with each, new elements are introduced, your worm gets longer, you gain more abilities, and new enemies. From that point of view... it's scripted... but, as to where those enemies appear, how many seem to appear, their actions and responses, well, they seem to be fairly random. I've heard nothing of this game until it hit TA but now I'm enjoying it quite a lot...

...What I don't get is where people feel it's not worth the $2.99. I think, compared to Canabalt et al... it's a perfect complement. The only learning curve is the controls and how to use the abilities as you gain them. Quite a cool thing here, those abilities are dependent on whether you're above the ground or below, whether your jumping up or falling down.

I think you'd enjoy it (but don't shoot me if you don't)
Originally Posted by Delusionaltool View Post
this game rocks, ive always wanted to play a game where i was the worm from tremors....i really love the home icon its fantastic tremors homage, the entire game is, love the tremor mode as they were blind and went by sound so you cant see anything above when underground good stuff!!!!!

i think you should have the upgrade choices when you level up like in the flash game then having it upgrade for you....

fun stuff tho guys!!! im gonna go home and watch tremors now ROFL!
Originally Posted by ZEROFACES View Post
I just beat the game and....WOW!!! That was awesome! Definitely worth every cent of the $3 IMO

I really can't wait to see some new levels, upgrades, and enemies!!! Some suggestions I thought of during my epic 2 hour playthrough:

•The pause menu needs these options: RESUME, OPTIONS, & QUIT. The whole "tap to continue" has hurt me a few times as after I've paused, I have accidentally hit the screen and unpaused...and died. Also, being able changing controls in mid-play (as apposed to having to quit to menu) seems only fair, as well as being able to turn the sound on/off.
•Although I like the high-score aspect of the game (death = main menu), I'd like to see SOME sort of save feature, maybe even a 3 LIFE checkpoint system for every level. It took me about half a dozen times to finally beat the game!
•When we advance a level (whether or not we gain an ability) I'd like the game to momentarily pause to tell me that i'm advancing, what my stats were for the previous level and what the requirements are for the next level. And most importantly: MAKE THE CONTINUE BUTTON AWAY FROM THE GAS/SPIT BUTTON!!! I didn't get to see what the final ability was because I was frantically tapping the SPIT button and so the ability description appeared and disappeared in an instance, because I accidentally pressed continue!!! So when we level up, freeze the game and tell us IN DETAIL what it is we've achieved, and then let us continue when we're ready
Originally Posted by LordGek View Post
I suck horribly at the game...but am having fun with it.

I think I figured something out that might explain a little bit about the seemingly inconsistent pacing. That being, you set the pace to a large degree.

The only way things will progress is when you evolve and you only evolve when you eat enough people. You can hang out on a level scoring points somewhat indefinitely by bumping cars and eating animals, which can score you huge points and fill your tummy but does nothing to advance you to later stages with cool powers and more interesting opposition.
Originally Posted by Touchgamer3g View Post
I seriously love this game!! Once you get used to the controls, it's a blast. I like how you get to keep your special abilities even when you die and have to start over.
Originally Posted by Rovorcen View Post
I am liking the game but finding the controls very difficult. I end up turning in circles or turning the wrong direction and unable to eat what i want. Then missing the food die real quick.

I am not sure what is screwing me up maybe I am expecting the direction of turn to be inverted. Not sure cant place my finger on why I am struggling to control this beast. I had the same trouble with the effing worms game online as well.
Originally Posted by skamando View Post
Picked this up today. A very nice little title.
I love me a good retro, pixel-art game, and this fits the bill very nicely. I can't wait to see more come of it, though. Environments, game modes, maybe an upgrade system similar to Effing Worms. That would all be very nice.
The controls are somewhat finnicky, but my thoughts are that it just takes some getting used to in the end. No worries.

So far my Highscore is:
Originally Posted by saintsalive View Post
I used to think this was a copycat, and it still is, but now I think of it this way.

The developers probably loved Death Worm and Effing Worms, and they wondered why a game like this wasn't on the iPhone (As have I - if I'd had the Money and knowledge I would've made this months ago) and decide to make one. They announce it and then JTR gets outraged (as anyone would, I suppose, though imitation is flattery) and gets PlayCreek to announce theirs, which they had probably been already making for him. Then DeceasedPixel gets burned as the unofficial version. So I feel for them.

After buying this I can also see the tons of effort that went into this, it's really fun to play, I prefer tilt mode, maybe because I'm a veteran Deathwormer and I just seem to be able to play it like that because it reminds me of the arrow keys.
Originally Posted by freedog View Post
This is one of the most addicting games I've played in the past few months. Really cool stuff for a pickup and play arcade game.

Last edited by ImNoSuperMan; 09-02-2010 at 10:31 AM.

08-26-2010, 05:38 PM
Joined: Mar 2009
Location: 英國劍橋
Posts: 1,569
Hell, yeah. This week started off great, now it's ending awesome
08-26-2010, 05:46 PM
Joined: Dec 2009
Location: California
Posts: 448
Send a message via AIM to jwei44
The game looks great but from the video it looks endless. I don't think I'm
paying 3$ for an endless game
08-26-2010, 05:46 PM
Joined: May 2010
Location: In your closet
Posts: 2,691
wojira lol! i see what they did there...

add me on PSN = uranium65
08-26-2010, 05:48 PM
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,375
I'll pick this up soon, I'm pretty tired of buying stuff now.

Invaders Must Die.
08-26-2010, 05:51 PM
Joined: May 2010
Location: In your closet
Posts: 2,691
Originally Posted by sammysin View Post
I'll pick this up soon, I'm pretty tired of buying stuff now.
better edit your sig then

add me on PSN = uranium65
08-26-2010, 05:52 PM
Joined: Jul 2010
Posts: 1,913
Just bought it, I am busy doing something else. But if anyone wants a review I will give them one. Just ask!
08-26-2010, 05:57 PM
Joined: Dec 2008
Location: Termina
Posts: 1,649
Originally Posted by Epox View Post
Just bought it, I am busy doing something else. But if anyone wants a review I will give them one. Just ask!
Review please.

Early morning UK news monkey for TouchArcade (I'm Rob). Follow me on Twitter @robfunnell3 for my eternal love.
08-26-2010, 06:00 PM
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,988
Seems pretty cool so far, but the pace of the game is a little weird. I had to play for a good ten minutes before much really happened and I got a new ability. Really curious to see what PlayCreek is releasing with their official Death Worm game.