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iPhone: Bugdom 2 ver 1.0.2 out. Better control?

10-20-2008, 01:20 AM
#1
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Bugdom 2 ver 1.0.2 out. Better control?

The new version is out now here , and is described as having improved controls. Unfortunately, nothing is mentioned about a better save system. But what are peoples opinions on the control of the new version. Any better?
10-20-2008, 01:42 AM
#2
Dunno, until they implement a better save system I'm not going to bother with the game. My guess is that'll never happen.

But to be honest I didn't think the controls were that bad to begin with, just had to use the neutral button a lot.

10-20-2008, 01:47 AM
#3
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Quote:
Originally Posted by Freegoo View Post
Dunno, until they implement a better save system I'm not going to bother with the game. My guess is that'll never happen.
Yes, the one frustration I had more so than controls was the save system, which is the reason it was removed from my device, and I swore it wouldn't go back on until the issue was resolved in an update.
However, curiosity has got the better of me, and I have downloaded the update. I will report back once I have had a play. I doubt I will keep it on though.
10-20-2008, 02:40 AM
#4
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Ok. Had a good play, and can confirm the bug no longer runs around like a headless chicken. I lowered the sensitivity right down, and now the fastest he goes is a gentle stroll, which gives you a lot better control.
However, like I said, the save system unfortunately hasn't changed, so frustrations will still arise on the later levels for me. So maybe it's time to remove the app now I have tested it before I start tearing my hair out again.
10-20-2008, 02:45 AM
#5
Joined: Oct 2008
Location: Phoenix, AZ, USA
Posts: 1,401
Quote:
Originally Posted by wastedyuthe View Post
Ok. Had a good play, and can confirm the bug no longer runs around like a headless chicken. I lowered the sensitivity right down, and now the fastest he goes is a gentle stroll, which gives you a lot better control.
However, like I said, the save system unfortunately hasn't changed, so frustrations will still arise on the later levels for me. So maybe it's time to remove the app now I have tested it before I start tearing my hair out again.
Also, the kick and pick up controls are a lot more responsive. I used to get a little frustrated trying to kick some fly @ss but instead, mr. McFly kept jumping and jumping.
10-20-2008, 03:17 AM
#6
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
I never had a problem kicking as such, rather a problem with kicking in the right direction. With the new version, to be fair, it has improved. The bug does tend to automatically kick in the enemies direction if they are standing near him.
It's a real shame about the save, as this isn't bad to actually play now. I'm just not going to have half hour to spend every time I want to play. And it's even worse for iPhone owners, where a phone call will mean they have to start again.
10-20-2008, 03:25 AM
#7
Joined: Oct 2008
Location: Phoenix, AZ, USA
Posts: 1,401
@wastedyuthe:

How far are you on this game anyway? What level?
10-20-2008, 03:29 AM
#8
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Level 1! I re-installed the game after this update, and so my previously saved game has gone. When I played it before, I reached the toy room level (which is where I got too frustrated with it, removed it, and swore I wouldn't install it again until an update fixed the problems). I think the toy room level was level 4 or 5- somewhere around there.
10-20-2008, 03:33 AM
#9
Joined: Oct 2008
Location: Phoenix, AZ, USA
Posts: 1,401
That sucks. The Toy Room is level 5 and is probably the hardest one since it looks like a maze. Level 6 is a lot cooler, if you like dark and moth-filled and jabalin-throwing bedbugs(?).
10-20-2008, 04:02 AM
#10
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
To be honest mate, I am reluctant to try and get that far. I got stuck finding the last jigsaw piece on the toy room level and because I needed a break (I was playing that level for half an hour) and couldn't save, I gave up and removed it. I am concerned the same thing will happen again.