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Knight's Rush vs OMG Pirates.

09-01-2010, 04:34 PM
#1
👮 Spam Police 🚓 [Original Poster]
Joined: Feb 2009
Posts: 6,899
Knight's Rush vs OMG Pirates.

What's the Toucharcade opinion between these games?
09-01-2010, 05:42 PM
#2
Joined: Sep 2009
Posts: 1,242
Quote:
Originally Posted by arta View Post
What's the Toucharcade opinion between these games?
Knight's Rush > OMG Pirates.

Licensed and Certified Legacy User

09-01-2010, 08:09 PM
#3
Knights Rush is very overrated.

I don't get why there are people into it.

I have both games and I think OMG Pirates is a much better game.

Pros and Cons for both:

Knights Rush
+Graphics
+Skill Tree - pretty cool to pick different skills
-Gameplay - 1 button mashing very repetitive and no real skill involved
-Collision Problems
-90% traps and objects rather than enemies
-Tons of Bugs

OMG Pirates
+Gameplay - countering, different button combos
-No skill tree, but you do have access to much more moves than Knights Rush
+Not ridiculously buggy
+Graphics are appealing and simple
+No Collision Problems
+Bosses are actually interesting and require a little skill

OMG Pirates is much better than Knight's Rush, and I dare anyone to play the two games and tell me different.

In what area besides graphics does Knight's Rush actually win? I was very much looking forward to KR and bought it as soon as it came out... it was a pretty major letdown.

I thought the demo they made for it was actually more fun than the actual game....
09-01-2010, 08:38 PM
#4
Quote:
Originally Posted by thegrave View Post
In what area besides graphics does Knight's Rush actually win? I was very much looking forward to KR and bought it as soon as it came out... it was a pretty major letdown.
Most people, even devs, don't understand beat-em-ups.

I bet a lot of devs make beat-em-ups because they think they're "easy" to make. Making a shitty beat-em-up may be easy. Making a good beat-em-up requires you to think about each and every move individually and as a whole. Which moves you can cancel into which moves? Which moves have short hit stun? Which have long hit stun? Which knock down? If you whiff a move will it keep going? Can you be hit when you whiff, or are you invincible? And so on and on for days.

99% of beat-em-up and action games on the App Store don't even have hit stun.

In Streets of Rage 2, one of the best beat-em-ups to date, you could do a jab, then use that one instant where the enemy is in hit stun to do a myriad of things. Not just combo into something else, but walk up, grab him, change position with the guy. Throw him. You could wait just long enough to get him into a second hit stun, or use that fraction of second to charge a double kick and so on and on. If a strong move hit an enemy in a certain way, his hit stun would end before your animation. There's so much thought put into the game. Caddillacs and Dinosaurs, Punisher, TMNT, Alien vs Predator...

Even Double Dragon, the one game that made beat-em-ups famous, an incredibly old, old game, whoops the floor with 99% of the beat-em-ups people release for the iPhone. Even Final Fight, which is probably the most mundane of the "big" beat-em-ups, humiliates the stuff on the App Store.

That stuff doesn't require money. At all. All you need to do is think about what each move is for, what are its strengths and weaknesses. Then you beta test it to see if anything broken passed by you. The end. The smallest dev and the biggest dev have the exact same chances of making a good beat-em-up. If you can make a beat-em-up, you can make a good beat-em-up. It's not a dime more expensive.

I bet there are lots of people nowadays who think the beat-em-up is a shitty genre, which is just sad. If i only knew the genre from the App store games, i would hate the genre, for sure.

Quote:
Originally Posted by sammysin View Post
It is really expensive when you take into account that I spend over 40 a month on games for my iPhone. Get a clue.

Last edited by Beto_Machado; 09-01-2010 at 08:48 PM.
09-01-2010, 08:48 PM
#5
Quote:
Originally Posted by thegrave View Post
Knights Rush
+Graphics
+Skill Tree - pretty cool to pick different skills
-Gameplay - 1 button mashing very repetitive and no real skill involved
-Collision Problems
-90% traps and objects rather than enemies
-Tons of Bugs

OMG Pirates
+Gameplay - countering, different button combos
-No skill tree, but you do have access to much more moves than Knights Rush
+Not ridiculously buggy
+Graphics are appealing and simple
+No Collision Problems
+Bosses are actually interesting and require a little skill
I can agree on somethings. I really liked Knights Rush for a while, but there were too many obstacles and not enough enemies at a time (it got boring dodging obstacles), the RPG system was pointless, tons of bugs.
I disagree with the one button combat not being about skill though. All enemies have different characteristics so button mashing doesnt always work. Good movement and precise jumping is needed as well, which takes skill. Same thing with bosses, they take skill.

I found OMG Pirates to be really slow. All movement was slow and so were the attacking animations so you can see an attack from a mile away. Bosses in OMG and Rush both require skill. I really liked the graphics, but I LOVED Rush's graphics.

Rush has so much potential that I'm willing to wait on updates for it, but I don't think it can fix some of those problems with an update.
09-01-2010, 08:56 PM
#6
Quote:
Originally Posted by da shiz wiz 19 View Post
I can agree on somethings. I really liked Knights Rush for a while, but there were too many obstacles and not enough enemies at a time (it got boring dodging obstacles), the RPG system was pointless, tons of bugs.
I disagree with the one button combat not being about skill though. All enemies have different characteristics so button mashing doesnt always work. Good movement and precise jumping is needed as well, which takes skill. Same thing with bosses, they take skill.

I found OMG Pirates to be really slow. All movement was slow and so were the attacking animations so you can see an attack from a mile away. Bosses in OMG and Rush both require skill. I really liked the graphics, but I LOVED Rush's graphics.

Rush has so much potential that I'm willing to wait on updates for it, but I don't think it can fix some of those problems with an update.
Things could potentially require skill in knights rush, if they fix the collision with enemies and with obstacles/traps.

At the moment its just spam attack, pick up some items and throw out mines etc. Theres builds that just let you spam skills or just buff you enough you don't have to really do anything.

I don't see omg pirates as slow, to me its fast paced and really requires more reaction than KR. I mean you at least have some dash moves.. How far did you play into Omg Pirates?

I agree that KR has a lot of potential, but thus far I don't see the appeal with the current gameplay..
09-01-2010, 10:01 PM
#7
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
I loved OMG! Pirates, best animations on the app store IMO. Knight's Rush is a solid game but the looks, combos and variety of moves, great boss battles, and perfect difficulty make OMG a good bit better

Gamecenter: Will090
09-01-2010, 10:18 PM
#8
Knight's Rush > OMG Pirates

OMG Pirates = Zombieville USA <- Snoozefest!

Nuff said.

Quote:
Originally Posted by ultimo View Post
This is not Windows, this is Apple, dude
09-02-2010, 05:31 PM
#9
Joined: Apr 2009
Location: Atlanta GA
Posts: 1,224
I gotta go with OMG pirates. Probably one of the few non retina games that still look amazing on iphone 4.

The combat system also feels better and more responsive for OMG pirates. Feels more like a 2d version of the 3d ninja gaiden games which I enjoy.
09-03-2010, 04:55 AM
#10
Joined: Dec 2008
Posts: 276
Knight's Rush has absolutely nothing on OMG Pirates! OMG so blows it out of the water, it is not even funny. Knight's Rush is a snoozefest. Repetitive traps and enemies plus one button combo that requires no brain input at all does a good hack and slash not make.

The counter in OMG Pirates is killer and unmatchable. I hope for a sequel.