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Sword of Fargoal: iPad or iPod Touch (3rd gen)?

09-02-2010, 01:57 PM
#1
Joined: Aug 2010
Location: Richmond, VA
Posts: 586
Sword of Fargoal: iPad or iPod Touch (3rd gen)?

After seeing all of the great reviews, I'm trying to decide which version to buy. In the screenshots, the iPhone version looks better, but is it nicer to use on the larger iPad screen?

Thanks for any advice!
09-02-2010, 02:28 PM
#2
ipad

Not TOO much of a difference in general graphic quality, save the menus and icons, but iPad version gives you more screen real estate (when iPhone is 2x, it still doesn't quite fill the screen).

I have both and would go iPad for sure. Version 2 is coming soon too apparently. Can't wait!

Great game btw. Check out the forums at their website for info, hints, etc.

http://forums.fargoal.com
09-03-2010, 10:46 AM
#3
Joined: Aug 2010
Location: Richmond, VA
Posts: 586
So does the iPad version look as good as the iPod version?

One more question - how does this differ from 100 Rogues? Is it better?

Thanks again!

09-03-2010, 12:32 PM
#4
Joined: Dec 2008
Location: NL
Posts: 505
Quote:
Originally Posted by tecwrtr View Post
So does the iPad version look as good as the iPod version?

One more question - how does this differ from 100 Rogues? Is it better?

Thanks again!

IMHO the iPad version of Fargoal looks better than the iPhone version.

As to your second question I prefer Fargoal to 100 Rogues but I'm sure others but feel differently.
09-03-2010, 01:11 PM
#5
Joined: Mar 2009
Location: Kitchener, ON
Posts: 1,665
Sword of Fargoal for iPad, and generation 3+ iPod and iPhone 3G, has the HD graphics support (gen2 and lower haven't enough memory). So you get the smooth 2x graphics, as well as an option for "chunky" mode which gives it a more retro look.

On iPad the native scaling is definitely nicer, but you still will get the HD graphics with the iPhone version on the iPad, albeit scaled up 2x like all other iPhone games are.

As for 100 Rogues, Rogue Touch, Cavern, and all the other roguelikes... Well I like to say just get 'em all, because it's a very rich genre, and all of these games have different things to offer in their dungeons.

Madgarden aka Paul Pridham -- Code, sound, pixels: Death Road to Canada, PUNCH QUEST with rocketcat games, EGGNOGG, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter