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#1
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Hey hey hey, TouchArcade!
It's been a while since my friend and I released a game but we've been pretty much grinding out the last bits for our next game Elthinia for iOS which should be ("should be" heh) done in about 6 weeks or so. We're a 2-man team from Hawaii that handles everything ourselves from the top to the bottom, we've known each other since childhood and have been playing RPGs even longer heh. I wanted to post up here at TouchArcade and start spreading the word since we're getting close to finishing this crazy-long project. The long and skinny of it all: Elthinia is a JRPG-style game coming out for iOS which encapsulates a lot of what my friend and I really love about the genre: A fully fleshed out fantasy world to explore, lots of things to discover, both big and small, and an engaging storyline that we'll be updating as time goes on. Screenshots and then bulletpoints, gogogo!: ![]() ![]() ![]() ![]() ![]() Quick YouTube video showing a small bit of combat: Youtube link | Pop Up Okay now for a few game features :
This has been a labor of love, many long hours spent after work chugging along, lots of coffee and not as much sleep. No matter what, we're just happy to be almost done, and hope that we can find likeminded folks to join our Guild on this fun little journey that's been many years in the making. Just wanted to share this with TA and thank you for your time
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#2
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Elthinia looks very promising; I've been curious about your releases since Obsidian Rift and Arena Slayer but couldn't ever get a good understanding of the game mechanics so never took the plunge. Will Elthinia be primarily combat or will there be world exploration? A more detailed video would be great.
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#3
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An overworld is mentioned but it would be great to have more detail / screens about that aspect.
Having said that this looks extremely interesting to me and I will be following this thread closely until release. I particularly like the hunting rare mobs aspect along with rare gears of course. |
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#4
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Thanks everyone
![]() @undeadcow, it was interesting what we learned over the last couple years working on our games; Obsidian Rift was definitely a 'first attempt' at a game with tons and tons of flaws while Arena Slayer suffered from a lack of solid direction (and some missteps), but Elthinia is where we've been applying all those lessons we learned. The game is a bit more combat than exploration, a little dungeon grindier than it is finding/discovering new things, but there's a lot here and there of the latter. I just finished a map object that is unreachable when you first find it but a lot later in the game you have a chance to go there and find out more about the lore behind it. The game will have a lot of small things like that and will try to reward you for remembering previous places you've been with hopefully worthwhile rewards ![]() @bigred447uk, as soon as we've finalized our UI assets and overworld sprite I'll post a shot of it. Right now we actually have Samuel from Obsidian Rift as our stand-in for our overworld sprite The overworld itself is a tile-based map, similar to our layout in Obsidian Rift; it doesn't offer smooth scrolling, instead it uses tile-by-tile movement, but every single step is automatically saved so you just about never have to worry about losing your progress if your battery dies or someone calls you or your 21 month-old son sneaking his hand in to press the home key.![]() I'm glad to hear that you enjoy hunting rares and going for gear, it's something that's stuck with me for a long time. I really wanted a lot of things built into this game that I've enjoyed over the years, hunting the esoteric and powerful being one of them. Thank you again for the kind words and interest, I'll post up more screens and an extended video as soon as I can! |
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#5
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Okee dokee, we finally had a chance to hammer out everything for the overhead view (well just about, we're still missing a couple small UI elements but majority of the work for that view is done I believe) and we have a short video showing some of the overhead movement + basic combat.
Youtube link | Pop Up 4-frame animation for our overhead view character. I'm no animator by any major stretch of the term so in order to get this done we figured on just having our main character animated, I mean she'll be with you the entire time of the game anyways A few more shots, showing some of the time transitions ![]() ![]() Rare spawn you can tame: ![]() Another rare rare you can acquire, this one I believe is only at night (and actually not in this zone heh, just wanted to bring up encounter, forgot which area I was in at the time): ![]() We have a lot of abilities with status effects, different buffs and debuffs that are built into skills and sometimes equipment, too: ![]() Thanks again for checking this out, if you have any questions I'll try my best to answer them ^_^ |
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#6
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This looks truly fantastic. Cant wait for this release!
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#7
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Quote:
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#8
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Oh, yeay!
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#9
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#10
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This game is going to the top of my most anticipated list! What's the estimate on how many hours this game is? I can't stand rpg games that I can beat in less than 20 hours.
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