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#111
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and cinnamon beats, it might be coming out some day, current version has all the sounds and graphics (i worked on those for a long time) but it isn't tight enough to meet our mad quality standards. before it can be released, it needs to be optimized real good so that it's satisfying and reliable to play with. |
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#112
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I just came back from lapland! (visited northern Finland and Norway)
Meanwhile, here's some head measuring of Frand. He has such a weird anatomy, which is what makes new Mr. Dismount so intriguing.![]() Thanks to polyfonken for mad photoshop skillz. /me runs away before Frand notices... |
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#113
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Secret wishes? None except that the game finally come out (and come with a secret truck mode).
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#114
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Past projects, which I have been part of, have varied from zero easter eggs to "quite a many"... also sometimes there's features which are implemented but not actually used. This happened e.g. in Sauna Dismount prototype game, where some users actually noticed it's possible to open the scene file (it's just xml) and make different scenario including dynamic obstacles (which weren't used in the original sauna dismount). And one user even turned the Sauna Dismount into a Stair Dismount. :-) |
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#115
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Whoah, I make those pink frames look good.
In a show of appreciation, please remind me to fire our engineers and graphics guys. This will naturally push back our development schedule a bit, but at least it makes me feel better. As a side note, I can assure you all that vegetables were harmed during the making of the sound effects. |
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#116
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Oh yeah. Now the visuals are starting to be shaped up pretty nicely.
Here's new update about work in progress -- before/after images: ![]() The stairs are now textured which makes them feel more real, and the previous teaser of ambient occlusion is tweaked further and applied to the scene. Hope you like the difference... ![]() Oh, and this change doesn't really affect performance. Adding the texture is a very minor performance hit, but it's offset by the fact that lighting is actually now simpler (no more "dynamic" sky light for the stair). |
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#117
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This is almost as awesome news... Yes I only discovered it today... as Canabalt coming out :>
Also I approve of your humour. Please keep it up. |
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#118
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Just a little bump ... to tell you that we're still working with the game full speed ahead, just polishing it up...
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#119
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Yes, Stair Dismount is nearing completion. It's often challenging to work as a team of feature-creeping perfectionists, but hopefully it's worth it when the game finally comes out.
What started out as a small game in the smallest sense of the word has become a bigger project as time went by. Our original scope was nothing but a polished remake of the PC version of Stair Dismount from years back. But as we kept going it was obvious we wanted to make it bigger and better. - It used to be a single set of stairs, now there are multiple scenarios. - We figured it'd be fun to let people use a photo as a face, but even that escalated (more on that later) - Sound effects were all redone by abusing poor helpless vegetables - The user interface has gone through a number of iterations to be finally something we're satisfied with Okay, so it's not a gigantic project, but it's still something that's managed to keep our team busy for months. (And we're still busy with the final stretch!) Will it be liked or ignored? We have no idea. We know it's probably the most polished ragdoll game, and we're quite proud of the quality of our simulation (Stairflight Simulator! Drum roll!). It'll be interesting to go up against the competition. Here's where we are now, hope you enjoy: ![]() ![]()
Last edited by Frand; 11-09-2009 at 12:10 PM.. |
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#120
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Hey frand
Two Questions I have been dying to find out - #1 - Will Stair Dismount for the iPod make it out this year? #2 - What the heck ever happened to Cinnamon Beats? |
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