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Can app store screenshots contain added text/captions?

03-09-2009, 03:04 PM
#1
Can app store screenshots contain added text/captions?

Are you allowed to include captions and markings superimposed on the screenshots for your iPhone app?

That would seem very useful in explaining what a game is--but I don't think I've ever seen it done. (On the other hand, it could open the door to devs doctoring their screenshots and misleading buyers.)

Just curious. I'm not (yet) a registered iPhone dev so I don't know if this is covered in the docs.

(Leaving aside how strange it is that Apple doesn't have a place for text captions below the images--or better yet, allow videos.)

Morgan Adams (GameCenter: “Adams Immersive”)
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03-09-2009, 03:21 PM
#2
Joined: Feb 2009
Posts: 7
Sure you can, I have seen it before. Just know that not everyone reads English.

03-09-2009, 03:57 PM
#3
True. Multiple languages would be doable--for short phrases anyway.

Another app page question: do you get to pick a background color/image for your app's store page? I see some game pages have their own special background. Or is that something that Apple contacts YOU about if they want to feature the game in that way?

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Organize with shapes and colors instead: DotSpace (Forum thread)
03-09-2009, 04:21 PM
#4
Quote:
Originally Posted by Adams Immersive View Post
Or is that something that Apple contacts YOU about if they want to feature the game in that way?
Spot on.

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03-09-2009, 07:43 PM
#5
Joined: Feb 2009
Posts: 658
I know a least one person who already DOES doctor their screenshots

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302700512&mt=8

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03-09-2009, 07:53 PM
#6
Ah yes--thanks. Good example--and the captioned images do show useful info.

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Organize with shapes and colors instead: DotSpace (Forum thread)
03-09-2009, 09:04 PM
#7
Joined: Jan 2009
Posts: 1,553
I seen people squeeze 4 screenshots into one image by shrinking them down, loses quality but it was their choice to show off more footage then the limited 5.

If you do add text to an image though I think you should at least keep one or two of the 5 image slots as clean, unedited game screenshots.

3D modelling, design and sequential artist / GameCenter ID: Diab
03-10-2009, 01:27 AM
#8
Joined: Dec 2008
Location: The Land of The Rising Sun
Posts: 146
To my knowledge, no one checks the screenshots or anything...maybe someone does to prevent obscenity...but I think you can just post a 320x480 picture of anything and its fine.

Not going to test that though...

Developer of Petri. Available now on the iTunes Store.

These days I work with Tonchidot on Sekai Camera.
03-10-2009, 01:34 AM
#9
Thanks. Just curious. I was thinking about FPS control schemes (I think I have worked up a good one) and how totally unclear they would be in an unmoving screenshot.

(Although if/when I make an iPhone game, I won't be tackling an FPS--at least not for starters! But as a desktop FPS fan, I can't help contemplating the prospect.)

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Organize with shapes and colors instead: DotSpace (Forum thread)
03-10-2009, 03:46 AM
#10
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,394
Quote:
Originally Posted by Diablohead View Post
I seen people squeeze 4 screenshots into one image by shrinking them down, loses quality but it was their choice to show off more footage then the limited 5.
Rolando is one example of that:



Another interesting thing they have done which might be relevant to the OP is showing a dummy finger interacting with the screen, showing how certain elements work (in this case, rotating that cross-thingy) — this overcomes any language issues...


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