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iPhone: Ponk Goes FREE !

09-09-2010, 05:55 PM
#1
Joined: Aug 2010
Posts: 36
Ponk Goes FREE !

Hello Everyone!

After being featured in the New & Noteworthy last week.. and with the new update released today.. Ponk Goes on a FREE limited time offer!

Go grab your copy before the price goes up!!

Features
-100% Satisfactory so far with a 5 Star Rating with 1000+ players already
-3 Game modes : Klassik, Kaboum and Time Attack
-Unique & Intuitive gameplay : Grab any falling orb, drag it and place it anywhere on the screen
-Freeze mode : Stop time and rearrange freely the game field!
-Full OpenFeint & Facebook Integration

TA Thread
http://forums.toucharcade.com/showth...threadid=65343

iTunes Link http://itunes.apple.com/us/app/ponk/id387705992?mt=8

Gameplay Video


Youtube link | Pop Up




Are you ready to get Ponk'd ?

Rdv Prequel for FREE on the iPhone & iPod Touch Appstore link
Rendez Vous Episode 1 for the iPhone & iPod Touch Appstore link
Ponk for the iPhone & iPod Touch Appstore link
Ponk HD for iPad Available on the App Store NOW!! Appstore link

Last edited by FiveAMStudio; 09-09-2010 at 06:02 PM.
09-09-2010, 06:41 PM
#2
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
slick presentation and a very nice grab for FREE!
09-09-2010, 07:24 PM
#3
Joined: Aug 2010
Posts: 36
Thanks HeadCaseGames.. Hope it will help grow Ponk's Community!

For those of you who tried Ponk : Did you notice or are you using the Freeze button during your game sessions.. Or are you just missing it ??

Many reviewers actually didn't mention the Freeze Mode in their reviews... Knowing that the freeze mode is one of the BIG features of the game ...

Rdv Prequel for FREE on the iPhone & iPod Touch Appstore link
Rendez Vous Episode 1 for the iPhone & iPod Touch Appstore link
Ponk for the iPhone & iPod Touch Appstore link
Ponk HD for iPad Available on the App Store NOW!! Appstore link
09-09-2010, 07:37 PM
#4
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
Yeah I would never have noticed the "freeze" if I hadn't watched your video. I notice most people don't sit through videos.. and if the feature isn't glaringly obvious in your game, especially in a mobile game that doesn't cost much/any money, then most players will not fool around with things long enough to experiment and figure out.

Perhaps in an update, you should do something to make the Freeze button more obvious. If the game senses it is not ever being pressed, maybe the button will animate somehow, flash, or something.. or a prompt could pop-up onscreen in the playfield. We do some things like that in 180, but even then a lot of people still glaze over them.

In the future, make sure to test your game a LOT with people who have no idea what the game is (or who you are), and be sure not to tell them any extra info.how to play, just watch how they play the game on their own. You'll catch a lot of these reactions before submitting