★ TouchArcade needs your help. Click here to support us on Patreon.

I feel stupid asking but...do non retina support games....

09-14-2010, 12:39 AM
#1
Joined: Jan 2010
Posts: 169
I feel stupid asking but...do non retina support games....

I searched and searched for an answer on google to no luck. My question is: Do non supported retina games look the same as they do on an older device? Are they scaled the same? Or do they look just a little better? Very curious about getting a 4th gen, but only a handful of my games support retina display.
09-14-2010, 12:51 AM
#2
Joined: Mar 2009
Posts: 1,090
They look a bit pixelated. Or very pixelated. You definitely can see the difference. Sorry I'm unable to show you an example, I'm posting on my samsung epic

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby

09-14-2010, 12:51 AM
#3
Joined: Dec 2009
Posts: 1,068
Quote:
Originally Posted by Slothy View Post
I searched and searched for an answer on google to no luck. My question is: Do non supported retina games look the same as they do on an older device? Are they scaled the same? Or do they look just a little better? Very curious about getting a 4th gen, but only a handful of my games support retina display.
I don't think you asked the right question. Do you mean, do non-retina support games look worse on a 4g device?

The answer is yes and no. The resolution is the same as what you get on an older device but you notice the pixels more on a 4G device, especially when compared with your home-screen or other RS games. You can still play them.

www.oneclickmac.com - News, Reviews and Discussion on Mac App Store Gaming.

Latest Reviews:
RAGE Mafia II Doodle Fit
09-14-2010, 12:55 AM
#4
Joined: Jan 2010
Posts: 1,096
My 4th Gen Touch hasn't arrived yet, but from what I've read, basically non-retina apps are scaled so that each pixel is made from 4 retina pixels. So non-retina apps will look the same, but maybe a little blockier because the scaled pixels will be much sharper looking.

I think it's one of those things that some people notice more than others. Me, I'm an oldschool gamer from the 80's, so pixellated graphics never bother me much. ;-)

And your apps may not have retina support now, but in the future, they could get it. Not all of them, but some of them definitely. As more and more people upgrade to retina-screened devices, devs will feel increased pressure to add at least some retina support (i.e. smoothed text, some higher res elements etc.) if they want to see their existing apps continue to sell.

It's kinda like when TV's went from SD to HD. A lot of gamers expect HD graphics in their games now (let's not mention Wii...).
09-14-2010, 02:09 AM
#5
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,585
Quote:
Originally Posted by Slothy View Post
I searched and searched for an answer on google to no luck. My question is: Do non supported retina games look the same as they do on an older device? Are they scaled the same? Or do they look just a little better? Very curious about getting a 4th gen, but only a handful of my games support retina display.
To me they look worse, but that's possibly because the rest of the OS is so beautiful.

Games I have beta tested: Minigore, Cogs, Guerilla Bob, Above and Beyond: Air Combat, Baseball Superstars 2010, 33rd Division, Cash Machine, 5 star General, Flick Football... Possibly some other ones I;ve forgotten
09-14-2010, 04:05 AM
#6
Joined: May 2010
Posts: 1,332
is there anywhere a comparison made by someone who took a (good) foto of both? I once saw a DSLR Shot of safari with and without retina. Oh man, the effect hooked me. stunning, you acutally cant see a pixel as steve told...

Quote:
Originally Posted by thatusernameistaken
There's this thing they invented way back in the 80's, it's called a "Joke". You may want to look into it...
Instagram: i5_david, feel free to add me
09-14-2010, 06:00 AM
#7
Joined: Mar 2009
Location: Canada
Posts: 1,076
If the upscaling was exactly doubled the display would look identical.
In reality there seems to be some kind of smoothing filter, because games look worse.

😈
09-14-2010, 06:18 AM
#8
Quote:
Originally Posted by sticktron View Post
If the upscaling was exactly doubled the display would look identical.
In reality there seems to be some kind of smoothing filter, because games look worse.
This is actually the truth. I am very surprised no one else mentioned and noticed this.

Any game using OpenGL and will look smoothed over and lightly blurred on the iPhone 4 (and now the iPod Touch 4). Games that use CoreGraphics/Quartz drawing are unaffected.

This blur/smoothing is easiest to see with a "Pixel Art" game, such as my upcoming Spirit Hunter Mineko, where I discovered the problem. Ideally with pixel art you want hard lines and well defined dots. Mineko looked great on my 3GS, but once my iPhone 4 arrived, it almost looked out of focus despite the screen being so amazing!

It is a bug in handling of EAGL layers in iOS 4. I have found a work-around to kill that smoothing filter and get crisp graphics back. Apple is aware of the problem, but as far as I know it has not been fixed in 4.1... Also not fixed in 4.1 is the crippling slow CGContext draw speed that was introduced in iOS 4. Being a developer is tough when you have to keep jumping through hoops to compensate for bugs in the operating system

--- ChronoSoft ---
Support your roguelikes! Play Rogue Touch today!
Spirit Hunter Mineko: Demons Reach --- Work in progress! Follow us on Twitter!
09-14-2010, 06:27 AM
#9
Joined: Mar 2009
Posts: 1,090
Is this bug you explained the reason why some game icons, when actively downloading/installing look crisp and "Retina-ey" but when finished are blurry or pixelated?

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
09-14-2010, 06:53 AM
#10
Quote:
Originally Posted by PhagoCychotic View Post
Is this bug you explained the reason why some game icons, when actively downloading/installing look crisp and "Retina-ey" but when finished are blurry or pixelated?
The icon problem is an odd one, unrelated to the OS bug I mentioned for "in-game" graphics smoothing/blurring. I think the problem is that during download and install that iTunes transmits the high-res 512x512 icon that developers submit for use in iTunes, and when the install completes it switches to the built in icon default.

If the app is set up correctly there will be a 57x57 icon for all non-retina iPhones and iPod Touches, a 72x72 for the iPad, and a 114x114 for the iPhone 4 and iPod Touch 4. The device should auto-select the best one.

Now I have actually seen a game that actually has 114x114 icon show the ugly 57x57 version before on my iPhone 4, but a full reboot of the phone fixed it and made it pick the high res one. Not sure if that's an official bug or not

--- ChronoSoft ---
Support your roguelikes! Play Rogue Touch today!
Spirit Hunter Mineko: Demons Reach --- Work in progress! Follow us on Twitter!