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  #81  
Old 02-12-2011, 01:31 PM
Dekon Dekon is offline
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Any releasedate yet?
  #82  
Old 02-12-2011, 02:37 PM
lord-sam lord-sam is offline
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The HUD looks rather obtrusive and the handling a bit awkward.
The track also looks a bit badly designed. Is this the case for people who have played?
  #83  
Old 02-13-2011, 04:14 AM
Micky_2367 Micky_2367 is offline
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I'm getting this as soon as it comes out..looks awesome
  #84  
Old 02-13-2011, 06:49 PM
Ayjona Ayjona is offline
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Quote:
Originally Posted by lord-sam View Post
The HUD looks rather obtrusive and the handling a bit awkward.
The track also looks a bit badly designed. Is this the case for people who have played?
The HUD, yes, perhaps a bit, in the current build. However, without breaching any vows of silence, I believe there is a good chance you will be very pleased once the game hits the App Store, HUD-wise.

The handling and the tracks, the polar opposite of your concerns. The tracks are the most entertaining and well-designed (from a fun viewpoint, certainly not a realistic one) I've come across in *any* iOS racing title. The handling is an excellent hybrid of drift and action racing, and the car collision system is unrivaled on iOS, to my mind (again, from a perspective of what I find fun and satisfying, not realistic). My favourite part of RA1977 is ramming and pushing other cars off course, and they've got the close car combat feel down just right.

Last edited by Ayjona; 02-13-2011 at 07:04 PM..
  #85  
Old 02-13-2011, 06:59 PM
squarezero squarezero is offline
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Quote:
Originally Posted by Ayjona View Post
The HUD, yes, perhaps a bit, in the current build. However, without breaching any vows of silence, I believe there is a good chance you will be very pleased once the game hits the App Store, HUD-wise.

The handling and the tracks, the polar opposite of your concerns. The tracks are the most entertaining and well-designed (from a fun viewpoint, certainly not a realistic one) I've come across in *any* iOS racing title. The handling is an excellent hybrid of drift and action racing, and the car collision system is unrivaled on iOS, to my mind (again, from a perspective of what I find fun and satisfying, not realistic). My favourite part of RA1977 is ramming and pushing other cars out of the way and off course, and they've got the close car combat feel down just right.
You just made my day .
  #86  
Old 02-13-2011, 07:03 PM
Ayjona Ayjona is offline
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Quote:
Originally Posted by squarezero View Post
You just made my day .
With all the subjective qualities of opinion invested in my post above in mind, I hope I won't disappoint you fellas thanks to bad taste on my part
  #87  
Old 02-14-2011, 05:40 AM
lord-sam lord-sam is offline
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Sound very promising
Can't wait
  #88  
Old 02-16-2011, 07:39 AM
Ayjona Ayjona is offline
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Addendum to my above post: Race After 1977 certainly has its share of problems, but to my mind, they are not, as a general rule, to be found in the actual races, car handling, track design, physics, AI, etc.

A bit like Reckless Racing in that regard (the auxiliary mechanics and systems are rather bare-bone), but with *far* greater amount of content.

So, regardless of what is added to the game, and what is not, the racing will still be hugely fun. Not to mention the future prospect of multiplayer...

Last edited by Ayjona; 02-16-2011 at 05:30 PM..
  #89  
Old 03-05-2011, 07:43 AM
iVaro iVaro is online now
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Low bandwidth Version | Pop Up
  #90  
Old 03-05-2011, 12:31 PM
towelll towelll is offline
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Looks awwwwwwwwwwsome!

Thanks for the video link, iVaro!

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