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#1
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Hi Guys,
I am an iPhone App Dev - part of the art team at Enabled and want to capture some video for promotion use - of an App we've developed. I have to ask, what is the Best way to Capture Video of your iPhone App? I assume the solution would be running on the Mac rather than on your iPhone I've seen there are many options out there for Mac Vid cap but What have people found to be the best? Thanks... |
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#2
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Suggestions:
1. Capture the vid from Mac, then put it on an iPhone frame, similar to how Gameloft did their demo, eg: http://www.youtube.com/watch?v=FG3DrSKs1Qk 2. You don't have to put the 3d hand, it can be a very simple and graphic hand. You can also use the simple and graphic fingers to demonstrate multi-touch. eg: http://farm1.static.flickr.com/111/2...ba14839c48.jpg 3. Put some logo / cut-scenes / intro / outro. They will make it really feel crafted and push it several steps further. Hope you can nail it. I'm very happy to hear a developer wants to put some effort on the video demo as it would be very helpful for customers. Good luck! |
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#3
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You can get a video using the iPhone Simulator, however this doesn't have accelerometer support.
edit: You can get a nice video using Screenflow, it records hd quality video in real time. ![]() http://www.flip4mac.com/screenflow.h...tm_term=screen Last edited by different; 10-21-2008 at 02:54 PM.. |
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#4
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Use IShowU.
Then use the iPhone Simulator, it comes with the Apple SDK package. Record it, put it on YouTube. There we go. |
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#5
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#6
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What is the best solution? I present my ultimate capture studio!
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#7
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Quote:
This Account Has Been Suspended Please contact the billing/support department as soon as possible. Nothing shows the customer that you care more than a 404 page when he is seeking support :P |
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#8
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Quote:
.Anyways, if you have a question about Blackbeard's Assault, just email support@warhorsegames.com or send me a PM. |
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#9
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Quote:
![]() arn |
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#10
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We use the simulator and ScreenFlow (which is hands down better than Snapz in every aspect).
For our website, the iPhone frame is part of the page, and we figure people on Youtube don't really care to see the frame. We also do H.264 versions at 480X320 (and reversed) so they will play natively on the phone at actual size. |
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