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Best way to Capture Video of your iPhone App

10-21-2008, 02:16 AM
#1
Joined: Oct 2008
Posts: 85
Best way to Capture Video of your iPhone App

Hi Guys,

I am an iPhone App Dev - part of the art team at Enabled
and want to capture some video for promotion use - of an App we've developed.

I have to ask,
what is the Best way to Capture Video of your iPhone App?

I assume the solution would be running on the Mac
rather than on your iPhone

I've seen there are many options out there for Mac Vid cap
but
What have people found to be the best?

Thanks...
10-21-2008, 02:32 AM
#2
Joined: Oct 2008
Posts: 4,416
Suggestions:

1. Capture the vid from Mac, then put it on an iPhone frame, similar to how Gameloft did their demo, eg: http://www.youtube.com/watch?v=FG3DrSKs1Qk

2. You don't have to put the 3d hand, it can be a very simple and graphic hand.
You can also use the simple and graphic fingers to demonstrate multi-touch.
eg: http://farm1.static.flickr.com/111/2...ba14839c48.jpg

3. Put some logo / cut-scenes / intro / outro. They will make it really feel crafted and push it several steps further.

Hope you can nail it. I'm very happy to hear a developer wants to put some effort on the video demo as it would be very helpful for customers. Good luck!

10-21-2008, 02:35 PM
#3
Joined: Aug 2008
Posts: 536
You can get a video using the iPhone Simulator, however this doesn't have accelerometer support.

edit: You can get a nice video using Screenflow, it records hd quality video in real time.

http://www.flip4mac.com/screenflow.h...tm_term=screen

Last edited by different; 10-21-2008 at 02:54 PM.
10-21-2008, 03:33 PM
#4
Use IShowU.

Then use the iPhone Simulator, it comes with the Apple SDK package.

Record it, put it on YouTube.

There we go.
11-05-2008, 04:48 PM
#5
Snapz Pro X

Free 30 day unlimited trial

http://www.ambrosiasw.com/utilities/snapzprox/

kwigbo.com - iPhone dev blog with code snippets and more.
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iReviewFail.com Funny reviews from the iOS App Store
11-06-2008, 12:13 AM
#6
What is the best solution? I present my ultimate capture studio!
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Blackbeard's Assault - My favorite marble popper! (I might be biased)
Website :: Twitter
12-05-2008, 05:03 AM
#7
Joined: Dec 2008
Location: Iceland
Posts: 154
Quote:
Originally Posted by mcdubjr View Post
What is the best solution? I present my ultimate capture studio!
I went to check out your website. www.warhorsegames.com

This Account Has Been Suspended
Please contact the billing/support department as soon as possible.

Nothing shows the customer that you care more than a 404 page when
he is seeking support :P
12-05-2008, 10:42 AM
#8
Quote:
Originally Posted by inkstar View Post
I went to check out your website. www.warhorsegames.com

This Account Has Been Suspended
Please contact the billing/support department as soon as possible.

Nothing shows the customer that you care more than a 404 page when
he is seeking support :P
Thanks for letting me know. The site is back up now. My provider claims my site was under attack so they suspended the account... they really should have sent me an email .

Anyways, if you have a question about Blackbeard's Assault, just email support@warhorsegames.com or send me a PM.

Blackbeard's Assault - My favorite marble popper! (I might be biased)
Website :: Twitter
12-05-2008, 12:59 PM
#9
Joined: Apr 2008
Posts: 2,439
Quote:
Originally Posted by mcdubjr View Post
What is the best solution? I present my ultimate capture studio!
genius!

arn
12-05-2008, 01:11 PM
#10
Joined: Nov 2008
Location: San Francisco
Posts: 408
We use the simulator and ScreenFlow (which is hands down better than Snapz in every aspect).

For our website, the iPhone frame is part of the page, and we figure people on Youtube don't really care to see the frame.

We also do H.264 versions at 480X320 (and reversed) so they will play natively on the phone at actual size.

I've made a lot of games. You've played them.