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With iOS 4.2 Beta, Does iPad play retnia games in high resolution?

09-15-2010, 08:36 PM
#1
Joined: Apr 2010
Posts: 183
With iOS 4.2 Beta, Does iPad play retnia games in high resolution? NO!

Been really hoping that games designed for retnia display would look full quality on the iPad once 4.2 comes out and now the beta is out so hopefully someone can clue us in. My main fear is that they won't do it because iPad has half the memory of the iPhone 4 (Apple just wants to make sure we upgrade when they come out with the "magical" 512mb iPad)

EDIT: The answer is no

-Greg

Last edited by Greg G; 09-17-2010 at 08:18 PM. Reason: Found out the answer is no :mad:
09-15-2010, 08:45 PM
#2
Theres no retina display on the iPad so no, but I must say, some of the apps (native apple apps) look "spiffed up."

09-15-2010, 09:34 PM
#3
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
Quote:
Originally Posted by Greg G View Post
Been really hoping that games designed for retnia display would look full quality on the iPad once 4.2 comes out and now the beta is out so hopefully someone can clue us in. My main fear is that they won't do it because iPad has half the memory of the iPhone 4 (Apple just wants to make sure we upgrade when they come out with the "magical" 512mb iPad)

-Greg
It has nothing to do with ram, it has to do with the hardware of the screen - so in short, no because the iPad does not have a retina display.

iPad dpi = 130 something

iPhone 4 dpi = 326

Magazine print dpi = 300 (just for kicks)
09-15-2010, 09:37 PM
#4
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
but the iPad has more pixels than the iPhone the iPhone's are just smaller
09-15-2010, 09:47 PM
#5
Joined: Nov 2008
Posts: 11
This is actually an interesting point. I design apps for iPhone, iPhone 4 and iPad. The resolution I have to create images for the iPhone 4 (640x960) is not too far off the iPad resolution (768x1024), so in theory, if a Retina Display app was displayed on the iPad, it should fill the area that normal double pixeled iPhone apps fill. Doubt this is the way Apple will do it though.
09-15-2010, 09:56 PM
#6
Joined: Feb 2010
Location: Los Angeles
Posts: 2,255
Quote:
Originally Posted by maxcalibre View Post
This is actually an interesting point. I design apps for iPhone, iPhone 4 and iPad. The resolution I have to create images for the iPhone 4 (640x960) is not too far off the iPad resolution (768x1024), so in theory, if a Retina Display app was displayed on the iPad, it should fill the area that normal double pixeled iPhone apps fill. Doubt this is the way Apple will do it though.
So how close is it?

Hmm check this article on screen comparisons out, it's starting to make more sense.

Last edited by Cilo; 09-15-2010 at 09:59 PM.
09-15-2010, 10:06 PM
#7
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
Actually makes a lot of sense. Retina has 4X the amount of pixels, whereas the iPad is just over 4 times bigger (screen size)
So, if the retina capable app displayed all of the pixels, just not as dense, it should work.

I don't know the technical issues, but it just makes sense to me that it'd look better than a non retina game.

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09-15-2010, 10:32 PM
#8
Joined: Apr 2010
Posts: 183
It would be extremely lazy of Apple not to display retnia optimized iPhone applications at 640x960 rather than pixel doubling the 320x480 graphics if it is possible. The concern I have with memory is that if developers assume they have an extra 256mb of memory when in Retnia mode because they assume it is an iPhone 4 and use the extra RAM then it would crash the iPad if it tried to run that version of the software. It burns me up that they did not make the iPad have 512mb.

While they are at it they can get rid of the stupid 2x button. Who the heck would try to use a tiny 320x480 screen in the middle of their iPad! Even my 3yr old knows that the first thing to do when starting an iPhone app on the iPad is to hit the 2x button. And like me, she gets annoyed when she hits the 1x button by mistake! At a minimum there should be a setting to default to 2x and have no button. Did not mean to side track but these seem like obvious things to me!
09-15-2010, 11:09 PM
#9
Quote:
Originally Posted by Greg G View Post
The concern I have with memory is that if developers assume they have an extra 256mb of memory when in Retnia mode because they assume it is an iPhone 4 and use the extra RAM then it would crash the iPad if it tried to run that version of the software
You really shouldn't make you app with 512MB of RAM in mind, since the 4th generation of iPod touch has a retina display and only 256MB of RAM.

iPad: First generation without wings.
09-15-2010, 11:33 PM
#10
Joined: Apr 2010
Posts: 183
Quote:
Originally Posted by tonyunreal View Post
You really shouldn't make you app with 512MB of RAM in mind, since the 4th generation of iPod touch has a retina display and only 256MB of RAM.
Great point! I can think of No good reason that retina games should not be high res on the iPad with 4.2. I don't understand why this is not being discussed more. I would think that Apple would be hyping it if it was a feature. It is big deal to me anyway...