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#771
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Bah! I hate the new army. I played against them twice, lost both (one by a lot), and then when I tried them, lost again
It couldn't possibly be that I suck at this game...
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#772
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So what are the Steel Police all about? Reflection and cool new way to use nets?
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#773
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The Steel Police seem to be about reflection, but that is only a feature on one type of unit, The Judge. It's more about doing some nasty stuff at the cost of one toughness to your HQ, like launching the net or placing an executioner over a tile. There are also interesting units like the Pacifier which net and then can be replaced. It's a very interesting army, definitely worth getting to add more value to the game.
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#774
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Quote:
That's not called rhyming. It's referred to as a homonym. Meaning two words sound the same, but are spelled differently. |
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#775
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Hi, I just bought the game. And I was wondering what expansions bring the most complexity to the game. Ps: I only have two dollars in app store credit but would still love to here your opinion on any expansions.
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#776
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Being fairly rusty at the game I couldn't hope to answer BUT, I think one way to help refine the search for the rest of the folk here, what is your preferred playing style? Do you want something that lets you go all aggro, do you want to be able to sit back while all of the other players pick each other off, or are you looking for an army that lets you pull all sorts of playfield manipulation?
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#777
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Quote:
That said, without knowing more here are probably the armies most different from the starting four: 1) Vegas: By far the most different. Has the fewest units, and so instead relies on overtaking opponent's units to use in battle. Requires a very different strategy both playing as and against. 2) Steel Police: Can exchange HQ health for special abilities, mainly being able to net any character at any time (which is a lot of fun 3) Smart: While playing as Smart movement is the name of the game. Moving your units and even HQ to mix up your opponent. I really like New York, but they are mainly about fire power and not really all that different strategy-wise. And while Neojungle is quite different with its Motherland ability allowing module buffs to affect many units, I don't like them so much so didn't list them
Last edited by runliketurtles; 11-09-2012 at 07:02 PM.. |
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#778
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Nice, I think I usually play more offensive and I'm still kinda experimenting so I think I'll hold on to my money for a sale. Thanks!
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#779
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Just want to give two big thumbs up to Big Daddy's for this great game. Here we all love board games a lot and since I got an ipad a few months ago, I've been buying some board games on it. Stumble into a few articles on the internet mentioning this game.
It's currently my most play game. Even my two sons, who are 6 and 8 years old, love the game. I ended up buying, at full price, all the armies to encourange Big Daddy for their great work on this game. I wonder since the Steel police are out if there are more plans down the road for this game in updates, etc ? |
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