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  #781  
Old 06-07-2013, 05:17 PM
september september is offline
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Just a question about the 3 new armies being released shortly, does anyone know if they are a pack or individual purchases?

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Originally Posted by somedumbgamer View Post
I don't really get into multiplayer but this looks cool. Can anyone tell me if the single player experience is deep enough to warrant purchasing? Is the AI decent enough? What games does it compare to, if any?
You may prefer the puzzle version, there no real campaign in either - standard hex is is an offline skirmish variant and puzzle is set objectives with situations laid out. Like any game with AI you learn how it plays, but it gives a decent challenge. To get a taste of what it is you should try the lite version.

Last edited by september; 06-07-2013 at 05:19 PM..
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  #782  
Old 06-07-2013, 07:10 PM
somedumbgamer somedumbgamer is offline
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Quote:
Originally Posted by september View Post
Just a question about the 3 new armies being released shortly, does anyone know if they are a pack or individual purchases?



You may prefer the puzzle version, there no real campaign in either - standard hex is is an offline skirmish variant and puzzle is set objectives with situations laid out. Like any game with AI you learn how it plays, but it gives a decent challenge. To get a taste of what it is you should try the lite version.
Thanks so much! I appreciate it
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  #783  
Old 06-14-2013, 04:12 PM
K-Dog K-Dog is offline
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This game rules!!!

I really enjoy playing as and against all the factions. I've bagged all the extra armies, and so far just playing over and over against the AI in 4 player custom, hard difficulty is a must.

Really wondering if the game is getting any further expansions or support, whether IAP or other - it's really quite addictive.

Maybe some are a bit odd, but my wishlist for improvements or for a sequel :
-Customizable board size (and more varied graphics for background)
-A larger board could accommodate 5 factions!
-More varied music or some speech sounds or more animations/ effects.
-We have random team selection, what about an option to have random units etc so you'd get dealt an HQ and then a mix from all armies.
-A campaign of some kind.
-An extra hard difficulty level
-More factions and new units for existing factions please :-)
-

- Just more of everything!
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  #784  
Old 06-14-2013, 04:26 PM
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VeganTnT VeganTnT is offline
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3 new factions are incoming though an exact time frame hasn't been announced of which I'm aware.

Pockettactics.com/2013/06/06/bringing-hexy-back-first-look-at-the-new-neuroshima-hex-armies/
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  #785  
Old 06-14-2013, 05:25 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by K-Dog View Post
This game rules!!!

I really enjoy playing as and against all the factions. I've bagged all the extra armies, and so far just playing over and over against the AI in 4 player custom, hard difficulty is a must.

Really wondering if the game is getting any further expansions or support, whether IAP or other - it's really quite addictive.

Maybe some are a bit odd, but my wishlist for improvements or for a sequel :
-Customizable board size (and more varied graphics for background)
-A larger board could accommodate 5 factions!
-More varied music or some speech sounds or more animations/ effects.
-We have random team selection, what about an option to have random units etc so you'd get dealt an HQ and then a mix from all armies.
-A campaign of some kind.
-An extra hard difficulty level
-More factions and new units for existing factions please :-)
-

- Just more of everything!
I too think a random selection of units would be fun BUT get that a lot of this game's careful balancing probably relies on each faction's current unit mix. If there were a way to do this that didn't break the game, I too think it would be fun to REALLY mix it up.
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  #786  
Old 06-14-2013, 06:14 PM
K-Dog K-Dog is offline
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Quote:
Originally Posted by VeganTnT View Post
3 new factions are incoming though an exact time frame hasn't been announced of which I'm aware.

Pockettactics.com/2013/06/06/bringing-hexy-back-first-look-at-the-new-neuroshima-hex-armies/
Cool, great news!
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  #787  
Old 06-14-2013, 06:26 PM
K-Dog K-Dog is offline
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Quote:
Originally Posted by LordGek View Post
I too think a random selection of units would be fun BUT get that a lot of this game's careful balancing probably relies on each faction's current unit mix. If there were a way to do this that didn't break the game, I too think it would be fun to REALLY mix it up.
Yeah, it'd have to be Crazy Mode or something if truly random, you might get lumped with hardly any units. I guess it would be interesting that way and an insane challenge.
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  #788  
Old 08-29-2013, 06:35 PM
Riotgirl Riotgirl is offline
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Bought as part of the recent BDC sale, along with Caylus and Eclipse. Yet to even open those games as my attention has been divided between NH and Zork (I'm in an IF retro mood).

I absolutely *love* NH thus far in (4-player AI - although waiting for my friend to return from holiday to play 2-player MP. It is, after all, a 2-player game at heart). Took me 30 minutes to decipher and get to grips with NH (gameplay, not strategy - that's going to take *much* longer). Although attempting to play as Hegemony straight after Borgo, almost caused me to hurl my iPad in disgust across the lake in Victoria Park!

I *love* the fact that one can play in 15 minutes and still get a great deal of thinking done. NH concentrates on tactical play, not having to remember a million and one bits of different information.

2 quibbles: the actual tile icons are initially confusing, but light years from Race for the Galaxy WTFness. Turning piles prior to placement is a major PITA. Any chance of adding directional arrows to click 'n' twist?

In terms of pure gameplay, this is Ascension good (I've only recently been playing with the expansions in Ascension) in so many ways.
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  #789  
Old 09-27-2013, 04:32 PM
onewithchaos onewithchaos is offline
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Quote:
Originally Posted by Riotgirl View Post
Bought as part of the recent BDC sale, along with Caylus and Eclipse. Yet to even open those games as my attention has been divided between NH and Zork (I'm in an IF retro mood).

I absolutely *love* NH thus far in (4-player AI - although waiting for my friend to return from holiday to play 2-player MP. It is, after all, a 2-player game at heart). Took me 30 minutes to decipher and get to grips with NH (gameplay, not strategy - that's going to take *much* longer). Although attempting to play as Hegemony straight after Borgo, almost caused me to hurl my iPad in disgust across the lake in Victoria Park!

I *love* the fact that one can play in 15 minutes and still get a great deal of thinking done. NH concentrates on tactical play, not having to remember a million and one bits of different information.

2 quibbles: the actual tile icons are initially confusing, but light years from Race for the Galaxy WTFness. Turning piles prior to placement is a major PITA. Any chance of adding directional arrows to click 'n' twist?

In terms of pure gameplay, this is Ascension good (I've only recently been playing with the expansions in Ascension) in so many ways.
I'm going to have to disagree with this being Ascension good. I've been playing Ascension since it came out and it only gets better and better. NH is amazing, don't get me wrong, but I do get tired of the game after a couple of months that I need a break. Of course the same happens with me with most games: Carcassone, Nightfall, Hero Academy, etc etc. Ascension is the only game I've played continuously since it's release....to me it's like in a whole other level

BUT...with that said, NH is still an amazing game to play. I own the live game and I love it b/c you can play in one board and against each other. Just a great great game.
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  #790  
Old 10-29-2013, 06:21 AM
sapphire_neo sapphire_neo is offline
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NEW UPDATE!
Quote:
What's New in Version 2.4.0
Changes:
- Dancer army (IAP)
- Doomsday Machine army (IAP)
- Sharrash army (IAP)
- support for iOS 7
- many bug fixes
Gogogo!

PS: Ascension is an evergreen game because it's so incredibly light. I generally play it on auto-pilot, the incredible art and varied cards keep bringing me back to the game. Smash Up! would have been the game to overthrow Ascension but alas, was not to be.
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