App description: AWARDS:
"iOS Game of the Year"
Game Shark

"Best Card/Board Game - Runner Up"
TouchGen

PRESS QUOTES:
"With great production values the board game has been translated to perfection."
TouchGen (9/10, Editor's Choice)

"Would I Buy Again:Absolutely."
What's On iPhone (9/10)

"Neuroshima Hex is a board game that almost seems like it was destined for the App Store []"
App Spy (4/5)

"Neuroshima Hex is hard not to recommend"
Games Uncovered (Grade: 'Great')

"Creative game world; deep strategy"
Slide To Play (3/4)

"It's a deeply satisfying game that forces you to have a tactical mind in order to win, and it's incredibly fulfilling when you do."
GameZebo (4/5)

Neuroshima Hex is a fast paced, tactical board game where up to 4 players (human or AI) lead their troops to victory. Every player controls one of the four armies struggling for influence and survival in the world destroyed in a 30 years long war. March with the machines of Moloch, leading its army towards setting the new world order. Become Borgo and unite the forces of the mutants who spread terror in the wastelands. Lead The Outpost - humanity's last and only hope and try to beat the machines in an uneven guerrilla war. Be the boss of The Hegemony - land of gangers not caring about the fate of others and living only for violence and their mad entertainment.

In the world of Neuroshima Hex you need to prove you have what it takes to survive.

Neuroshima Hex is well known in the board game community. Neuroshima Hex holds 100th place in the prestige BoardGameGeek ranking (which contains almost 50,000 games from around the world). In May 2007 Neuroshima Hex was awarded a special jury distinction for the Best Polish Designer Game published in 2006. Neuroshima Hex was also published in the US (by Z-Man Games) and France (by IELLO).

FEATURES

- Official Neuroshima Hex game with original artwork
- 4 different armies with unique strategies (next 8 available for purchase)
- Up to 4 players (human or AI)
- asynchronous online multiplayer
- 3 AI difficulty levels
- In-game tutorial & manual
- Tons of gameplay
- Easy to learn, hard to master

VeganTnT's comments:



Follow the Devs:
Website: http://www.neuroshimahex.com/ (Wallpapers Available!!)
Twitter: http://twitter.com/neuroshimahex
Facebook: http://www.facebook.com/pages/Neuros...31964270164240
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For more details check out FAQ section: http://www.neuroshimahex.com/faq/


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06-07-2013, 04:17 PM
Just a question about the 3 new armies being released shortly, does anyone know if they are a pack or individual purchases?

Quote:
Originally Posted by somedumbgamer View Post
I don't really get into multiplayer but this looks cool. Can anyone tell me if the single player experience is deep enough to warrant purchasing? Is the AI decent enough? What games does it compare to, if any?
You may prefer the puzzle version, there no real campaign in either - standard hex is is an offline skirmish variant and puzzle is set objectives with situations laid out. Like any game with AI you learn how it plays, but it gives a decent challenge. To get a taste of what it is you should try the lite version.

Last edited by september; 06-07-2013 at 04:19 PM.
06-07-2013, 06:10 PM
Quote:
Originally Posted by september View Post
Just a question about the 3 new armies being released shortly, does anyone know if they are a pack or individual purchases?



You may prefer the puzzle version, there no real campaign in either - standard hex is is an offline skirmish variant and puzzle is set objectives with situations laid out. Like any game with AI you learn how it plays, but it gives a decent challenge. To get a taste of what it is you should try the lite version.
Thanks so much! I appreciate it

06-14-2013, 03:12 PM
This game rules!!!

I really enjoy playing as and against all the factions. I've bagged all the extra armies, and so far just playing over and over against the AI in 4 player custom, hard difficulty is a must.

Really wondering if the game is getting any further expansions or support, whether IAP or other - it's really quite addictive.

Maybe some are a bit odd, but my wishlist for improvements or for a sequel :
-Customizable board size (and more varied graphics for background)
-A larger board could accommodate 5 factions!
-More varied music or some speech sounds or more animations/ effects.
-We have random team selection, what about an option to have random units etc so you'd get dealt an HQ and then a mix from all armies.
-A campaign of some kind.
-An extra hard difficulty level
-More factions and new units for existing factions please :-)
-

- Just more of everything!
06-14-2013, 03:26 PM
3 new factions are incoming though an exact time frame hasn't been announced of which I'm aware.

Pockettactics.com/2013/06/06/bringing-hexy-back-first-look-at-the-new-neuroshima-hex-armies/
06-14-2013, 04:25 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,158
Quote:
Originally Posted by K-Dog View Post
This game rules!!!

I really enjoy playing as and against all the factions. I've bagged all the extra armies, and so far just playing over and over against the AI in 4 player custom, hard difficulty is a must.

Really wondering if the game is getting any further expansions or support, whether IAP or other - it's really quite addictive.

Maybe some are a bit odd, but my wishlist for improvements or for a sequel :
-Customizable board size (and more varied graphics for background)
-A larger board could accommodate 5 factions!
-More varied music or some speech sounds or more animations/ effects.
-We have random team selection, what about an option to have random units etc so you'd get dealt an HQ and then a mix from all armies.
-A campaign of some kind.
-An extra hard difficulty level
-More factions and new units for existing factions please :-)
-

- Just more of everything!
I too think a random selection of units would be fun BUT get that a lot of this game's careful balancing probably relies on each faction's current unit mix. If there were a way to do this that didn't break the game, I too think it would be fun to REALLY mix it up.

Tim "Lord Gek" Jordan, Game Consultant
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GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
06-14-2013, 05:14 PM
Quote:
Originally Posted by VeganTnT View Post
3 new factions are incoming though an exact time frame hasn't been announced of which I'm aware.

Pockettactics.com/2013/06/06/bringing-hexy-back-first-look-at-the-new-neuroshima-hex-armies/
Cool, great news!
06-14-2013, 05:26 PM
Quote:
Originally Posted by LordGek View Post
I too think a random selection of units would be fun BUT get that a lot of this game's careful balancing probably relies on each faction's current unit mix. If there were a way to do this that didn't break the game, I too think it would be fun to REALLY mix it up.
Yeah, it'd have to be Crazy Mode or something if truly random, you might get lumped with hardly any units. I guess it would be interesting that way and an insane challenge.
08-29-2013, 05:35 PM
Bought as part of the recent BDC sale, along with Caylus and Eclipse. Yet to even open those games as my attention has been divided between NH and Zork (I'm in an IF retro mood).

I absolutely *love* NH thus far in (4-player AI - although waiting for my friend to return from holiday to play 2-player MP. It is, after all, a 2-player game at heart). Took me 30 minutes to decipher and get to grips with NH (gameplay, not strategy - that's going to take *much* longer). Although attempting to play as Hegemony straight after Borgo, almost caused me to hurl my iPad in disgust across the lake in Victoria Park!

I *love* the fact that one can play in 15 minutes and still get a great deal of thinking done. NH concentrates on tactical play, not having to remember a million and one bits of different information.

2 quibbles: the actual tile icons are initially confusing, but light years from Race for the Galaxy WTFness. Turning piles prior to placement is a major PITA. Any chance of adding directional arrows to click 'n' twist?

In terms of pure gameplay, this is Ascension good (I've only recently been playing with the expansions in Ascension) in so many ways.
09-27-2013, 03:32 PM
Quote:
Originally Posted by Riotgirl View Post
Bought as part of the recent BDC sale, along with Caylus and Eclipse. Yet to even open those games as my attention has been divided between NH and Zork (I'm in an IF retro mood).

I absolutely *love* NH thus far in (4-player AI - although waiting for my friend to return from holiday to play 2-player MP. It is, after all, a 2-player game at heart). Took me 30 minutes to decipher and get to grips with NH (gameplay, not strategy - that's going to take *much* longer). Although attempting to play as Hegemony straight after Borgo, almost caused me to hurl my iPad in disgust across the lake in Victoria Park!

I *love* the fact that one can play in 15 minutes and still get a great deal of thinking done. NH concentrates on tactical play, not having to remember a million and one bits of different information.

2 quibbles: the actual tile icons are initially confusing, but light years from Race for the Galaxy WTFness. Turning piles prior to placement is a major PITA. Any chance of adding directional arrows to click 'n' twist?

In terms of pure gameplay, this is Ascension good (I've only recently been playing with the expansions in Ascension) in so many ways.
I'm going to have to disagree with this being Ascension good. I've been playing Ascension since it came out and it only gets better and better. NH is amazing, don't get me wrong, but I do get tired of the game after a couple of months that I need a break. Of course the same happens with me with most games: Carcassone, Nightfall, Hero Academy, etc etc. Ascension is the only game I've played continuously since it's release....to me it's like in a whole other level

BUT...with that said, NH is still an amazing game to play. I own the live game and I love it b/c you can play in one board and against each other. Just a great great game.
10-29-2013, 05:21 AM
NEW UPDATE!
Quote:
What's New in Version 2.4.0
Changes:
- Dancer army (IAP)
- Doomsday Machine army (IAP)
- Sharrash army (IAP)
- support for iOS 7
- many bug fixes
Gogogo!

PS: Ascension is an evergreen game because it's so incredibly light. I generally play it on auto-pilot, the incredible art and varied cards keep bringing me back to the game. Smash Up! would have been the game to overthrow Ascension but alas, was not to be.

Obsessions: FTL | Sword of the Stars: The Pit (Gold Edition)
GC: onlyphoenix

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