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  #611  
Old 05-14-2012, 10:45 AM
aaronius80 aaronius80 is offline
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Yes! I have been waiting for asynchronous multiplayer on this game for the longest time! Looking forward to playing with you guys especially kitkeat!

And I am all down for the new armies!
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  #612  
Old 05-14-2012, 03:19 PM
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BigDaddysCreations BigDaddysCreations is offline
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As for the new armies we also would like to add that Steel Police will also be coming with one of teh future updates.
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  #613  
Old 05-14-2012, 03:25 PM
GodSon GodSon is offline
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Quote:
Originally Posted by BigDaddysCreations View Post
As for the new armies we also would like to add that Steel Police will also be coming with one of teh future updates.
SWEET! For those unaware:

Quote:
Steel Police is a wandering brigade of law and order fanatics, claded in the pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.

Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.

The Steel Police – one of the symbols of Neuroshima world – now enters the universe of Neuroshima Hex…

Steel Police is the first of army pack series – mini game expansions containing one Neuroshima Hex’s army. The army’s author in no one else but the game’s author – Michał Oracz. Steel Police army pack introduces a new ability in a Neuroshima Hex line. It is called Reflection. Reflection protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn’t harm Steel Police tiles.
Source: http://www.portalpublishing.eu/produ...-steel-police/
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  #614  
Old 05-14-2012, 05:07 PM
SSquared SSquared is offline
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New Amries! YES! Thanks!

I already responded to multiplayer on the iPad thread.
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  #615  
Old 05-14-2012, 05:37 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by SSquared View Post
New Amries! YES! Thanks!

I already responded to multiplayer on the iPad thread.
Too cool although I'm still hoping for the cool terrain stuff that they have yet to include from the real game's expansion.
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  #616  
Old 05-14-2012, 06:23 PM
kitkeat kitkeat is offline
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Quote:
Originally Posted by aaronius80 View Post
Yes! I have been waiting for asynchronous multiplayer on this game for the longest time! Looking forward to playing with you guys especially kitkeat!

And I am all down for the new armies!
Right on buddy! Can't wait...
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  #617  
Old 05-14-2012, 07:03 PM
Ayjona Ayjona is offline
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Something I haven't really noticed about Neojungle until now: the Neojungle HQ tile description states that the Motherland only spreads through adjacent units ("All Neojungle units adjacent to HQ belong to the Motherland & all Neojungle units adjacent to Motherland connected units also belong to it.". Modules are not units, according to the manual (Chapter 5, Board Tiles: "There are 3 types of Board Tiles: Headquarters, Units and Modules").

But the Motherland still spreads through Modules. I've experimented with linking Medic, Scout and Officer Modules to the Neojungle HQ, placing another layer of unconnected Modules in front of the Medic and Officer Modules connected to HQ, and then placing a Neojungle Swarm unit in front of the row of unlinked modules, and the Swarm still gains extra attacks, initiative, and Medic support upon receiving damage.

Big Daddy's Creations, is this intended (which should prompt a revision of the Neojungle tile description), or a bug?

(Not that I'd ever complain if the former is the case! With Neojungle as my favourite army, having Modules spread the Motherland only makes the army all that more powerful )
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  #618  
Old 05-14-2012, 07:33 PM
onewithchaos onewithchaos is offline
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yes I've been looking forward to asyn mp as well. feel free to start games with me for this game
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  #619  
Old 05-14-2012, 09:06 PM
SSquared SSquared is offline
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Quote:
Originally Posted by LordGek View Post
Too cool although I'm still hoping for the cool terrain stuff that they have yet to include from the real game's expansion.
Please explain. When I first got this game (on iOS) I did look it up and discovered you could expand the board size. Is that different from the terrain stuff?
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  #620  
Old 05-14-2012, 10:07 PM
Exact-Psience Exact-Psience is offline
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2 vs 2 multiplayer... Aaaaaaahhhm so excited!
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