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#621
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Quote:
Each of them have a specific modifier and a list of secondary bonuses that were used in the Babel13 campaign. When playing with friends we'd add the terrain, then roll a die to determine the secondary bonus. Every game became for more interesting. |
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#622
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#623
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#624
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linda_y, what do you mean? We don't have any unlockable content. New factions are IAPs.
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#625
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Finally, async multiplayer! Neuroshima Hex is still one of my favourite games, can't wait to play this with my friends!
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#626
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Oh and probably most importantly for iPod 2G and iPhone 3G users - this update also fixed all bug with UI elements misplaced.
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#627
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So I saw the screenshots on you official web page and they look awesome. What are the future plans after the internet gameplay for the Neuroshima hex? New armies? Custom army/map editor?
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#628
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We're working on Vegas and Smart now. These should be available sooner than you think
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#629
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Hmm guess it's time to put this on my buy list now that it has asynch.
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#630
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