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  #621  
Old 05-14-2012, 10:08 PM
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VeganTnT VeganTnT is offline
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Quote:
Originally Posted by SSquared View Post
Please explain. When I first got this game (on iOS) I did look it up and discovered you could expand the board size. Is that different from the terrain stuff?
The terrain pieces are the same board expanding pieces

Each of them have a specific modifier and a list of secondary bonuses that were used in the Babel13 campaign.

When playing with friends we'd add the terrain, then roll a die to determine the secondary bonus. Every game became for more interesting.
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  #622  
Old 05-14-2012, 10:47 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by VeganTnT View Post
The terrain pieces are the same board expanding pieces

Each of them have a specific modifier and a list of secondary bonuses that were used in the Babel13 campaign.

When playing with friends we'd add the terrain, then roll a die to determine the secondary bonus. Every game became for more interesting.
That's it!
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  #623  
Old 05-14-2012, 11:46 PM
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BigDaddysCreations BigDaddysCreations is offline
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Quote:
Originally Posted by Ayjona View Post
"All Neojungle units adjacent to HQ belong to the Motherland & all Neojungle units adjacent to Motherland connected units also belong to it.". Modules are not units, according to the manual (Chapter 5, Board Tiles: "There are 3 types of Board Tiles: Headquarters, Units and Modules").
In definition of Motherland word units should be replaced with tiles. Our implementation is OK, rules just don't explain that too well, sorry for that.
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  #624  
Old 05-15-2012, 02:40 AM
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BigDaddysCreations BigDaddysCreations is offline
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linda_y, what do you mean? We don't have any unlockable content. New factions are IAPs.
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  #625  
Old 05-15-2012, 03:51 AM
Thorwan Thorwan is offline
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Finally, async multiplayer! Neuroshima Hex is still one of my favourite games, can't wait to play this with my friends!
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  #626  
Old 05-15-2012, 05:45 AM
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BigDaddysCreations BigDaddysCreations is offline
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Oh and probably most importantly for iPod 2G and iPhone 3G users - this update also fixed all bug with UI elements misplaced.
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  #627  
Old 05-16-2012, 04:11 AM
gokouh gokouh is offline
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So I saw the screenshots on you official web page and they look awesome. What are the future plans after the internet gameplay for the Neuroshima hex? New armies? Custom army/map editor?
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  #628  
Old 05-16-2012, 12:14 PM
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BigDaddysCreations BigDaddysCreations is offline
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We're working on Vegas and Smart now. These should be available sooner than you think
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  #629  
Old 05-16-2012, 01:13 PM
heavensblade23 heavensblade23 is offline
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Hmm guess it's time to put this on my buy list now that it has asynch.
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  #630  
Old 05-18-2012, 06:34 AM
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Neuroshima Hex Online Multiplayer - Teaser


Youtube link | Pop Up
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