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Rogue Runner - An endless run game gone rogue

09-19-2010, 03:01 PM
#1
Joined: Mar 2009
Location: Santa Monica, CA
Posts: 481
Rogue Runner - An endless run game gone rogue

I'd like to announce my newest game, Rogue Runner. Rogue Runner is an "endless run" game inspired by classic military platformer/shooter games like Metal Slug.

Canabalt is great. Newer endless run games like Monster Dash have stepped it up by adding character enemies, guns, etc. I wanted to try to take it a step further. Two or three steps further actually.

You play as a soldier locked away in a top secret military base in the desert. After years of being experimented on and shaped into a super soldier by evil government agents and alien collaborators, you finally decide you've had enough. You hijack a prototype vehicle (either a jeep equipped with rocket boosters or a jumping tank) and bust out. All you gotta do is run as far away as you can, before the MIBs, aliens, UFOs and black helicopters can stop you.

Here's what the game looks like:



Feature List:
------------
  • Vehicles - endless run AND endless drive!
  • Multiple vehicle choices -- Jeep and Tank, initially, with more to come
  • "Last Chance" mode - when your vehicle is destroyed, you'll pop out as soldier. Still armed, but more vulnerable.
  • Enemies that shoot back!
  • Air enemies (helicopters and UFOs) that you can fire targeted rockets at (by tapping them)
  • Completely randomly generated terrain
  • Kill enemies by shooting them, firing rockets, or stomping
  • Insane, movie quality sound effects
  • OpenFeint leaderboards, and in 1.1, achievements

The game engine is nearly infinitely expandable, and I plan on submitting a new update every time Apple approves the previous one. Each update will include at least one new powerup, new vehicle, new location or new gameplay mode, from my own ideas and ideas coming from players.

The first update, which will be ready submitted on launch day, adds three power-ups: invincibility, triple-bullet shooting, and a 1UP heart.

For updates and news about this game keep an eye on this thread, and also you can follow me on twitter @stromdotcom and subscribe to my youtube channel, also stromdotcom for new videos, etc.

Last edited by glowdot; 09-24-2010 at 01:51 PM.
09-19-2010, 03:01 PM
#2
Joined: Mar 2009
Location: Santa Monica, CA
Posts: 481
Feature demo video (shot on iPad):


Youtube link | Pop Up


I'd also like to know, since I really can expand this game into oblivion, what other kinds of features everyone would want to see in an endless run game. I've crammed in a TON of my own ideas so far, but I really want to make this game HUGE.

So far the only thing I have that is on my to-do list is possibly adding a powerup that will turn you into a jet. Any and all suggestions and feature requests are welcome.

Last edited by glowdot; 09-19-2010 at 04:11 PM.

09-19-2010, 03:05 PM
#3
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
When you combine military equipment, UFOS, and jeeps with unlimited gameplay and high scores what does it equal? Epic Win.

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero

Last edited by doodlejumper; 09-19-2010 at 03:13 PM.
09-19-2010, 03:07 PM
#4
Joined: Mar 2009
Location: Santa Monica, CA
Posts: 481
I submitted version 1 about 5 days ago, and apps are taking about 2 weeks to go through, so I figure it should be a little over a week until release.

Once that is approved and in the app store, I will be immediately submitting the first update with the powerups.

Last edited by glowdot; 09-19-2010 at 03:09 PM.
09-19-2010, 03:14 PM
#5
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Quote:
Originally Posted by glowdot View Post
I submitted version 1 about 5 days ago, and apps are taking about 2 weeks to go through, so I figure it should be a little over a week until release.

Once that is approved and in the app store, I will be immediately submitting the first update with the powerups.
Fantastic!

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero
09-19-2010, 04:26 PM
#6
Joined: Jul 2009
Posts: 1,923
Nice! Looking forward to this. Monster Dash gives me a headache (think it has to do with the foreground and background both being in focus, and with the speed) and frustrates me a lot (power-up placement and platform design are less than ideal). This game looks like it could be a better option.

Can't think of anything I'd like to see implemented, other than my standard request for an option to mute game music but keep in-game sound effects. Just eager to play it.
09-20-2010, 01:13 PM
#7
Joined: Mar 2009
Location: Santa Monica, CA
Posts: 481
You'll be happy to know there is no music in the first release of the game, for two reasons: first, I really wanted the sound effects to be the star of the show.

But second, and more importantly, I just think it's impossible to make music work on a mobile game. If the game is good, and you play it alot, it really doesn't matter how good the music is, it's going to get annoying after awhile. Unless you just do something very subtle and ambient, but that kind of music doesn't work well for a game where you are hauling ass and shooting aliens and helicopters from a jet pack strapped military jeep

So I might add it back in later (with an option to turn it off, of course), but for now, no music.
09-20-2010, 02:35 PM
#8
Joined: Jul 2009
Posts: 1,923
Quote:
Originally Posted by glowdot View Post
But second, and more importantly, I just think it's impossible to make music work on a mobile game. If the game is good, and you play it alot, it really doesn't matter how good the music is, it's going to get annoying after awhile. Unless you just do something very subtle and ambient, but that kind of music doesn't work well for a game where you are hauling ass and shooting aliens and helicopters from a jet pack strapped military jeep

Yes! These are my exact thoughts on the matter.
09-20-2010, 02:56 PM
#9
Joined: May 2010
Posts: 9,382
Wow this game looks like it has alot of potential!!

Currently Enjoying: BUG HEROES 2
Quote:
Originally Posted by JBRUU View Post
Ninny speaks the truth.
09-20-2010, 03:32 PM
#10
Joined: Aug 2010
Location: NJ
Posts: 288
I'm loving all of the different takes on the run-as-far-as-you-can games recently, and this one looks like no exception. Definitely looking forward to this one. I love the sound of all of the updates too! Hopefully you can keep that going for a while while keeping it economically feasible. The last chance mode where you pop out of your tank and try to get even a little further, that is GOLD. I love that in the opening video, the character spawns back into the field and falls right into a pit, but you give them a second chance. Great decision right there to remove some frustration. Also, I love the graphics. Big fan of that.

The only thing that bugs me so far is the lack of music. I understand your stance on it wholeheartedly, but one of the things that still bring me back to play a few quick rounds of Canabalt and Robot Unicorn Attack is the great music in the game. Canabalt's three tracks are gold. RUA has a joke soundtrack, which makes it just so great. I rarely go back to Monster Dash because, well, I'd be lying if I said it was just because of the music, cause it isn't, but, if the music was better, if it really pulled me into the game, made me energized to play, I'd be firing it up far more than I currently do, as right now it's just sitting there in my "Runner" folder.