Battleheart by devs of Zombieville USA + OMG Pirates

09-21-2010, 09:03 PM
#1
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
Battleheart by devs of Zombieville USA + OMG Pirates

TA frontpage: http://toucharcade.com/2010/10/14/ne...m-mika-mobile/

Youtube link | Pop Up






"Introducing Battleheart - a real-time tactical RPG coming to iOS!
Q. Can you give a brief summary? What kind of game is it?
A. It's hard to compare it to any one game, but it incorporates elements from RTS, tactical RPGs, and the simple "line drawing" games that the App Store has popularized. You take control of a party of heroes of various classes and engage in hectic real-time battles with evil creatures. Check out the screenshots, a picture is worth a thousand words.

Q. How do the controls work?
A. You give your party commands by tapping and dragging them. Draw a line to tell your heroes to move somewhere, or attack or heal someone. It's all very quick and simple, and with a bit of practice you'll be directing your little army like a pro!

Q. Is there more to it than just drawing lines?
A. Naturally! In addition to basic movement and attack commands, you can also tell your heroes to use certain special moves unique to their class. Select a party member by tapping them and their special moves are displayed in the top left corner. These include summoning meteors from the sky, powerful healing magic, turning your enemies into frogs, and other fun unique powers to help you fight against unrelenting waves of attackers.

Q. Can I customize my party?
A. This is definitely our deepest game yet - you can customize your party of 4 heroes from a selection of 8 classes. Your allies grow in level and accumulate funds after each battle which can be used to upgrade their equipment. There is a skill system for customizing each class as well, where you choose between various powers (both active and passive) to suit your playstyle. There's a truly insane amount of possible party and power combinations.

Q. What about retina display, iPad, iOS 4 etc.?
A. We got you covered. The game will be universal, and take advantage of the latest hardware for crisp visuals, multi-tasking, etc.

Q. Does it have a release date? Price?
A. These details are still TBD. The goal is to release in time for the holidays, but we won't rush it if it's not done."

via http://www.mikamobile.com/game3_3.html

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Last edited by aznriceboi13; 10-15-2010 at 02:56 PM.
09-21-2010, 09:06 PM
#2
Knowing Mikamobile, this will be awesome. Can't tell that it's a strategy game from the screenshots really, looks more like a more castlecrashers-esque version of OMG Pirates.

Last edited by da shiz wiz 19; 09-21-2010 at 09:13 PM.

09-21-2010, 09:12 PM
#3
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,743
This looks pretty impressive, Mika Mobile's games have yet to let me down so I'm really excited for this

Gamecenter: Will090
09-21-2010, 09:23 PM
#4
Joined: Jan 2010
Location: In an Apple store near you
Posts: 1,550
Yesssss!!! :d

Waiting for: Airborne Troopers, Mini Motor Racing. Minisquadron 2, Tweetland, Car Jack Streets 2, Drive Forever, Turf Geography Club, Junk Jack!!
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Proud Beta Tester of over 30 Games!
09-21-2010, 09:26 PM
#5
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Mika Mobile = win.

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero
09-21-2010, 09:27 PM
#6
looking forward to hearing more about this,sounds like quite an interesting game!

*Edit
Questions:

1.how many types are in the game?
2.will the game be updated in the future to include more powers,enemies,allies,etc.?

Last edited by randomisthehero; 09-21-2010 at 09:47 PM.
09-21-2010, 10:16 PM
#7
Hi folks, I see once again I've gotten here too late to make my own thread! Glad to see folks excited about the game, I'm really stoked about it and can confidently say its already our most polished product yet.

Once you see it in motion I think it'll be clear how it plays quite differently from a "castle crasher's" style game, or even our own OMG Pirates, despite the visual similarites. Rather than controlling a single player with buttons/joysticks, you control a small party of 3-4 units via taps and drags of your finger. Consider an RTS where you only control a small number of powerful units.

The strategy lies in how you configure your party between the 8 classes and dozens of active and passive powers they possess. As they level up, you choose new skills which when used properly help to control the chaos of the battlefield. Examples include spells that slow time or raise your defenses, poisons that paralyze enemies, or attacks that simply deal heavy damage to thin out the enemies numbers fast.

As for updates, it's too early to know, we're still figuring out what all will be in v1.0. The goal is to release it in a state where it hopefully doesn't need a lot of immediate updates! That said, we've learned a ton in the last year and have built this game with expandability in mind. We've taken steps throughout the dev process to make sure that its super easy to add new classes, monsters, etc.
09-21-2010, 11:01 PM
#8
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,653
MikaMobile + RPG = Win. That is all.

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(゚、
 l、 ~ヽ
 じしf_, )ノ Inconspicuous Group Cat?
09-21-2010, 11:14 PM
#9
Joined: Mar 2009
Location: Behind you!
Posts: 1,001
Quote:
Originally Posted by MikaMobile View Post
Hi folks, I see once again I've gotten here too late to make my own thread! Glad to see folks excited about the game, I'm really stoked about it and can confidently say its already our most polished product yet.

Once you see it in motion I think it'll be clear how it plays quite differently from a "castle crasher's" style game, or even our own OMG Pirates, despite the visual similarites. Rather than controlling a single player with buttons/joysticks, you control a small party of 3-4 units via taps and drags of your finger. Consider an RTS where you only control a small number of powerful units.

The strategy lies in how you configure your party between the 8 classes and dozens of active and passive powers they possess. As they level up, you choose new skills which when used properly help to control the chaos of the battlefield. Examples include spells that slow time or raise your defenses, poisons that paralyze enemies, or attacks that simply deal heavy damage to thin out the enemies numbers fast.

As for updates, it's too early to know, we're still figuring out what all will be in v1.0. The goal is to release it in a state where it hopefully doesn't need a lot of immediate updates! That said, we've learned a ton in the last year and have built this game with expandability in mind. We've taken steps throughout the dev process to make sure that its super easy to add new classes, monsters, etc.
This game looks awesome, and although I love tactical RPGs, I would love even more to see your signature graphical style in a turn based RPG...Final Fantasy style. I know it would be a big undertaking, but I really hope that you guys will do something like that eventually, cuz I know for sure that coming from you guys, it will sell very well. I for one would pay a decent amount for a game like that. With that said, I really look forward to playing this when it comes out, and like your other games, it will most likely be an istabuy for me, which is not usually the case with most games!

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09-21-2010, 11:16 PM
#10
Joined: Jun 2009
Location: Greece kos island
Posts: 1,023
Quote:
Originally Posted by doodlejumper View Post
Mika Mobile = win.
I'm whith you man all the way..............lol

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