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What makes for a good RPG?

09-22-2010, 10:22 AM
#1
Joined: Sep 2010
Posts: 15
What makes for a good RPG?

A few friends and I are developing an iPhone RPG (nothing too major), but was wondering what we could do to make it even better. The most important factors for me personally are storyline, battle system, battle effects, graphics and extra factors such as item creation.

Any insight/inputs?
09-22-2010, 10:33 AM
#2
Joined: Sep 2009
Location: USA
Posts: 1,359
If you draw your inspiration from The Elder Scrolls IV or Baldur's Gate you'll do fine. Those are probably two of the best examples of a good RPG. Great graphics, gameplay, story, battle system, everything. I'm sure some here will pick some cheesy Super Nintendo example, but if you want to be progressive, and create a modern game that'll sell like crazy as Chaos Rings did, you should try to give the graphics more detail, and the character animations at least 6 frames instead of 2.

Good luck!

09-22-2010, 10:45 AM
#3
Joined: Apr 2010
Location: Germany & Tokyo
Posts: 1,101
add:
- Skill trees
- Classes?
- Sandbox world.

- the overuse of stereotype characters
A, ... rather not but most RPGs are pretty flawed here.
Xemone is pretty amazing here.

One of the most underrated RPGs on the iPhone is Imprisoned.
It clearly set it´s own tone in character design and story.
And the interface is well done yet simple, though gets crowded in the end.
You are fixed in your character though but you can produce new items by combining other items, which is pretty unique from most RPGs.
Also the Battle System is more tactical action, rather then turn based. I like it a lot.
It´s still my fav.

Fallout is also considered among the best RPGs out there.

TouchArcade Patreon - GameCenter: dyscoder -
09-22-2010, 10:49 AM
#4
Joined: May 2009
Posts: 4,461
Here's a thread not made long ago that might get you some good info. for your game

http://forums.toucharcade.com/showthread.php?t=67118
09-22-2010, 10:50 AM
#5
Joined: Jun 2010
Posts: 378
Quote:
Originally Posted by dyscode View Post
add:
- Skill trees
Regular trees are important too.

I remember watching a video about the creation of World of Warcraft. A lot of work goes into making good trees.

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.
09-22-2010, 12:29 PM
#6
Joined: Mar 2010
Location: English Roundabout
Posts: 890
Diverse quests, balanced skill set, branching storyline, etc.

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How can you live on the banks of a river when the floodwater pours from the mouth?
- Paul Simon
09-22-2010, 02:55 PM
#7
1. Fun and diverse combat. This means interesting class mechanics and dynamic encounters.

2. Character progression. This makes your game a rpg! As you play you should always have a goal in front of you. Be it the next level, a quest reward or an interesting new talent.

3. Balance! This makes or breaks your game. This one of the most difficult and time consuming aspects of game design.

4. Streamlined menues. Many developers don't see this but simple and polished interfaces are pretty important to games (especially rpgs). The most important (and challenging) interface is the equip interface as you have to display a lot of information on a small screen. Make it easy to compare items!

5. A fascinating storyline. Avoid the young farmer boy going up against an evil tyrant because an ancient prophecy foretold it so... Add some time traveling demons, mechanic dragons or a rainbow pantheon of frog gods. The player should be playing to see what happens next, he/she should expect the unexpected.

6. Cool art design. Tough one but it makes you stick out of the masses.

7. Achievements. Not THAT important but they can make people the game against their own will .


That's it from me. Don't bite off more than you can chew, have a ton of fun
and better small and polished than endlessly boring!
09-22-2010, 02:56 PM
#8
Don't forget a ton of grinding, at least one quest to kill rats (optionally giant rats) and loads of similar quests later on involving low drop rates of quest items.

Get all that right and you'll have a winner on your hands. For sure.
09-22-2010, 03:13 PM
#9
Quote:
Originally Posted by Planetshooter View Post
Don't forget a ton of grinding, at least one quest to kill rats (optionally giant rats) and loads of similar quests later on involving low drop rates of quest items.

Get all that right and you'll have a winner on your hands. For sure.
Sarcasm much?
09-22-2010, 04:12 PM
#10
Joined: Jun 2010
Posts: 378
Quote:
Originally Posted by Chuchichäschtli View Post
Sarcasm much?
I don't think it's sarcasm as much as exaggeration. I think Role-Playing games actually need some grinding. People don't play World of Warcraft because it's easy to get the best loot. It's a challenge. It's a long and hard journey. Players share stories about their struggles.

The trick is to break it up... some quests, some hunting, good storyline, exploring, give players the feeling that they're in another world. I think that's what's important in an RPG... and level grinding is part of that.

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.