My promise is to submit a new update to Rogue Runner as soon as Apple approves the last one.
Here's the update schedule and status:
Version 1.1
Status: out now
preview video
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Version 1.2
Status: out now
preview video 1
preview video 2
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Version 1.3
Status: out now
preview video
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Version 1.4
Status: out now
preview video
preview video
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Version 1.5
Status: out now
preview video
preview video
preview video
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Version 1.6
Status: out now
preview video
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Version 1.7
Status: submitted to Apple
preview video
preview video
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And as always I would love to hear your suggestions!
Here's the update schedule and status:
Version 1.1
Status: out now
preview video
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- Huge performance improvements - better framerate
- 3 powerups: 1up heart, triple bullet, and forcefield aka "shield"
- Money! Start collecting money now, use it in a later update
- Adjusted platform generation code. Less difference in platform size, bigger minimum platform width, and higher minimum vertical position
- Tweaked the "stomp" logic and enemy AI to reduce "cheap" deaths
- "New high score" billboard when you beat your previous record
- Added a replay button on the summary screen
Version 1.2
Status: out now
preview video 1
preview video 2
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- Special Halloween Theme for October (new cemetery location and zombie enemies)
- New CITY location and enemies
- New vehicles: 2 motorcycles, a sports car, and a hearse!
- Gameplay tweak: no more random dropping back into the game after you die. Now waits for a platform underneath you to drop you in.
- GameCenter integration (leaderboards and achievements)
- OpenFeint achievements!
- Atmospheric effects (lightning, rain)
- Music! 3 new chiptunes.
Version 1.3
Status: out now
preview video
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- New menus! Much cleaner interface
- New location: 1920s San Francisco
- New vehicle: Hudson
- New lead character: Sarah - the FEMALE Rogue Runner!
- New atmosphere: sleet (aka heavy rain)
- New music for SF level
- Jump mechanic tweaked to be much more forgiving
Version 1.4
Status: out now
preview video
preview video
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- New location: monochrome/prehistoric/gameboy retro
- New location: Moon Base!
- New vehicle: caveman
- New vehicle: delorean!
- New vehicle: Mech!
- New icon!
- New mode: Endless Chase! A hardcore boss-like mode.
Version 1.5
Status: out now
preview video
preview video
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- Brand new top down mode!
- Two vehicles and two locations for top down mode: jeep and viper, and desert and city locale.
- New leaderboards and achievements for top-down mode
Version 1.6
Status: out now
preview video
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- Three new side scroller themes: old west ghost town, "Mad Max" and Snowy Mountain
- Seven new side scroller vehicles: cowboy jim, ghost rider, snowmobile, santa sleigh, snow plow, and 2 muscle cars
- New top down theme: snowscape
- New top down vehicles: snowmobile, santa sleigh, and probably many more
- Always-on Auto-fire (slower than machine gun, but similar)
- Gorier cemetery mode. It's a bloodbath now!
- Requested adjustments to top-down mode (if any)
Version 1.7
Status: submitted to Apple
preview video
preview video
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- New Medieval location, and two new vehicles: hero and wizard
- New Chinese New Year location and new vehicles TBD.
- New alien character for Area 51
- New atmospheric: fireworks!
- Character specific projectile weapons (firecracker, ptero, arrow, spell)
- Fixed weird crash bug when playing Lameboy Island
- SFX toggle (also toggles vibration)
- IAP: Unlock all content for .99
- Vehicle select menu lets you go back and forward
- Achievements for unlocking new content
- No more reflection on the icon!
And as always I would love to hear your suggestions!
Last edited by glowdot; 12-20-2010 at 02:35 PM.