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  #1  
Old 09-24-2010, 07:31 PM
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glowdot glowdot is offline
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Default Rogue Runner - the next step in endless run gaming

'Rogue Runner' Exemplifies Why App Store Gaming is Awesome - TouchArcade

I finally made a Rogue Runner page on Facebook! please like it: Rogue Runner on Facebook



Rogue Runner is an "endless run" game inspired by classic military platformer/shooter games like Metal Slug. But after 5 updates and tons of suggestions from members of these fine forums, it's so much more than that now. It's a huge, huge game for just .99.

SOME REVIEWS!
TouchArcade
TouchGen
Appolicious
Destructoid
AppSpy (video review)
AppAdvice
AppModo
148Apps
MobileTechReview
Atulo (Brazillian/Portuguese review)
AppMonstr
MrMobileGamer

Canabalt is great. Newer endless run games like Monster Dash have stepped it up by adding character enemies, guns, etc. I wanted to try to take it a step further. Two or three steps further actually.

You play as a soldier locked away in a top secret military base in the desert. After years of being experimented on and shaped into a super soldier by evil government agents and alien collaborators, you finally decide you've had enough. You hijack a prototype vehicle (either a jeep equipped with rocket boosters or a jumping tank) and bust out. All you gotta do is run as far away as you can, before the MIBs, aliens, UFOs and black helicopters can stop you.

But I don't wanna pay 99 cents!

Cool deal. There is a lite version now! Rogue Runner Lite

Gameplay video:


Low bandwidth Version | Pop Up


Feature List:
------------
  • Vehicles - endless run AND endless drive!
  • Multiple vehicle choices -- Jeep and Tank, initially, with more to come
  • "Last Chance" mode - when your vehicle is destroyed, you'll pop out as soldier. Still armed, but more vulnerable.
  • Enemies that shoot back!
  • Air enemies (helicopters and UFOs) that you can fire targeted rockets at (by tapping them)
  • Completely randomly generated terrain
  • Kill enemies by shooting them, firing rockets, or stomping
  • Insane, movie quality sound effects
  • OpenFeint leaderboards, and in 1.1, achievements

The game engine is nearly infinitely expandable, and I plan on submitting a new update every time Apple approves the previous one. Each update will include at least one new powerup, new vehicle, new location or new gameplay mode, from my own ideas and ideas coming from players.

The first update, which will be submitted on launch day, adds three power-ups: invincibility, triple-bullet shooting, and a 1UP heart.

For updates and news about this game keep an eye on this thread, and also you can follow me on twitter @stromdotcom and subscribe to my youtube channel, also stromdotcom for new videos, etc.

Update preview movies:


Youtube link | Pop Up


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New in 1.5: Top Down Mode!


Youtube link | Pop Up


Youtube link | Pop Up

Last edited by glowdot; 12-11-2010 at 07:26 PM.. Reason: New 1.6 vid, toucharcade review
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  #2  
Old 09-24-2010, 07:32 PM
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glowdot glowdot is offline
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My promise is to submit a new update to Rogue Runner as soon as Apple approves the last one.
Here's the update schedule and status:

Version 1.1
Status: out now
preview video
-----------
  • Huge performance improvements - better framerate
  • 3 powerups: 1up heart, triple bullet, and forcefield aka "shield"
  • Money! Start collecting money now, use it in a later update
  • Adjusted platform generation code. Less difference in platform size, bigger minimum platform width, and higher minimum vertical position
  • Tweaked the "stomp" logic and enemy AI to reduce "cheap" deaths
  • "New high score" billboard when you beat your previous record
  • Added a replay button on the summary screen

Version 1.2
Status: out now
preview video 1
preview video 2
-----------
  • Special Halloween Theme for October (new cemetery location and zombie enemies)
  • New CITY location and enemies
  • New vehicles: 2 motorcycles, a sports car, and a hearse!
  • Gameplay tweak: no more random dropping back into the game after you die. Now waits for a platform underneath you to drop you in.
  • GameCenter integration (leaderboards and achievements)
  • OpenFeint achievements!
  • Atmospheric effects (lightning, rain)
  • Music! 3 new chiptunes.

Version 1.3
Status: out now
preview video
-----------
  • New menus! Much cleaner interface
  • New location: 1920s San Francisco
  • New vehicle: Hudson
  • New lead character: Sarah - the FEMALE Rogue Runner!
  • New atmosphere: sleet (aka heavy rain)
  • New music for SF level
  • Jump mechanic tweaked to be much more forgiving

Version 1.4
Status: out now
preview video
preview video
-----------
  • New location: monochrome/prehistoric/gameboy retro
  • New location: Moon Base!
  • New vehicle: caveman
  • New vehicle: delorean!
  • New vehicle: Mech!
  • New icon!
  • New mode: Endless Chase! A hardcore boss-like mode.

Version 1.5
Status: out now
preview video
preview video
preview video
-----------
  • Brand new top down mode!
  • Two vehicles and two locations for top down mode: jeep and viper, and desert and city locale.
  • New leaderboards and achievements for top-down mode

Version 1.6
Status: out now
preview video
-----------
  • Three new side scroller themes: old west ghost town, "Mad Max" and Snowy Mountain
  • Seven new side scroller vehicles: cowboy jim, ghost rider, snowmobile, santa sleigh, snow plow, and 2 muscle cars
  • New top down theme: snowscape
  • New top down vehicles: snowmobile, santa sleigh, and probably many more
  • Always-on Auto-fire (slower than machine gun, but similar)
  • Gorier cemetery mode. It's a bloodbath now!
  • Requested adjustments to top-down mode (if any)

Version 1.7
Status: submitted to Apple
preview video
preview video
-----------
  • New Medieval location, and two new vehicles: hero and wizard
  • New Chinese New Year location and new vehicles TBD.
  • New alien character for Area 51
  • New atmospheric: fireworks!
  • Character specific projectile weapons (firecracker, ptero, arrow, spell)
  • Fixed weird crash bug when playing Lameboy Island
  • SFX toggle (also toggles vibration)
  • IAP: Unlock all content for .99
  • Vehicle select menu lets you go back and forward
  • Achievements for unlocking new content
  • No more reflection on the icon!

And as always I would love to hear your suggestions!

Last edited by glowdot; 12-20-2010 at 02:35 PM..
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  #3  
Old 09-24-2010, 07:33 PM
Epox Epox is offline
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I bought it, will give impressions shortly.
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  #4  
Old 09-24-2010, 07:36 PM
doodlejumper doodlejumper is offline
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Oh yeah! This, along with Little Hero and the Super Mega Worm update, totally made my day!
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  #5  
Old 09-24-2010, 07:41 PM
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glowdot glowdot is offline
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I will also have a video preview of the 1.1 update tonight, before midnight, right after I send it off to Apple
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  #6  
Old 09-24-2010, 07:57 PM
goiMot goiMot is offline
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Congrats on the release! are u working on an iPad version?
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  #7  
Old 09-24-2010, 08:03 PM
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glowdot glowdot is offline
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Quote:
Originally Posted by goiMot View Post
Congrats on the release! are u working on an iPad version?
I will probably wait until I've done enough of these huge updates to move it to iPad, but I would ideally like it to be a universal app, rather than a separate HD version.
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  #8  
Old 09-24-2010, 08:03 PM
270Kp 270Kp is offline
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Looks cool. Going on my wishlist.

Last edited by 270Kp; 09-24-2010 at 08:13 PM..
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  #9  
Old 09-24-2010, 08:10 PM
doodlejumper doodlejumper is offline
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Quote:
Originally Posted by glowdot View Post
I would ideally like it to be a universal app.
Well, if that's the way it has to be....
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  #10  
Old 09-24-2010, 08:11 PM
goiMot goiMot is offline
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Quote:
Originally Posted by glowdot View Post
I will probably wait until I've done enough of these huge updates to move it to iPad, but I would ideally like it to be a universal app, rather than a separate HD version.
Great news!
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