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  • Publisher: Invictus
  • Genre: Adventure
  • Device: iPhone
  • Size: 53.8 MB
  • Version: 1.10.2
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Froggy's latest adventure takes jumping to a whole new level!
Launch Froggy into the sky with the help of the slingshot to reach the Sun God!

Jump on bouncy platforms, avoid stone blocks that stand in your way, collect power-ups to quicken your way up to the top and use the in-game shop to buy various items for your frog!

1. Use the slingshot to launch Froggy into the sky
2. Tap him to boost him higher while he is in the air and tilt your device to collect coins!
3. Pick up power-ups to reach higher and higher!
4. Collect coins and gems on the way to buy cool power-ups and clothes for your frog.

- A fully customizable Froggy
- Bouncy platforms, stone blocks and other suprizes along your jumping journey
- In-game shop with loads of items: clothes, power-ups and accessories to customize your frog
- Rockets, Bio-Gas fire, Air-balloon, Magnets, Jumpers, Slingshot ugrades to help reach higher
- Word Game every day with different prizes
- Daily Quest with various items to get when completed
- Global leaderboard
- 8 amazing themes: Easter, Infernal, Valentine's Day, Winter Wonderland, Halloween, Candyland, Rock and Dragon
And many more. . .

Groovy Garage, Monkey Feed, Froggy Jump

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ImNoSuperMan's comments:

Might have some IAP. Not sure though. Gotta try it out first.
09-25-2010, 11:54 AM
Joined: Sep 2009
Location: Colorado
Posts: 5,241
I really like this game but just like some of their other games I hate the pricing structure. The IAP is to buy jewels which allow you to buy in game upgrades. If you choose not to buy the jewels you can earn one every once in a while but very slowly.

The upgrades can give you a huge advantage on the leaderboards, so the person willing to spend the most money will have the best chance at a high score.

These guys make fun, addictive games, I just wish the would charge for the games and then let the items be unlockables through work, not money.