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App description: Control gravity in the palm of your hands!
Avoid bombs as you gravitate your ball to the exit!
45 Fantastic and Fun levels that will elevate your mind to the gravity of the situation.

Add a little levity to your life, with Gravitate!

*45 challenging level to really test your gravity defying skills.
* Sound fx and the ability to disable them
* 5 tutorial levels to get you on your feet
* Each level records your best time, to challenge yourself.
* Gold Silver and Bronze medals to challenge yourself at your pace.
09-25-2010, 02:25 AM
#2
Joined: Mar 2009
Posts: 6,272
Quote:
Originally Posted by Squeaker View Post
I'm sure I'm too late to the code fest. How about some impressions?
I only got to play a little bit so far, but it's good. I would recommend playing it on ipad, you have to draw boxes with your finger and the space for drawing is a little cramped making it hard to pinpoint the edges. Hard to explain what I mean but the game would definitely be better on a larger screen. Still fun though, great concept.

Now Playing: iStunt 2, Monster Trouble, Zombie Runaway, Stylish Sprint, Grim Joggers, Holy Moly Dragons, Fight Night Champion, NBA Jam, Rat On a Skateboard, Puzzle Quest 2, Jungool, Super Stick Golf, Smoody, Gravity Guy.

09-25-2010, 05:33 AM
#3
Joined: May 2010
Posts: 2,798
Thank you very much for the code!
I've played a little and i say it's a great game so far with a unique gameplay.
I wish the game has a zoom function to make and see boxes easier.
By the way, in the options menu HELP isn't functioning.

Last edited by speed4mee; 09-25-2010 at 05:51 AM.
09-25-2010, 09:59 AM
#4
Joined: Apr 2008
Posts: 2,438
thread was trimmed. please keep large promo contest giveaways to the promo forum
09-25-2010, 10:26 AM
#5
Joined: May 2009
Location: Bookland
Posts: 3,366
Quote:
Originally Posted by freedog View Post
I only got to play a little bit so far, but it's good. I would recommend playing it on ipad, you have to draw boxes with your finger and the space for drawing is a little cramped making it hard to pinpoint the edges. Hard to explain what I mean but the game would definitely be better on a larger screen. Still fun though, great concept.
Because of what you said, I launched this game first on the iPad, a few levels and I could see what you mean. The control is a little awkward and I agree it's going to be more problematic on a smaller screen. Nice game, but I could see myself getting perplexed on the control a few more levels down the road.

Also, the game hanged a few times on me, like in level 3 when the bomb went off, the screen stuck at the 'Retry/Main menu' dialogue box and I was forced to relaunch the game. Something like this happened two or three times to me. The dev may want to look into it.
09-25-2010, 11:50 AM
#6
Joined: Jul 2010
Location: Canton, Ohio
Posts: 3,197
This is a nice looking game, congratulations to Greenspandev!
09-25-2010, 12:32 PM
#7
Joined: Nov 2009
Posts: 23
Ive tried level 3 multiple times and haven't had it crashed once, have u found a way to duplicate the crash?
09-25-2010, 10:32 PM
#8
Joined: May 2009
Location: Bookland
Posts: 3,366
To dev, I was playing it on iPad, maybe that was the reason?
09-25-2010, 11:49 PM
#9
Joined: Nov 2009
Posts: 23
I haven't tested it on ipad.
09-26-2010, 06:28 AM
#10
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
Thanks very much for the code, very nice of you!

Invaders Must Die.