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Project Jetpack: game concept.

09-25-2010, 02:06 PM
#1
Joined: Sep 2010
Posts: 4
Project Jetpack: game concept.

Hi everyone,

I have been developing an idea for a game that will combine multiplayer, platforming gameplay (mario style), jetpacks, powerups (possibly weapons), and extremely heavy character customization. If you want more details on the game please feel free to let me know. I'm looking for opinions, feedback, and help. The game is still in the initial concept stage and since I'm a beginner at developing I am looking for help.

App Details:
- Game will be a 2D sidescroller.
- App may be free, with in-app purchases. (Ask me for more details.)
- Art design to be very clean, colorful, and uses retina display.
- The app is very multiplayer extensive.
- App will feature a heavy 2D character customization.
- Characters need to look like humans, but small and sprite like. (super mario style)
- Characters can earn power-ups through the level which include gun, jetpacks, super speed, etc.
- Users are capable of changing the look of the character. (Hats, Shirts, Shoes, Pants, Glasses, etc.)
- Users compete online to earn credit to purchase new clothes.
- Users are able to use in-app purchases to buy premium clothes.
- May also include chat system.

Payment:
- I will pay using PayPal.
- Willing to pay developers based off app revenue only.

Thank you.

check my website: www.projectjetpack.com

Last edited by ProjectJetpack; 09-25-2010 at 02:21 PM.
09-25-2010, 04:53 PM
#2
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
so you are a beginner, want someone who developes your game for free and pay only something if you make a buck of youre genious idea?

great idea, good luck.. possible you should step over to this endless group of "idea men" standing in this corner there waiting for someone else todo their work.

09-25-2010, 06:46 PM
#3
Ok before the hate parade rains down, I wanted to share this:

http://weheartgames.com/2010/08/how-...-a-programmer/

Chris, it looks like you are designing a pretty well thought out game. If you are serious about getting a game made, then you are going to have to work pretty hard to find a developer to work with you. The tips in that article will give some ideas for how you can better present your case. Unfortunately, since everybody has an idea for a game, being a first time game designer isn't enough these days.

Hope that helps you, it helped me!
09-25-2010, 08:17 PM
#4
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by BravadoWaffle View Post
Ok before the hate parade rains down, I wanted to share this:

http://weheartgames.com/2010/08/how-...-a-programmer/

Chris, it looks like you are designing a pretty well thought out game. If you are serious about getting a game made, then you are going to have to work pretty hard to find a developer to work with you. The tips in that article will give some ideas for how you can better present your case. Unfortunately, since everybody has an idea for a game, being a first time game designer isn't enough these days.

Hope that helps you, it helped me!

well it wasn't meant to be a hate parade.. but this is one of the most asked questions here on the board.. " i don't know jack, but i have an idea, want to make a game, but don't have any money to pay for work.. ahh and i'm twelve and wait for my mom to sign up for the iphone dev programm"

coming up with ideas is worth nothing.. i can sit down and analyze god of war and make notes and have a speadsheet an hour later ready to show my latest great idea..

this won't change the fact that i won't be able to develope such a game.

only seeing his "feature list" makes it clear that this wil be the 1000th unrealstic development prosal..

instead of trying to make a small interesting game around one! gameplay mechanic.. you always see thoose bloated lists.. the biggest great example of simple gameplay is doodle jump.

my suggestions would be to learn coding.
take a course, buy some books fiddle around , learn something..

if coding is not youre cup of tea.. well go earn some money.. so you can pay someone for coding. you should get tiny projects done for 1-2k

be prepared to loose all the money and time you've invested.. chances are more than high that youre product will fail miserably in the appstore.

at the end one thing will be yours.. experience gained..
09-25-2010, 08:40 PM
#5
Joined: Mar 2009
Posts: 659
Nice blog there Bravado.

You need your programmers to be motivated because I think a lot of the fate of the quality of the game falls on the shoulder of your programmer.

I wouldn't say the idea is a total lost cause. If it's a really good idea I'd be willing to sign on as programmer as long as I get paid my fee first out of any sales revenue plus 50% of the proceeds after that.
09-25-2010, 09:05 PM
#6
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by 99c_gamer View Post
Nice blog there Bravado.

You need your programmers to be motivated because I think a lot of the fate of the quality of the game falls on the shoulder of your programmer.

I wouldn't say the idea is a total lost cause. If it's a really good idea I'd be willing to sign on as programmer as long as I get paid my fee first out of any sales revenue plus 50% of the proceeds after that.


what games did you do so faar 99c_gamer ?
09-25-2010, 10:12 PM
#7
Joined: Jan 2010
Location: australia
Posts: 899
I love the idea of the game. I have bookmarked your site, it sounds very interesting and I will follow it all the way if it is developed.
09-26-2010, 12:24 AM
#8
Joined: Mar 2009
Posts: 659
Quote:
Originally Posted by mr.Ugly View Post
what games did you do so faar 99c_gamer ?
My only released game is called Rollatron. Dont download it though, the current version is buggy and I'm working on an update.
09-26-2010, 12:34 AM
#9
@Mr.Ugly- I totally agree with you, that was no way to pitch a game. Hopefully the article will help him before he goes and does the same thing on any other forums and gets flamed into oblivion.

It's also good to scan through these and other developers forums and see what kinds of game proposals were well received, and what the designers did to make their proposal look professional.

I'm one of those for whom coding is not my cup of tea. I'm a marketer and game designer, fortunately we managed to put a very cool team together and are working on an awesome game. We'll be unveiling some screenshots soon, and I'm hoping we can make it the next Gunbound for the iPhone!

@99c_gamer- You are absolutely right about the programmers. I've managed a number of teams for internet startups, and keeping your developers happy is usually goal #1! Without them, you are dead in the water!

Last edited by BravadoWaffle; 09-26-2010 at 12:36 AM.
09-26-2010, 02:44 AM
#10
Joined: Sep 2010
Posts: 4
Thank you guys for the feedback. I really want to pay developers, that's why I'm seeking those who see my idea worth their time and actually wanted to be involved can help me out. I can pay for the app developer fee, that's not a problem. But I wanted to do a revenue split, and that's how the developers get paid.