10-01-2010, 03:39 AM
#31
@ asolja:

Except for the screen size which IS problematic, I really don't understand your statement.

Why does this game (I assume you played it) looks like a joke to you ?
10-01-2010, 03:57 AM
#32
Quote:
Originally Posted by Baalim View Post
@ asolja:

Except for the screen size which IS problematic, I really don't understand your statement.

Why does this game (I assume you played it) looks like a joke to you ?
I have been wondering this as well, throughout this thread. Putting the new mode aside, I see nothing wrong with the original except for the tiny screen. While that, and the price too, may be enough of a deterrent for folks, I simply don't understand why people are continually knocking the original game without offering a single point of input on what is actually wrong with it.

10-01-2010, 06:55 AM
#33
I spent a few more minutes with the game.

As foreseen, the new mode doesn't seem very interesting with its tap tap mechanism but I've only played the first three levels so far.

The classic mode screams "emulation" with its strangely rendered music and its slight (but noticeable) framerate issues.
Also, the on screen informations (score, letters obtained etc.) are REALLY small and confirm the impression that it's an emulated rom rather than a remake.

So 3.99 euros are too much for this ?
If you're a bubble bobble fan, it's not, even if some issues need to be solved.
If you're not, the new mode cannot justify the price and there are better remakes of the original game out there.
10-01-2010, 07:03 AM
#34
are people even trying anymore? holy crap this is just garbage. im actually offended
10-01-2010, 07:08 AM
#35
Joined: Sep 2008
Location: Melbourne, Australia
Posts: 70
I'm sad, Bubble Bobble is my all time favourite rose tinted glasses game, whilst the original game is there, it would have been better using more of the screen and just having more done to it. A bit of love... oh well.

Sector3 Website
3 Sprockets Website

Twitter: @Sector3Games | @3Sprockets
10-01-2010, 08:13 AM
#36
This is the worst thing I've ever seen on the iPhone.

What a complete murder of a classic title!

How bloody stoned was the idiot who thought it would be a good idea to implement a virtual analogue thumb stick instead of a virtual d-pad, requiring a slide instead of a tap (with slide optional if you wanted to)?

And please fire whoever did that virtual cabinet graphics.

I'm not even going to comment on the "new" game.

Last edited by eobet; 10-01-2010 at 08:16 AM.
10-01-2010, 08:54 AM
#37
@ eobet :

From what I've seen, controls are more responsive than those of many platformers available on the appstore with a tap system.

A choice would have been good but I do not think this was an idiotic decision.

Aside from that, the virtual cabinet graphics seriously need an upgrade.
They're not horrific but bland.

I fail to see how it can be considered a "complete murder of a classic title" since it's obviously an emulator at work.
10-01-2010, 09:06 AM
#38
Quote:
Originally Posted by Baalim View Post
@ eobet :
I fail to see how it can be considered a "complete murder of a classic title" since it's obviously an emulator at work.
If I were to serve you a beautifully done steak on a dirty platter with only one set of very rusty cutlery to eat it with, would you?

I'd shop somewhere else.
10-01-2010, 09:12 AM
#39
While I understand your analogy (yes, I do ), I still think it's not that bad.

Moreover, the biggest problem can easily be solved by improving the zoom option.
Last point, it's a 4.99 $ release.
I would be far more intransigent if it were a PSP or DS game at full price.

THIS (http://uk.ds.ign.com/objects/762/762706.html) was a complete murder of a classic game.
10-01-2010, 10:19 AM
#40
Quote:
Originally Posted by Baalim View Post
THIS (http://uk.ds.ign.com/objects/762/762706.html) was a complete murder of a classic game.
I see you haven't played the Wii version. I get shivers just thinking about it. That's even worse than some of the things they've done to Boulder Dash over the years.