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  #1  
Old 03-12-2009, 08:23 AM
Mathieu Mathieu is offline
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Join Date: Feb 2009
Location: France
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Default Penguins Invasion - DevLog

Last january we (Frogames) decided to switch from TGE to Unity for our iPhone developments.
For our first iPhone game we're trying to make something very simple: a Whack-A-Mole.



Youtube link | Pop Up


One of the first prototypes we made (we now have 7 iPhone prototypes, thanks to Unity!).
This one use 3d objects and a tilting camera. Later we decided that it's not useful for a game like our so will use only 2d elements.




Youtube link | Pop Up


We have now 2 scenes : one for the menu and one for the game. The loading process between the two scenes wasn't satisfying for us so in later versions we merged them into 1 scene (1 script will manage the menu, 1 will manage the game. Each will be activated when needed).




Youtube link | Pop Up


This is the last video to date. A lot of progress had been made.
- Final theme for the game
- Name of the game: Penguins Invasion
- Localization system (fr/en/de/jp/es)
- Achievements system
- Faster shaders
- Unity iPhone Enhancement kit
- Online scores
- 3 types of bombs + 1 bonus (1up) + 1 malus


If you want to follow the development of the game you can check my personal blog (in french), you'll find 5 other videos in the archives.

I'll try to keep this thread alive with new video from now on.
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  #2  
Old 03-19-2009, 05:26 PM
Mathieu Mathieu is offline
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Join Date: Feb 2009
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New video available!


Youtube link | Pop Up

Penguins Invasion - Day 9

- Music (menu + ingame)
- Localized elements added (fr/en/de/jp/es)
- Online scores now use Google App Engine
- A lot of time was spent optimizing the game. Those interested can get my personnal cheat sheet for Unity iPhone optimization here (optimisations.rtf).



How-to in japanese


Achievements in spanish
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  #3  
Old 03-19-2009, 05:30 PM
Paul@Tag Paul@Tag is offline
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iPhone 3GS, OS 3.x
 
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Location: Scotland, UK
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Hey Matheiu

Great dev diaries! Just wondering why you decided to go with Unity over Torque Game Engine?

Cheers
P
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  #4  
Old 03-20-2009, 03:54 AM
Mathieu Mathieu is offline
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We have a lot of experience with TGE (we made 2 games, one of them is on Steam) but at the time we decided to make iPhone games Unity was more advanced and offered better tools.
Don't get me wrong, if we wanted to make a multiplayer game for Mac & PC we would have make it with TGE(A), it's still a very good engine!
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  #5  
Old 09-30-2010, 06:59 AM
han0007 han0007 is offline
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iPhone 4, OS 4.x
 
Join Date: Jun 2009
Location: Melbourne, Australia
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Quote:
Originally Posted by Mathieu View Post
We have a lot of experience with TGE (we made 2 games, one of them is on Steam) but at the time we decided to make iPhone games Unity was more advanced and offered better tools.
Don't get me wrong, if we wanted to make a multiplayer game for Mac & PC we would have make it with TGE(A), it's still a very good engine!
Dude is this game out yet, ive been waiting my life off for this!
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  #6  
Old 09-30-2010, 08:20 AM
Mathieu Mathieu is offline
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Yeah, Penguins Invasion is out (I should have mentioned it on this thread!) :
http://itunes.com/apps/PenguinsInvasion

Note that we will work on a big update for the end of the year. We want to add Universal support (iPhone/iPad) and OpenFeint. Later we would like to add a 2 player game mode for iPad.

But before that we're working on TITUS, a political simulation game:
http://forums.toucharcade.com/showthread.php?t=65690
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