• Publisher: Chillingo Ltd
  • Genre: Puzzle
  • Device: iPad
  • Size: 88.0 MB
  • Version: 2.5
  • Price: $0.99
  • Average User Rating: 5 (3)
App description: *** A great price for great content! Get more than 80% off an all-time classic, including a brand-new Mechanical Box with the hardest levels in Cut the Rope history! This offer is available for a limited time only! ***

Cut the rope to feed candy to Om Nom! 600 million downloads around the world of this phenomenal puzzle game. 425 levels of sweet fun!

You may restrict in-app purchasing using your device settings. Consult the bill payer before making any in-app purchases.

A mysterious package has arrived, and the little monster inside has only one request CANDY! Collect gold stars, discover hidden prizes and unlock exciting new levels in this addictively fun, award-winning, physics-based game!

Key features:
17 boxes with 425 levels
Innovative physics gameplay
Adorable character
Outstanding graphics
Om Nom animation shorts
Superpowers

Game awards:
Apple Design Award
BAFTA Award
Pocket Gamer Award
GDC Award
Best App Ever Award

ALREADY A FAN? CONNECT WITH OM NOM
* Facebook: http://facebook.com/cuttherope
* Twitter: http://twitter.com/cut_the_rope
* Website: http://cuttherope.net
* Pinterest: http://pinterest.com/cuttherope
* Instagram: http://instagram.com/cuttheropeofficial

Important Consumer Information. This app: Requires acceptance of Truste's Privacy & Cookie Policy, and EA's TOS and EULA.Collects data through third party ad serving and analytics technology (see Privacy & Cookie Policy for details). Contains direct links to the Internet and social networking sites intended for an audience over 13. Allows players to communicate via Facebook notifications and gifting. To disable see the settings in-game. Will request your contact details (only email address or phone number) in order to notify you when a link to the Appstore is available. The details you provide will not be used for any other purposes and will be deleted. To decline this service please do not enter your contact information If you no longer wish to receive these notifications, you can opt-out at any time from the email or text to be removed from our mailing list.

Terms of Service : http://www.ea.com/terms-of-service
Privacy & Cookie Policy : http://privacy-policy.truste.com/certified-policy/mobile/app/en/CutTheRope.com/
EULA : http://tos.ea.com/legalapp/mobileeula/US/en/OTHER/
Visit http://www.chillingo.com/about/game-faqs/ for assistance or inquiries.

EA may retire online features and services after 30 days notice posted on www.ea.com/1/service-updates

ImNoSuperMan's comments:
iPad Screenshots:
(click to enlarge)







10-06-2010, 06:17 AM
#11
I was burnt once when i bought Angry Birds HD for 5 times the price of an iPhone version, expecting exclusive content or something like that. But this version is clearly not primary for developers, since much cheaper iPhone version gets frequent updates and support. Until developers start making universal apps i'm going to buy only iPhone versions. Most of apps looks good on iPad in 2x, so screw them.
10-06-2010, 06:30 AM
#12
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
Quote:
Originally Posted by DJDJDJ View Post
I was burnt once when i bought Angry Birds HD for 5 times the price of an iPhone version, expecting exclusive content or something like that. But this version is clearly not primary for developers, since much cheaper iPhone version gets frequent updates and support. Until developers start making universal apps i'm going to buy only iPhone versions. Most of apps looks good on iPad in 2x, so screw them.
Actually I'm going to jump in here as well after buying the iPhone version. Why do devs think their market are going to be happy to pay twice?? The benefit of iOS is that dev's can get games running on both platforms as universal so Dev's please stop being greedy and have some consideration for the people actually wanting to buy your game. I'm putting my foot down from now on. If the dev decides not to make it universal I'm not paying. Excepting an iPad version which has been upgraded with significant and specific extra 'content' for the iPad, or if they offer simultaneous release so as to give customers choice instead of knowingly pulling a fast one. Apple could have guidelines on this area if they gave a damn.

Last edited by Bad Hanson; 10-07-2010 at 06:05 AM. Reason: Predictive keyboard textual errors

10-06-2010, 08:55 AM
#13
Man you guys sure do live a hard life....
Maybe you should stick to buying $50 PS3 games and stop bitching and moaning.

Boiler Up!
*Hated By Many, Loved By Few*
10-06-2010, 09:08 AM
#14
YA, WHY THA F CANT THEY GO UNIVERSAL???? I PAYED 99CENTS FOR THE APP ALREADY. NINETY NINE CENTS!!!!!!!

HOW DARE YOU TRY AND CHARGE ME MORE FOR THE IPAD VERSION???!?!?!??!?

GIMME THE IPAD VERSION FOR FREE YOU GREEDY DEVS

==
Enough of price discussion here. If you want to bitch more about how these greedy devs are stealing your money (99cents. For an awesome with perfect score from all reviewers. Seriously. Seriously?), please create a new thread in General Games discussion section. There's no point in polluting all the iPad threads whenever something gets a new HD version instead of going universal.

For those of you who decide to ignore this post of mine and continue to post about why/why not this should have been an universal app, please dont complain when your posts gets deleted. Just create a new threads. Its really easy. Here, just click this. Cant make it anymore easier than that.
10-06-2010, 09:18 AM
#15
I own the iphone version and it is a super polished game with a ton of content. Looking forward to seeing how the iPad version looks.
10-06-2010, 09:21 AM
#16
don't you guys just wish that we're in NZ now ? just because those games are currently there?
10-06-2010, 09:26 AM
#17
Joined: Apr 2009
Location: Chicago
Posts: 1,748
Quote:
Originally Posted by Rheidenreich572 View Post
Universal was an easy option that Chillingo decided to bank off of.
Actually, Chillingo has three new games today, and two of them are Universal.
10-06-2010, 09:30 AM
#18
Joined: Apr 2009
Location: Chicago
Posts: 1,748
Quote:
Originally Posted by ImNoSuperMan View Post
Enough of price discussion here. If you want to bitch more about how these greedy devs are stealing your money (99cents. For an awesome with perfect score from all reviewers. Seriously. Seriously?),
I agree. If it helps at all, just think of this as a great Universal game that costs $2.99. It is totally worth it.

Having said that, I don't plan on getting the iPad version because I have no great desire to do the same puzzles again. If there was a way to transfer progress from one device to another, it would be different, but at this point, I don't see any need to start over. Its not like the experience is going to be that much different.
10-06-2010, 09:40 AM
#19
Joined: Aug 2010
Location: Richmond, VA
Posts: 586
What are the other two new games today?

(she says while checking her iTunes balance....)

Quote:
Originally Posted by mlkaufman View Post
Actually, Chillingo has three new games today, and two of them are Universal.

Aah...never mind. I found them - under New Releases. Duh!

XBox Gamertag, GC, OpenFeint, Plus+: tecwrtr
Senior Technical Writer - always happy to write reviews!

Last edited by tecwrtr; 10-06-2010 at 09:43 AM.
10-06-2010, 04:54 PM
#20
Joined: Feb 2009
Location: United Kingdom
Posts: 327
Was very excited when I saw this appear as the headline game on TA as I knew this was going to be something special from the previews... And I resisted the temptation on picking up the iPhone version to play on my iPad.

Soooo glad I waited and more than happy to wait and pay for an iPad version.

When the quality of game is this high... I'm sold...

Counting the hours until I can pick this up in the UK.


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