Developers, the iPhone IS HD and Universal apps are consumer-friendly
In my opinion, and having just had similar issues with "Beyond Ynth" and "Across Age", iOS releases should be:
*iPhone version = $X ($0.99, $2.99, whatever)
*ALL iPad versions with equivalent features should be Universal, cost 1.5X the iPhone version
*iPad versions with additional content/features should be a separate product and marketed as such. Price is then as dev warrants relative to the work put in over a standard iPad/iPhone version.
And the only way devs will understand why people aren't buying an iPad version of a game/app that was released 2 weeks earlier on the iPhone is if people post on here to say they disapprove of this sales model. Otherwise, it looks like the iPad is a less attractive market, which isn't true. I would gladly pay extra for a Universal app (within reason) over a iPhone-only app, but I dont feel it's right to then make the iPad version substantially more expensive with graphic quality being the only differentiation between the versions.
I also hate it when music artists put out an album, then 6 months later a "Collector's Edition" with a DVD, and then 4 months after that a "USA Tour Edition" with an additional song and 3 live tracks. But they know the fans, especially the hardcore, will buy it again and again. I'm not interested in seeing the game industry treat iOS releases similarly. It feels like taking advantage of the fanbase with music, and it feels like it even more so with iOS game releases, because you're usually not getting a whole lot more for the money, and it's usually 3-4 times more money you're asked to shell out. I'm really frustrated that Across Age is going to be re-re-released in a "Retina Graphics" edition (Across Age "DX" or something), because I think that's taking this issue to the extreme. A $1 IAP upgrade for retina graphics is as far as I can allow myself to consider going. Otherwise, the standard ones were quite acceptable, thanks FDG. If they really wanted to make some money they'd wrap that "bonus" dungeon from the iPad version into the iPhone as well as an IAP, but it's not enough to entice me to pay $3 more over the iPhone version, and $7 more for the privledge of owning BOTH versions.
By the way, if people stick to buying $50 PS3 games, that's a lot of $4-6 Universal apps that could be picked up instead. I bet Chillingo and a lot of the other "little guys" would rather see that money. It's theirs for the taking, if they do things the right way.
Now I'm going to to back to Cut The Rope, iPhone edition, which scales up quite nicely on my iPad, by the way.
<sorry, started this before the request to move the discussion, although I think discussions of price are very much on-topic regarding a game, but I understand there are advertisers to make comfortable as well>
Last edited by jmelrose; 10-06-2010 at 09:31 AM. Reason: Apology for posting post-request