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Gameloft, either support the iControlPad or make a iControlPad type accessory already

10-09-2010, 10:24 AM
#1
Joined: Jun 2009
Posts: 301
Apple, either support the iControlPad or make a iControlPad type accessory already

The same applies to Gameloft.

Gameloft, Modern Combat, Modern Combat 2, NOVA, NOVA 2.... you guys consistently make the best dual stick shooters on the iPhone.

And yet, dual stick shooters are near unplayable on the slippery glass screen of the iPhone. To say that it gets annoying is a vast understatement.

What you need for your games to be far more pleasant experiences to play is this...

http://icontrolpad.com/

Something like that would make the iPhone into an actual gaming device and your stellar games would get the type of controls they actually deserve.

Unfortunately, that device has been in production for 2+ years and seems no closer to releasing on anything close to a mass scale, just like the Pandora (from the same people) has been in production for 3+ years and is no closer to releasing on a mass scale.

Like the Pandora, the current talk is that the iControlPad will be manufactured in batches of a few dozen or so at a time, and shipped out one by one over the course of many years.

So I say, gameloft, you guys should take the initiative. Either talk to the people behind the iControlPad and help them get the device in mass production, or if not, make such an accessory yourselves.

I just don't understand how no name accessory companies still managed to have accessories in mass production specifically for the iPhone 4 a full two weeks before it even gets released, and in consumers electronics stores around the planet by launch, and yet a company like Pandora could've spent 3+ years and still have trouble getting their product into production on anything close to a mass scale (I'm talking about the Pandora as much as I am about the iControlPad here).

Gameloft, please work with Pandora. Make sure it gets supported in all your games, I promise that it would greatly aid in the sale of your games.

Last edited by wikoogle; 10-09-2010 at 03:46 PM.
10-09-2010, 10:58 AM
#2
Joined: Apr 2009
Location: 31.560499, -111.904128
Posts: 7,471
Well I can't speak for everyone, but I'd much rather use the touch screen or gryo controls than use any physical controller accessory for the iPhone. Touch screen controls are perfect for FPS games on the iPhone, I really don't see the point.
I know the PSP only has one analog stick, but even if it had two I still think it'd be useless for playing FPS games.

Hakuna Matata

10-09-2010, 11:13 AM
#3
Joined: Jun 2009
Posts: 301
There's a dedicated group of 100+ million gamers that love analog stick controls (PS3, 360, PSP, PS2 owners). They are so dedicated to gaming that they spent $100s of dollars on devices that do pretty much nothing aside from letting them play games, and don't mind dropping $60 on a single game. It would be foolish of Apple and Gameloft not to cater to this audience in order to leverage the iPhone into a widely accepted gaming platform even among these hardcore gamers.

Considering that these hardcore gamers readily buy several $60 dollar games every year, you would think they would be an audience that Apple and Gameloft very much wants to appeal to.

Quote:
Originally Posted by LBG View Post
Touch screen controls are perfect for FPS games on the iPhone
lol wut!!!

No, they're not. They're really really really REALLY reaaaaaaaaaaaalllllllllllllllllyyyyyy not. Not even close.

Have you played either NOVA, or Modern Combat, or Nazi Zombies for any extended period of time. Your fingers start to slide and slip off the glass all over the place, or stick to the glass even after just a few minutes of gameplay. It also sucks not having any tactile feedback to your thumbs to let you know that the movement you did actually registered.

Last edited by wikoogle; 10-09-2010 at 03:23 PM.
10-09-2010, 11:19 AM
#4
Quote:
Originally Posted by wikoogle View Post
lol wut!!!

No, they're not. They're really really really REALLY reaaaaaaaaaaaalllllllllllllllllyyyyyy not. Not even close.

Have you played either NOVA, or Modern Combat, or Nazi Zombies for any extended period of time. Your fingers start to slide and slip off the glass all over the place, or stick to the glass even after just a few minutes of gameplay. It also sucks not having any tactile feedback to your thumbs to let you know that the movement you did actually registered.
Yeah, let's debate about tactile feedback after years of happy iPhone/touch usage

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10-09-2010, 11:32 AM
#5
Joined: Apr 2009
Location: 31.560499, -111.904128
Posts: 7,471
Quote:
Originally Posted by wikoogle View Post
lol wut!!!

No, they're not. They're really really really REALLY reaaaaaaaaaaaalllllllllllllllllyyyyyy not. Not even close.

Have you played either NOVA, or Modern Combat, or Nazi Zombies for any extended period of time. Your fingers start to slide and slip off the glass all over the place, or stick to the glass even after just a few minutes of gameplay. It also sucks not having any tactile feedback to your thumbs to let you know that the movement you did actually registered.
I've played basically all the main 1st/3rd person shooters on the iPhone. BIA, BIA2, MC1, MC2, NOVA, COD, Archetype, Carnivores etc.
And I can honestly say that the touch screen is fine. You get more precision by sliding your finger around the screen, in a similar way to a mouse on a PC.
I've played FPS games on my PSP and they are a joke. The analogue stick is way too small and doesn't allow for precise aiming like the touch screen does.
And the analogue sticks on that crappy controller you linked look even worse. I think that controller would only be useful for arcade games and sprite based RPG games, but even the touch screen is perfectly adequate for those games.
Not to mention it's way too bulky. I love my iPhone because it's so thin and compact. I wouldn't want to be lugging that ugly controller around with me.

I never get the slippy screen like you described. Maybe the screen on the iPhone 4 is less slippery? Anyway I used to use an original iPhone and that was fine too. Unless you're eating greasy food 24/7 then I don't what's causing the problem.

Hakuna Matata

Last edited by LBG; 10-09-2010 at 11:34 AM.
10-09-2010, 11:34 AM
#6
Joined: Oct 2010
Posts: 10
Quote:
Originally Posted by wikoogle View Post
Modern Combat, Modern Combat 2, NOVA, NOVA 2.... you guys consistently make the best dual stick shooters on the iPhone.

And yet, dual stick shooters are near unplayable on the slippery glass screen of the iPhone. To say that it gets annoying is a vast understatement.

What you need for your games to be far more pleasant experiences to play is this...

http://icontrolpad.com/

Something like that would make the iPhone into an actual gaming device and your stellar games would get the type of controls they actually deserve.

Unfortunately, that device has been in production for 2+ years and seems no closer to releasing on anything close to a mass scale, just like the Pandora (from the same people) has been in production for 3+ years and is no closer to releasing on a mass scale.

Like the Pandora, the current talk is that the iControlPad will be manufactured in batches of a few dozen or so at a time, and shipped out one by one over the course of many years.

So I say, gameloft, you guys should take the initiative. Either talk to the people behind the iControlPad and help them get the device in mass production, or if not, make such an accessory yourselves.

I just don't understand how no name accessory companies still managed to have accessories in mass production specifically for the iPhone 4 a full two weeks before it even gets released, and in consumers electronics stores around the planet by launch, and yet a company like Pandora could've spent 3+ years and still have trouble getting their product into production on anything close to a mass scale (I'm talking about the Pandora as much as I am about the iControlPad here).

Gameloft, please work with Pandora. Make sure it gets supported in all your games, I promise that it would greatly aid in the sale of your games.
Disagree, anything that gives an unfair advantage in online games is cheating.
10-09-2010, 11:40 AM
#7
Joined: Sep 2009
Posts: 292
I heard that Gameloft's gonna support the Game Bone control pad, as well as many other big name developers. Though, the game pad doesn't really look like it's meant for dual stick shooters, as there's only a D-pad and 4 buttons...

But if the DS can handle FPS's, then I guess Gameloft can somehow figure it out.

Openfeint/Plus+/Crystal/Agon/Gameloft Live/Tapulous: DrMonkey
Game-Center: DrMonkeyDude (someone stole my regular username )
10-09-2010, 02:10 PM
#8
Joined: Jul 2008
Posts: 1,467
Quote:
Originally Posted by LBG;
I never get the slippy screen like you described. Maybe the screen on the iPhone 4 is less slippery? Anyway I used to use an original iPhone and that was fine too. Unless you're eating greasy food 24/7 then I don't what's causing the problem.
Maybe the OP has sweaty hands due to over-excitement from playing too many FPS.
I've never noticed a problem, either. Not on my Touch or on my iPad.
I like the touch controls. If I wanted an external controller I think I'd be smart enough to figure out that a PSP or DS might be better for me...
10-09-2010, 02:17 PM
#9
Joined: Jul 2009
Location: pallet town
Posts: 242
Quote:
Originally Posted by LBG View Post
I've played basically all the main 1st/3rd person shooters on the iPhone. BIA, BIA2, MC1, MC2, NOVA, COD, Archetype, Carnivores etc.
And I can honestly say that the touch screen is fine. You get more precision by sliding your finger around the screen, in a similar way to a mouse on a PC.
I've played FPS games on my PSP and they are a joke. The analogue stick is way too small and doesn't allow for precise aiming like the touch screen does.
And the analogue sticks on that crappy controller you linked look even worse. I think that controller would only be useful for arcade games and sprite based RPG games, but even the touch screen is perfectly adequate for those games.
Not to mention it's way too bulky. I love my iPhone because it's so thin and compact. I wouldn't want to be lugging that ugly controller around with me.

I never get the slippy screen like you described. Maybe the screen on the iPhone 4 is less slippery? Anyway I used to use an original iPhone and that was fine too. Unless you're eating greasy food 24/7 then I don't what's causing the problem.
Different strokes for different folks... I still cringe at the fact that people think analog sticks are a good way to control fps
10-09-2010, 03:16 PM
#10
Joined: Jun 2009
Posts: 301
I cringe at the notion that you guys are such apple fanboys that you are actually arguing that iPhone gaming controls are superior to PS3, PSP, Xbox 360 and PS2 gaming controls!!

Quote:
Originally Posted by Videotape View Post
Different strokes for different folks... I still cringe at the fact that people think analog sticks are a good way to control fps
And I also cringe at the notion that just because someone has a different opinion than you regarding analog stick controls, you guys don't think they should be allowed/given the option to game the way they prefer to.

Last edited by wikoogle; 10-09-2010 at 03:23 PM.