★ TouchArcade needs your help. Click here to support us on Patreon.

80000+ download a day, 178 iap sold

10-09-2010, 10:54 AM
#1
Joined: Jun 2010
Posts: 673
80000+ download a day, 178 iap sold

ninja chicken has 80000+ download today
the rate of iap is too low,only 0.0022

what's your guy's rate?
10-09-2010, 11:22 AM
#2
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,948
you have to understand that when you make a game free, (we are talking about ninja chicken right?) we're talking about cheapskates who didnt buy your app in the first place. therefore, chances of them getting the IAP is much lower than on a payed game. (i think)

Beta tester of 54 games
Quote:
Originally Posted by crex View Post
Thats a nice lookin gun.

10-09-2010, 11:47 AM
#3
Joined: Jul 2010
Posts: 210
Quote:
Originally Posted by jak56 View Post
you have to understand that when you make a game free, (we are talking about ninja chicken right?) we're talking about cheapskates who didnt buy your app in the first place. therefore, chances of them getting the IAP is much lower than on a payed game. (i think)
Exactly. like me. Downloading your game right now.
10-09-2010, 01:07 PM
#4
Put more iap options in such as art or whatever, it may climb a bit. (Currently there's only one iap option)

Have a look at Naruto RPG!
Look at Gamebook Adventures for iPhone/iPod/iPad!
I do app descriptions for free
10-09-2010, 01:36 PM
#5
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
80k. that's completely sick (in a good way)

don't sweat the IAP right now and just ride the wave. if your game is really good, the most important thing you want is to get people talking about it.
10-09-2010, 03:47 PM
#6
Joined: Sep 2009
Posts: 330
"guys i have poorly designed iap, why isn't it selling?"

Water Your Body (ON SALE $0.99)
http://apps.google.com/#1iPhoneApp
Tic Tac Pro (FREE)
New and Noteworthy!
10-09-2010, 05:25 PM
#7
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
I can only say that I did not know it had any IAP until I read this post.
10-09-2010, 05:26 PM
#8
Ouch, that sounds tough. What have been the total downloads to the total In-App Purchases?

We Are Pocket Monkey Games
Website | Twitter | Facebook

•Our Games on the AppStore•
10-09-2010, 10:04 PM
#9
Joined: Apr 2010
Location: Germany & Tokyo
Posts: 1,101
Add. to the above:
99% of all IAP sucks anyway. And unless you build your game around it like Seed or certain Farm games, IAP will be underwhelming. But these games I don´t buy in the first place, no IAP anyway.

I really spent a lot of money on Apps but from the dozens of Apps (I have) that offer IAP, I only bought 2, plainly to support the developer. Not for the content.

Just my 2cents. Enjoy your downloads!

TouchArcade Patreon - GameCenter: dyscoder -
10-10-2010, 04:46 AM
#10
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
But to be on the positive side, since I could try the game for free (and I did not know it before appshopper showed to me) ... I am now looking at the the one you just released.

As for the IAP of the current .... even now that I know, it is unclear what that is. And, thus, I am more inclined to buy the new game than the IAP.

Hope this helps even if is just one person feedback/impression.