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Artist Contracts

03-12-2009, 03:41 PM
#1
Joined: Feb 2009
Posts: 47
Artist Contracts

Does someone have a copy, a link, an example...or some other resource for what a simple art/artist licensing contract looks like (for a game)? Please spare me all the "go talk to a lawyer" talk, I know all that, I also know there are standard forms, and I've seen some...what I am looking for here is someone who has actually been on one side of a previous contract, and wouldn't mind either sharing what they used with me, or pointing me at a good example of one online. Even if I were to go to a lawyer, I wouldn't really know what to ask for. I want to see what a real contract looks like.

Quick context (in case you haven't been following my personal project): I have found some artists who have work that I am going to license for my game in development, and I do not have an existing contract written up. The specific deal I have an immediate need for, is an artist who has some work he has already done, which I am licensing the right to use in my game.

I've received so much help from people here on TA so far, thank you all for being so helpful.

Thanks
Ryan

Founder and CEO, R.Cloud Software
iPhone Apps: Digit Defenders, iLOLZ, Create-a-Cartoon Face,Create A Valentine
Currently Developing: Spellwars
Game Development Blog: rcloudsoftware.wordpress.com
03-12-2009, 03:43 PM
#2
Joined: Sep 2008
Location: Earth
Posts: 5,252
Well just negotiating could work...........no need for a lawyer really.

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95
03-12-2009, 04:22 PM
#3
Joined: Oct 2008
Location: London, Ontario, Canada
Posts: 349
I found this book to be helpful when I hired an artist for a project a couple years back.

http://www.amazon.com/Business-Legal.../dp/1581152744

Includes a CD with all the sample contracts, NDA's, etc from the book.

| Mike Kasprzak | Sykhronics Entertainment | Mike @ Twitter |

Smiles HD for Mac and iPad | Smiles for iPhone/iPod touch (Twitter, Website)
IGF Mobile "Best Game" Finalist | Intel "Elegance in Design" Winner

Last edited by PoV; 03-12-2009 at 04:24 PM.
03-12-2009, 06:18 PM
#4
Joined: Sep 2008
Location: Earth
Posts: 5,252
There is really no need. I did graphics for a game; and the contract was small and basically said that everything was under NDA; to discuss with them not with anyone else etc.

Depending on who you choose there is no need for a fancy 50 page contract IMO.

I'M ON A MAC MOTHAF*@%!

Cloudcell, Plus+, Baseball Slugger, TTR: dannys95
03-12-2009, 06:28 PM
#5
Joined: Feb 2009
Posts: 47
I don't need something fancy, I just want a simple, straightforward, one-page (probably one paragraph) contract I can sign with artists who are from across the world, basically just something to make sure there are no misunderstandings in the future.

When working with artists who are closeby, I don't mind...but because I have to work with a lot of different artists, and I don't require exclusive rights, it's easier if we put it in writing.

I will customize anything I find, but I know there are artists who sign these types of contracts, and I'd like mine to be as accurate and legal as possible...without having to go through the entire lawyer process, etc. I agree, it's not necessary.

Thanks
Ryan

Founder and CEO, R.Cloud Software
iPhone Apps: Digit Defenders, iLOLZ, Create-a-Cartoon Face,Create A Valentine
Currently Developing: Spellwars
Game Development Blog: rcloudsoftware.wordpress.com
03-12-2009, 06:53 PM
#6
eLance has em.

http://www.elance.com/p/help/myelance/contracts.html

This is not legal advice and you should consult a lawyer, blah blah blah. You know the drill.