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Why Being an iOS Gamer is Both Awesome and Horrible

View Poll Results: The iOS makes a(n) ____ gaming system.
Awesome 46 58.23%
Pretty Good 27 34.18%
Mediocre 11 13.92%
Horrible 0 0%
Multiple Choice Poll. Voters: 79. You may not vote on this poll
10-10-2010, 04:21 PM
#1
Joined: Dec 2009
Posts: 525
Why Being an iOS Gamer is Both Awesome and Horrible

The Good:

-Powerful, flexible hardware
-Lots of dedicated developers
-Cheap, high-quality games
-Constant game discounts and givaways

The Bad:

-No buttons, joysticks, D-pads, or triggers
-Too many variables between devices (retina display, camera, game center, microphone, screen size, performance, OS, etc.)
-80% of games are worthless crap

How could Apple correct the problems the iOS systems are facing as gaming consoles? Does the good outweigh the bad, or is it the other way around? Please share your thoughts.
10-10-2010, 04:41 PM
#2
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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Quote:
Originally Posted by csklimowski View Post
The Bad:

-No buttons, joysticks, D-pads, or triggers
-Too many variables between devices (retina display, camera, game center, microphone, screen size, performance, OS, etc.)
-80% of games are worthless crap
I have only seen a tiny handful of apps which are exclusive to the newer devices. Most apps released run perfectly fine on older devices. It's not really a big problem right now.

I do agree that buttons/joysticks/virtual buttons/virtual joypads are problematic for people with larger hands. Honestly I wonder how it can be comfortable at all for others when it's barely enough for me-- 140 lbs and 5' 10", thin frame, so I have tiny hands. But people will just have to adjust. The device can't really be bigger or else it will forfeit portability/pocketability.
Quote:
How could Apple correct the problems the iOS systems are facing as gaming consoles? Does the good outweigh the bad, or is it the other way around? Please share your thoughts.
It isn't necessarily something that Apple can correct. It's simply a matter of waiting for devs to come along and make things. The appstore is still incredibly young and so people are still testing the waters and learning more about what can and can't work, and how to stretch it to its limits. It can only get better the longer we wait.

i'm a pretty kitty cat

10-10-2010, 06:28 PM
#3
Joined: Apr 2010
Location: the stars
Posts: 491
check your figures

OPINION-------------80% of the games on the app store are worthless crap.

FACT-----------------80% of the games on any system are worthless crap.




PS2 had thousands of games. IMO there were only about 20-30 good, quality games that were actually worth playing. If anyone can name more than 20 "QUALITY" titles (not just any title) on the PS2, I'm all ears.
10-10-2010, 07:06 PM
#4
Joined: Apr 2009
Location: 31.560499, -111.904128
Posts: 7,471
Quote:
Originally Posted by weehoo View Post
OPINION-------------80% of the games on the app store are worthless crap.

FACT-----------------80% of the games on any system are worthless crap.




PS2 had thousands of games. IMO there were only about 20-30 good, quality games that were actually worth playing. If anyone can name more than 20 "QUALITY" titles (not just any title) on the PS2, I'm all ears.
Also, there are so many games on the App Store, that even if only 5% are good, then that's still a lot of good games.

Hakuna Matata
10-10-2010, 09:16 PM
#5
Joined: Dec 2009
Posts: 525
Quote:
Originally Posted by weehoo View Post
OPINION-------------80% of the games on the app store are worthless crap.

FACT-----------------80% of the games on any system are worthless crap.




PS2 had thousands of games. IMO there were only about 20-30 good, quality games that were actually worth playing. If anyone can name more than 20 "QUALITY" titles (not just any title) on the PS2, I'm all ears.
The problem is that on the App Store, the costs to become a developer and Apple approval standards are so low that there are now thousands of tic-tac-toe apps, doodle jump ripoffs, bejeweled clones, and other assorted crap. On other systems with stricter guidelines and actual production costs, not every part-time programmer in their garage can release a game to the masses. The worthless crap on the PS2 is passable compared to the catastrophic mess flooding the App Store.
10-10-2010, 09:27 PM
#6
Joined: Jul 2010
Posts: 136
In my opinion:

Pro's:
So much variety, so many new games, all the time.
Many many updates for games with out charge
REALLY cheap games
IOS updates with out charge
Listening to music while playing
Free multi-player

Con's:
Not the best controls
Most games are highscore mini-games
A lot of games don't work right with lazy devs
No really big game company's take interest in making idevice games
10-11-2010, 09:40 AM
#7
Joined: Nov 2009
Location: Germany
Posts: 6,457
Quote:
Originally Posted by Iphonerox View Post
No really big game company's take interest in making idevice games

So you are calling Square/Enix, Electronic Arts and Gameloft "Indie Devs"?
Who's bigger than EA?

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
10-11-2010, 10:37 AM
#8
Joined: Apr 2010
Location: the stars
Posts: 491
VOVIN, for a senior member, you made a horrible and untrue statement. Maybe 2-years ago that would be the case. However, big game companies take serious interest in iOS. It gives their mediocre, underpaid, newbie programmers experience and practice with their craft while making a healthy profit. Trust me that Apple's 30% cut is much much cheaper than distributing it as disk-media: copy disks, box graphics and manual print, Shipping fees, pay-offs to drug lords (maybe not), and mass marketing.

MY PREMONITION

I predict that soon the iOS may be the one platform that gaming companies take seriously over all others. It is really starting to look that way now.
10-11-2010, 10:45 AM
#9
Joined: Feb 2009
Location: United Kingdom
Posts: 2,481
I think a lot of the problem with crapps is that people are naïve about them. If you go on the top 25 paid app section and find one with a 1 or 2 star rating the reviews are just 'crap' 'doesn't work' 'pointless' ect. but people just ignore these non-reviews and buy it anyway only to give their own bad review.

So to get round this, Apple should have a better review system such as a minimum of 500 characters to state why.

If something online is free, you are not the customer - you are the product.
10-11-2010, 11:00 AM
#10
I hope high quality games with a 10$ price tag prove profitable... For ten bucks devs can certainly make some cool games