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iPad: Trucks and Skulls by Appy Entertainment

10-12-2010, 10:21 PM
#1
👮 Spam Police 🚓 [Original Poster]
Joined: Oct 2009
Posts: 5,083
Trucks and Skulls by Appy Entertainment

STP Hands-On:
http://www.slidetoplay.com/story/tru...nds-on-preview


10-22-2010, 07:26 PM
#2
enthusiasm for our level editor?

Nice to see a thread here when we haven't officially announced the Trucks & Skulls yet! We showed it around at GDC Austin and that snowballed into some coverage before we were really ready to talk about the game (which is a happy problem to have).

If there's interest I can post some additional screenshots here.

We're doing the last pass on levels and art right now, and squashing bugs. Fingers crossed we will have the game out this month, but we just decided to integrate Game Center into v1.0 and that might push us out another week.

A place where we can use some feedback: our level editor. We are going to ship a level editor with the iPad version of the game. It is a polished and powerful tool, but we didn't figure it would be a big deal for most players. However, Slide To Play and 148apps have both called out our level editor as being an important means of distinguishing the game from its obvious source of inspiration.

How does the T.A. community feel about level editors? Are they something you would welcome and use? Would there be any interest in a contest or promotion built around this community creating levels for the game (certainly with credit given to the designers, and some kind of prize for the best level?) ... could be fun and might even be a platform for someone to break into game design.

We are going to ship the level editor no matter what, but I thought I'd pulse here for enthusiasm, if only just to get an idea of how much we should promote the level editor feature when we start marketing the game in earnest.

Thanks!

Paul O'Connor
Appy Entertainment
dev blog: http://www.appygamesblog.com/
twitter: @Appy

10-22-2010, 07:38 PM
#3
👮 Spam Police 🚓 [Original Poster]
Joined: Oct 2009
Posts: 5,083
would love to see more screenshots, a video?
is it going to be released before the end of the year?
10-28-2010, 03:18 PM
#4
Quote:
Originally Posted by goiMot View Post
would love to see more screenshots, a video?
is it going to be released before the end of the year?
The team is in the office now and staying through the weekend to kill our last bugs and polish everything up for submission to Apple. Assuming the usual eight-day approval period from Apple (and no rejections) we hope to be on the market by the weekend of November 13.

Our video director was in the office on Monday to discuss concepts and should get working this week. Our video will debut when the game goes live (or a little bit earlier if we can swing it).

A screenshot from last week's debug build, the current version of the game is a little bit spiffier:

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This is Diveosaurus, fresh off the Screamstrip ramp. You launch trucks with a one-touch control that sets both the angle of the ramp and your launch velocity. Diveosaurus does a tight loop and plunges straight down when you tap the screen, but the slim profile of this vehicle also makes it ideal for shooting through narrow gaps.

Paul O'Connor
Appy Entertainment
dev blog: http://www.appygamesblog.com/
twitter: @Appy
10-28-2010, 03:20 PM
#5
One more screenshot.

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Here's Bombzilla. That bomb on the back of the truck plunges straight down when you tap the screen. You can also see some of our materials here. The black stuff is "Indestructium" -- nothing can move it or destroy it. Three other materials -- steel, concrete, and wood -- are destructible and of progressively lower strength.

Paul O'Connor
Appy Entertainment
dev blog: http://www.appygamesblog.com/
twitter: @Appy
11-02-2010, 02:02 PM
#6
Quote:
Originally Posted by KorshunGT View Post
Hi guys, i`m very exciting of your game. Maybe you have new screenshots or videos. There is preview on Trucks & Skulls - http://real-apps.ru/?p=37
It would be great to be the part of your testers.
We are finishing the game at this hour and hope to submit to Apple today!

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Paul O'Connor
Appy Entertainment
dev blog: http://www.appygamesblog.com/
twitter: @Appy
11-02-2010, 03:05 PM
#7
Joined: Sep 2010
Posts: 484
congrats and hope you guys get a swift approval for your game!!

GameCenter / plus+ / Crystal ID: MeteorFlare
OpenFeint: MeteorFlye
11-02-2010, 03:06 PM
#8
Joined: Oct 2010
Posts: 17
Quote:
Originally Posted by Appy_Entertainment View Post
We are finishing the game at this hour and hope to submit to Apple today!

Attachment 25291
Aaa...can`t belive it! Wait so much! come on...go-go-go!
Tell us when the game is submit!
11-02-2010, 03:20 PM
#9
Joined: Jun 2009
Posts: 10,963
Congrats! I love the artwork that's been shown so far!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
11-02-2010, 06:31 PM
#10
Quote:
Originally Posted by drelbs View Post
Congrats! I love the artwork that's been shown so far!
since you like our art, here is some more ...

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Here I scored the maximum four stars despite falling short of the "Total Annihilation" bonus awarded for destroying every object in the level.

Paul O'Connor
Appy Entertainment
dev blog: http://www.appygamesblog.com/
twitter: @Appy