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Caveman Bob - casually hardcore jump'n'run

10-14-2010, 04:50 AM
#1
Joined: Sep 2010
Posts: 5
Caveman Bob - casually hardcore jump'n'run

We would like to announce the release of our first casual game - Caveman Bob.


Youtube link | Pop Up


Bob is hungry... help him make it through the hazards of prehistoric Sittard by guiding him through four unique, hand-drawn levels, collect fruit and hit up butterflies, avoid dinosaurs and don't let the sunglasses on the beach triceratops distract you.

Bob features two gameplay modes - a 'trek' mode to unlock new levels and achievements and an endless run mode where you must keep feeding the caveman or he'll die from starvation. Both game modes feature the same procedural generation engine which tweaks hazards, layout and speed based on your skill and difficulty level. Bob's no run in the park.

Some more information in short:

- Day/night cycles that affect gameplay
- Control your speed with a multitude of pickup combinations
- Procedural layout generation for endless challenges
- Intelligent scoring system that rewards speed and reflexes
- Game Center and Openfeint achievements and leaderboards (coming soon)
- Special fullscreen effects for advanced devices
- On iTunes now!

For more information, head over to http://www.interwavestudios.com/projects/casual/bob
10-14-2010, 07:53 AM
#2
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
I like that backgrounds change and affect gameplay!

Invaders Must Die.
10-15-2010, 04:13 AM
#3
Joined: Sep 2010
Posts: 5
Thank you - night time can be quite challenging at higher speeds/difficulty levels, and we felt that it was a unique addition to the genre.
10-15-2010, 10:38 AM
#4
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
Quote:
Originally Posted by Silverfell View Post
Thank you - night time can be quite challenging at higher speeds/difficulty levels, and we felt that it was a unique addition to the genre.
That's the pretty with horizontal running games, you need something very unique. Hopefully you've got that!

Invaders Must Die.