★ TouchArcade needs your help. Click here to support us on Patreon.

iPhone: Mega Bloks

10-16-2010, 05:32 PM
#1
Joined: Jun 2009
Posts: 10,505
Mega Bloks

10-16-2010, 05:44 PM
#2
Joined: Jan 2010
Location: Stuck in traffic
Posts: 2,882
Too bad this isn't Legos, I'd bite.

Upcoming Games: CJS2, Racing Apex, High Strangeness, Dino Run, Super Feed Me, Mimeo and the Kleptopus King, Loot, Run Run Dash, Pogo Rampage, Burrito Bison, Star Saver, Pocket Cars, Rock Rider, THEM, Prince of Europa, Epic Dive, One Tap Hero
10-16-2010, 05:51 PM
#3
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
Send a message via AIM to SkyMuffin Send a message via Yahoo to SkyMuffin
Megablokkkkkkkkkkks

i'm a pretty kitty cat
10-16-2010, 06:36 PM
#4
Joined: Feb 2010
Location: Uk
Posts: 2,209
Just been playing around with this nice graphics and controls but for the life of me I can't work out what I'm supposed to be doing exactly lol
10-17-2010, 03:14 PM
#5
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
Quote:
Originally Posted by Howlingwolf View Post
Just been playing around with this nice graphics and controls but for the life of me I can't work out what I'm supposed to be doing exactly lol
If Glenn the App Veteran can't, nobody can! :P

Invaders Must Die.
10-25-2010, 08:48 AM
#6
Hi guys, hadn't noticed this thread when I made our own official one today. I'm the Producer at Kiloo, and I've been working on Mega Bloks for the past couple of months.

In the other thread I received some great feedback from Howlingwolf about the pace of the game, and the amount of time left. Has anyone else been playing the game, while experiencing these "problems"? We were tweaking this quite alot right up to the launch of the game, and it would be great if can find the right setting for the game.

Also I have some promo codes, so if you would like to try it out, throw me a PM and I'll make sure you get one.

Thanks,


EDIT:

New Thread : http://forums.toucharcade.com/showthread.php?t=70978

Jeppe

Last edited by ImNoSuperMan; 10-25-2010 at 08:56 AM. Reason: new thread link