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Anyone else thinking of porting to Mac now?

10-20-2010, 08:14 PM
Joined: Dec 2009
Location: Boston
Posts: 107
Anyone else thinking of porting to Mac now?


Time to dust of the mac version of my engine I suppose. Different/unknown market, different input mechanics, more power available. Still seems easier than the Android port, and way easier than a windows phone port.

Are you going to make some mac games now, or just continue on in handheld land? I figure I don't need to make a lot of money off porting to justify the couple weeks of effort.
10-21-2010, 02:43 AM
Joined: Sep 2010
Location: Tokyo, Japan
Posts: 27
Personally, it seems promising, but for me, it comes down to whether it is cost effective versus taking the time to put it on a different platform that might be more lucrative.

It sure would be nice to have less limitations on the game because of hardware limitations though.
10-21-2010, 03:22 AM
I'm glad cocos 2d has a mac version now

But before porting my iPhone games to the Mac I first have to get my Mac apps into the store.
10-30-2010, 01:23 PM
Joined: Dec 2009
Location: Boston
Posts: 107
Sorry to necro this thread a little bit, but I'm back with my experiences on the port. I spent a very long week porting Big Mountain Snowboarding to OSX, got it about 90% of the way there, and put it aside until Apple releases some more news on details.

I posted a guide for the bulk of the work required. Cocoa is close enough to Cocoa Touch and ES1 is close enough to a direct subset of OpenGL that it's a pretty easy port to do.

Porting from iPhone to OSX

Also this vid from Illusion Labs is worth checking out. TouchGrind using the multitouch capabilities on a Mac: http://www.youtube.com/watch?v=FsfROlawZoQ
10-30-2010, 05:11 PM
Joined: May 2010
Location: Lincoln, UK
Posts: 344
I am considering porting my games for the Mac App Store, but worry about the potential for piracy. Users don't have to jailbreak a device to do it.

There is a game I am returning to after completing my current project. I was planning on making it free, with adverts making the money. I don't know if it is possible on the Mac. Are there equivalents to iAd, Admob, Mobclix, etc. for imbedded ads?
10-30-2010, 07:28 PM
Joined: Dec 2009
Location: Boston
Posts: 107
Apple has some sort of copy protection scheme set up that's behind the $99 wall. You check the app store receipt in the .app against the accounts registered for the computer. I guess we'll find out how well it works.

It doesn't look like admob has a mac version yet. I'd like to know how to include ads also.