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iPad: iPACROSS -- the classic puzzle game refined for iPad -- [in Apple review]]

10-23-2010, 03:39 PM
#1
Joined: Oct 2010
Posts: 17
iPACROSS -- the classic puzzle game refined for iPad -- [in Apple review]]

iPACROSS is our latest game for iPad. It is currently being reviewed by Apple. I will bring more news soon! For more info, please visit http://ipacross.braintreestudio.com


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iPACROSS features:
* 17 themes, 272 puzzles in total for single-player mode. That's 100+ hours of fun.
* 5 difficulty levels for single-player mode, from the relaxing 5x5 to the highly challenging 25x25.
* Innovative 2 player mode with 3 different board sizes (10x10, 15x15 and 20x20).
* Exclusive multiplayer puzzle library with 1000+ uniquely designed puzzles.
* Step-by-step tutorial for beginner.
* OpenFeint integration. 8 achievements to unlock.
* Compete with your friends and other iPACROSS fans for higher world ranking.
* Post your best score and display the pixel art you just resolved on Facebook and Twitter.

iPACROSS is a puzzle game known by many other names, including Paint by Numbers, Logic Puzzle, Griddlers, Nonogrames or Picross. The game exploits concepts similar to Sudoku, but rather than focusing solely on numbers, iPACROSS requires you to use logic and numeric hints to deduce the pixel art hidden in the game board. This simple yet highly addictive game will certainly become your next brain-teasing habit.

In addition to a ton of puzzles to play alone in single-player mode, iPACROSS also features an original 2 player game mode. In this fast-paced mode, you can use the puzzle resolving skills learned from single-player mode to compete with a friend. You and your friend will take the control of the game in turn. The player who reveals the most hidden pixels in the art wins. This innovative game mode takes what can be a very relaxing puzzle experience and make it totally manic! iPACROSS also has an exclusive puzzle library which is completely independent of the single-player library and contains more than 1000 puzzles! We invite you to try it for yourself, it's a great fun!

In addition, iPACROSS offers fine-tuned touch control and completely redesigned user interface that fully takes advantage of iPad's large screen. Our target is to deliver the best puzzle-resolving experience on the iPad. For those challenge-seeking puzzle veterans, iPACROSS offers extra-large 25X25 puzzles that will certainly satisfy your appetite. Did we mention that iPACROSS also has an unique feature that lets you post and share the pixel art you just resolved, with your score on Facebook and Twitter through OpenFeint integration?

We are constantly improving our game and we're dedicated to making it the best logic puzzle game on iPad. Your support and feedback are always important to us. Your favourable review would also help to speed up the FREE UPDATE! Yes, we will continue to bring you FREE UPDATES with more content and more fun! We are glad to let you know that the new puzzle levels and a brand new 2 player game mode are already in development.

For more information about Brain Tree Studio, please visit www.braintreestudio.com. For additional support, please contact support@braintreestudio.com. Follow us on Twitter @braintreestudio.
10-24-2010, 07:05 PM
#2
Joined: Jan 2009
Posts: 238
Looks awesome! I've been pretty disappointed with the picross games in the App Store. There aren't many, for one. And the presentation and amount of content (especially large-grid content) is usually pretty lacking. This is promising, though.

10-24-2010, 08:31 PM
#3
Joined: Oct 2010
Posts: 17
Quote:
Originally Posted by swarmster View Post
Looks awesome! I've been pretty disappointed with the picross games in the App Store. There aren't many, for one. And the presentation and amount of content (especially large-grid content) is usually pretty lacking. This is promising, though.
As fans of picross game ourselves, our goal is to make the best logic puzzle game on iPad. I hope 270+ for single player and 1000+ for multi-player would satisfy your appetite. Besides we are already in development of new puzzles levels which will eventually expand the single player library to 400+ puzzles. We promise these updates will be free. As for large-grid game, iPACROSS features 25X25 game which is not often seen in other games. We put extra effort in this mode, not only because larger grids requires more careful puzzle design and art work, also this size is already too large for iPad screen. We developed a movable game board which required quite a lot of extra coding. But we insisted on putting the 25X25 mode in, because we want to take care of the hardcore players.
10-24-2010, 08:45 PM
#4
Joined: Jun 2009
Location: Wisconsin
Posts: 2,484
Looking forward for this one.

1 thing though. does the 25x25 on the whole screen, or do you need
to slide the board around ?
10-24-2010, 09:24 PM
#5
Joined: Dec 2009
Posts: 4,449
*drools*
This looks awesome - I was just playing picross yesterday and thinking how much I love it. I can't wait to add this to my collection! good luck with the app store review process.

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10-24-2010, 11:29 PM
#6
Joined: Oct 2010
Posts: 17
Quote:
Originally Posted by pka4916 View Post
Looking forward for this one.

1 thing though. does the 25x25 on the whole screen, or do you need
to slide the board around ?
25x25 still has the control panel on the side, player needs to move game board using 2 fingers on the board or 1 finger in the preview area. My personal preference is to keep my left thumb on the preview and use right index finger to play game. It feels pretty comfortable.

We considered using floating numbers on the game board to maximize the playable area, but this will create other implications. I would appreciate more feedbacks from you guys.

By the way, we are considering porting iPACROSS to Mac App Store. And, if possible, we will bundle iPad and Mac versions together. We still have no idea if Apple allows this, but if the answer is yes, we will definitely do so! If you buy one version, you will get the other version for free!
10-25-2010, 12:21 AM
#7
Joined: Jan 2009
Posts: 238
Quote:
Originally Posted by Braitree Studio View Post
25x25 still has the control panel on the side, player needs to move game board using 2 fingers on the board or 1 finger in the preview area. My personal preference is to keep my left thumb on the preview and use right index finger to play game. It feels pretty comfortable.

We considered using floating numbers on the game board to maximize the playable area, but this will create other implications. I would appreciate more feedbacks from you guys.
Picross DS, which I played a ton back when I still used my DS, had a system similar to yours, I think, with a puzzle overview display and a "zoomed in" scrollable game board that you used to work on the puzzle. It worked well, and you can bet Nintendo did a lot of UI testing before picking that. With the addition of multitouch and being able to scroll with two fingers or a thumb while still filling in the puzzle sounds like it can only add to the interface.

On the other hand, I don't think I like the sound of floating numbers, although I guess I'd have to see what you mean by that.


Random question: the game doesn't tell you when you do something wrong, right? Or is there a least an option to turn warnings off?


Looking forward to trying it, anyway. Honestly, you should consider sending a review copy to Touch Arcade when it's out. They've never really talked about picross games, and they seem pretty partial to pixel art (as am I), so if the game's good, you could get some coverage.
10-25-2010, 08:12 AM
#8
Joined: Oct 2010
Posts: 17
If you mark a X in a wrong place, there won't be any warning or so since the X is considered as a helper only and it can be removed after.

If you mark a O in a wrong place, the game will put the X instead with sound and visual warning. You will also get a penalty of several minutes. The more error you made in one puzzle, the heavier penalty you will get. So, be careful.
10-25-2010, 09:01 AM
#9
Joined: Oct 2010
Posts: 17
Quote:
Originally Posted by swarmster View Post
Picross DS, which I played a ton back when I still used my DS, had a system similar to yours, I think, with a puzzle overview display and a "zoomed in" scrollable game board that you used to work on the puzzle. It worked well, and you can bet Nintendo did a lot of UI testing before picking that. With the addition of multitouch and being able to scroll with two fingers or a thumb while still filling in the puzzle sounds like it can only add to the interface.

On the other hand, I don't think I like the sound of floating numbers, although I guess I'd have to see what you mean by that.


Random question: the game doesn't tell you when you do something wrong, right? Or is there a least an option to turn warnings off?


Looking forward to trying it, anyway. Honestly, you should consider sending a review copy to Touch Arcade when it's out. They've never really talked about picross games, and they seem pretty partial to pixel art (as am I), so if the game's good, you could get some coverage.
Thanks for the advice, we will contact Touch Arcade to see if a review can be arranged.

About floating numbers, maybe I didn't make it clear before. We share the same concern and thus decided to use fixed-size but movable board, not floating numbers.

As for warning, Frank, our programmer, has already answered your question. We are open to any kind of feedback and advice. If you have any, don't hesitate to let us know.
10-25-2010, 07:39 PM
#10
This looks phenomenal, I'm really looking forward to it! I absolutely love a good Picross puzzle and can't wait for the release!

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