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iPhone: Phoenix (by Firi Games)

06-16-2011, 12:42 AM
Joined: Dec 2010
Location: Sydney
Posts: 2,556
^!@#$ HOLY S***!!! *Face palm + jaw drop* Release it already!!!

Feature request: change/include alternate bullet design for enemy bullets (personally prefer more variety).
06-16-2011, 12:57 AM
Joined: Jan 2011
Posts: 1,922
Quote:
Originally Posted by gunxsword View Post
^!@#$ HOLY S***!!! *Face palm + jaw drop* Release it already!!!

Feature request: change/include alternate bullet design for enemy bullets (personally prefer more variety).
I agree too! =D

06-28-2011, 07:28 AM
Your request is noted, though I must say we're strong on keeping a 'recognizable palette'. A variable appearance for something that's essentially the same is currently not really what we are going for. There are several (new) prototype bullets for enemies however. They won't replace the existing ones, but rather be an addition and behave differently. These are just prototypes though and won't be in the game for a whole while as we're focussing on some other stuff first.

We now have over 100.000 active players on te leaderboards. Thank you all for joining and we are just getting started!

A short update, the HD build is really shaping up. So much that we'll be starting our beta tests soon.

As a bonus I will give you 2 bits of information. One is actually not really new, but it wasn't spotted by you guys (as far as I understand). The dutch article from control, linked in an earlier post, actually mentions that the HD build will run on 60FPS. The current version of Phoenix, which you guys are playing, actually runs on 30FPS. This is mainly so the older devices can keep up. Hence the iPhone 2G and 3G will not be able to run the HD version, the 3GS and newer devices will all enjoy solid 60FPS action.
It doesn't sound like a big difference, but when you try it, you will never be able to go back

Another new bit is that we'll be adding a Friends list right into the App. The list will use our own Leaderboards to build a list from your Game Center Friends. This way you'll be able to keep track of your friends using our fantastic cheater-free leaderboards

No ETA yet, but we're working our asses off, so hang on just a little longer!

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
06-28-2011, 07:29 AM
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Great great great!!!
My fingers are itching !!!

-----
On GC I am FPEX
06-28-2011, 08:40 AM
Joined: May 2009
Location: Daydream
Posts: 3,374
Yay for friends list, can't we have that for the current Phoenix too?
06-28-2011, 08:58 AM
Quote:
Originally Posted by Squeaker View Post
Yay for friends list, can't we have that for the current Phoenix too?
you will

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
06-28-2011, 09:48 AM
Joined: May 2010
Posts: 456
Quote:
Originally Posted by Selachii View Post
Your request is noted, though I must say we're strong on keeping a 'recognizable palette'. A variable appearance for something that's essentially the same is currently not really what we are going for. There are several (new) prototype bullets for enemies however. They won't replace the existing ones, but rather be an addition and behave differently. These are just prototypes though and won't be in the game for a whole while as we're focussing on some other stuff first.

We now have over 100.000 active players on te leaderboards. Thank you all for joining and we are just getting started!

A short update, the HD build is really shaping up. So much that we'll be starting our beta tests soon.

As a bonus I will give you 2 bits of information. One is actually not really new, but it wasn't spotted by you guys (as far as I understand). The dutch article from control, linked in an earlier post, actually mentions that the HD build will run on 60FPS. The current version of Phoenix, which you guys are playing, actually runs on 30FPS. This is mainly so the older devices can keep up. Hence the iPhone 2G and 3G will not be able to run the HD version, the 3GS and newer devices will all enjoy solid 60FPS action.
It doesn't sound like a big difference, but when you try it, you will never be able to go back

Another new bit is that we'll be adding a Friends list right into the App. The list will use our own Leaderboards to build a list from your Game Center Friends. This way you'll be able to keep track of your friends using our fantastic cheater-free leaderboards

No ETA yet, but we're working our asses off, so hang on just a little longer!
Will the hd version be full screen on the iPad? That's great that so many people bought it! I wouldn't have thought there are so many shmup lovers out there. Must be a lot of old school gamers out there like me.

Last edited by RCranium666; 06-28-2011 at 09:50 AM.
06-28-2011, 01:34 PM
Joined: May 2009
Location: Daydream
Posts: 3,374
Quote:
Originally Posted by Selachii View Post
you will
Double yay.
06-28-2011, 03:06 PM
Joined: Jul 2009
Posts: 1,725
Audio options! Please! Mute music, keep sound effects! Looking forward to the new stuff as well.
06-30-2011, 08:18 AM
Another feature we're currently testing (and probably keeping). It will take some time getting used to, but it didn't take long for us (think 1 hour);
Powerups are now automatically grabbed, instead of used, unless you're already holding something.
Any powerup is picked up by default and can be used by adding a second finger on the screen. The next powerup is picked up automatically again.
Picking something up while you are already holding something will instantly use the new pickup, which is the same situation as it is now.
It's a bit trickier to switch two pickups, as you have to activate the old and release to grab the new, but overall it's way more comfortable and will increase awareness of the feature (as it is automatically in effect). We think that half of the players don't know this feature currently exists.

What do you guys think?

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com