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iPad: iBots: Launch (Robots meet ultimate frisbee in this new 2p iPad Game)

10-26-2010, 04:51 AM
#1
Joined: Oct 2010
Posts: 16
iBots: Launch (Robots meet ultimate frisbee in this new 2p iPad Game)

Hi all! Just wanted to let you know about a new ipad game we're close to finishing. Its called iBots:Launch and is a mix between airhockey, ice hockey and ultimate frisbee. With robots!

Its a fast paced disc throwing game. Tap to walk or flick to slide your iBot across the court to catch your opponents throw then flick to throw the disc in any direction you want. Bounce off walls or just hammer down the line to score!

Our first release will have 3 iBots with different attributes (Steel: Powerful throw but slow movement, Sting: Fast and agile but slower throw and Venom: Great all rounder)

There will be multiple courts which affect iBot movement (on the Ice court the iBots slide much further than on the Grass court) and both 2 player and 1 player (tournament) modes.

We're working on some awesome power-ups for the disc throws (speed powerup, in flight direction change and swirl and curve throws just to name a few) and leaderboards and achievements...

Check our our website at http://ibotslaunch.com
or our teaser trailer at http://www.youtube.com/watch?v=KP5sLKM73h8

This is our first game and we're keen to get as much pre-release feedback as we can. So let us know what you think and if you have any suggestions for additions to the game please feel free to share!
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10-26-2010, 06:32 AM
#2
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
For this game to works, the gameplay is essential ... i my opinion it needs to be frantic! Fast! Blazingly fast! And it needs power ups.
One thing that would be nice to see is some sort of random events that can affect the game like, phantom balls or random obstacles or anything like that.

Looking forward to see more of it and play it.

Good luck!

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On GC I am FPEX

10-27-2010, 03:40 AM
#3
Joined: Oct 2010
Posts: 16
Thanks for the feedback FPE. We're working hard on the gameplay and will post a proper gameplay video soon. Power ups are definitely in the game, we have three currently and there are a bunch of features we're working on to make it sizzle!
10-27-2010, 04:18 AM
#4
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Quote:
Originally Posted by Flick Studios View Post
Thanks for the feedback FPE. We're working hard on the gameplay and will post a proper gameplay video soon. Power ups are definitely in the game, we have three currently and there are a bunch of features we're working on to make it sizzle!
Good to hear. This is a game I would not mind playing, when well done.

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On GC I am FPEX
11-30-2010, 05:24 AM
#5
Joined: Oct 2010
Posts: 16
Looking for beta testers!

We're getting close to completing the two player part of iBots Launch and are now looking for people to help beta test the game! If you're interested please email me: dave -(at)- flick-studios.com with your iPad's UDID.

Thanks!
01-20-2011, 09:05 PM
#6
Joined: Oct 2010
Posts: 16
Updates

We've come along way in the last few months! Powerups have been added, and I'm finishing off the AI for the single player component of the game. Here's a video of two AI bots playing each other:



I'm pretty excited about getting close to releasing my first ever game!

iBots Launch: Created by a web developer turned objective-c hacker, and a lawyer turned graphic artist : )
01-21-2011, 01:22 AM
#7
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
I see it has mived nicely since the build I tried out, without AI.
Nice!!

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On GC I am FPEX
04-05-2011, 05:36 AM
#8
Joined: Oct 2010
Posts: 16
Hi guys. We're finally in the store. Check us out at http://itunes.apple.com/us/app/ibots-launch/id427919624?mt=8

Thanks to everyone that provided us with feedback during development
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