Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools
  #101  
Old 10-26-2010, 06:56 PM
Maniacfive Maniacfive is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Nov 2009
Location: Kent, UK
Posts: 420
Default

Just playing the first mission. Wow this looks fantastic on an iPhone 4, voice acting also puts gameloft to shame!

Have had to change to touch controls though, no quick way to calibrate accelerometer/gyro controls, and i move around alot!

Touch controls though are very acceptable. Like the way I was heading for Eden prime, straight out of Mass Effect! the mining mini game.. way more fun than mining in mass effect 2
Reply With Quote
  #102  
Old 10-26-2010, 06:57 PM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Quote:
Originally Posted by your personal robot View Post
Hm, early battles feed terribly slow.
I guess, I'm Star Bataillon spoiled...
Slow as in intentional pace of the gameplay, or slow as in poor frame rate?
Reply With Quote
  #103  
Old 10-26-2010, 07:12 PM
Nigra Nigra is offline
Junior Member
iPod Touch (2nd Gen), OS 4.x
 
Join Date: Oct 2010
Posts: 18
Default

Quote:
Originally Posted by Gabrien View Post
Slow as in intentional pace of the gameplay, or slow as in poor frame rate?
Slow as in intentional pace of the gameplay.

I would rather say it's part of the game mechanics... the idea is that it gets harder as you advance.

As you get money, you can upgrade your ship (or get a better one) and fight harder missions. You can also control a squad of wingmen and all this will lead to epic battles.
Reply With Quote
  #104  
Old 10-26-2010, 07:14 PM
legowiz legowiz is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Mar 2009
Location: Behind you!
Posts: 1,001
Default

Quote:
Originally Posted by dumaz1000 View Post
I can't resist pointing out the fact that a game revolving around intergalactic space travel cannot possibly be realistic. It's about as realistic as Star Trek and Star Wars, both of which are, of course, ridiculously unrealistic.
realistic is a relative term. If you lived 1000 years in the future, do you think that things would be as they are now? Don't you think things that are unrealistic now would be much more plausible then? Just because we don't know how to do something, doesn't mean it can't be done. It's only a matter of time. A side note: did you know that most of the technology that we have now were inspired by star trek and star wars? They brought about change by simply inspiring people to try new ideas. That is all.
Reply With Quote
  #105  
Old 10-26-2010, 07:29 PM
ScbyPwr ScbyPwr is offline
Junior Member
iPad, OS 3.x
 
Join Date: Oct 2010
Posts: 13
Default

Question:

My primary device is an iPad. If I buy it for $6, will I get the iPad update for free?
Reply With Quote
  #106  
Old 10-26-2010, 07:31 PM
Nigra Nigra is offline
Junior Member
iPod Touch (2nd Gen), OS 4.x
 
Join Date: Oct 2010
Posts: 18
Default

Quote:
Originally Posted by ScbyPwr View Post
Question:

My primary device is an iPad. If I buy it for $6, will I get the iPad update for free?
Yes, get the app now and whithin a few weeks the universal update will hit. You will get the update for free. The game is on sale for a limited time though, the real price is 9.99
Reply With Quote
  #107  
Old 10-26-2010, 07:45 PM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Ok, a few questions for anyone who has already played:

Is the "open world" aspect open from the start or are you forced into completing missions?

Are you able to do any manual take-offs/landings, or are they skipped via cut-scenes? On the same note, do missions abruptly end after, for example, you shoot down your last target, as in the first game?

Does the game "cheat" as it did in the first game, by resetting your way point if you do something other than what IT wants you to do? For example: if you choose to outrun enemies towards your objective way point instead of engaging, it resets the way point thus forcing you into combat before allowing you to proceed.

I guess the problem I really had with the first game was that the game world was fairly transparent and far from convincing. I'm wondering if that has been improved in the sequel or not.

Last edited by Gabrien; 10-26-2010 at 07:48 PM..
Reply With Quote
  #108  
Old 10-26-2010, 07:47 PM
ScbyPwr ScbyPwr is offline
Junior Member
iPad, OS 3.x
 
Join Date: Oct 2010
Posts: 13
Default

Quote:
Originally Posted by Nigra View Post
Yes, get the app now and whithin a few weeks the universal update will hit. You will get the update for free. The game is on sale for a limited time though, the real price is 9.99
Thanks...with so few developers doing this, how can hardly anyone know (i.e. gameloft?)
Reply With Quote
  #109  
Old 10-26-2010, 07:48 PM
Ayjona Ayjona is offline
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,632
Default Game Impressions

First impressions:
  • Voice acting is a bit of an overstatement
  • The game is durned pretty.
  • The first battles are slow in pace, but feel incredibly fluid and responsive. I've yet to play a space sim (or flight sim) that feels this good on an iOS device. However, some advanced maneuvers would not have been out of place. Rolling, vertical u-turns, etc. It would have contributed immensely to the fun of combat.
  • There is an OpenFeint slot among the save games! I've yet to find out how to save to it... but there is an OpenFeint slot among the save games!
  • Very little info available in-flight. I can check the cargo hold and my active mission, but nothing else. It would have been nice with some ship stats, weapon info, my character records, medals, faction info, and my statistics (all available from the station menu). I'm probably and hopefully wrong, but the current lack of in-flight info reduces my hope for free-roaming gameplay, since the game seems too tied to the stations (giving me the hopefully erroneous feeling that I'll only be leaving the stations for specific missions, not the possibility to travel and go anywhere).
  • The autopilot is convenient and nice, but it could have been more so with the option to speed up travel time (a staple of Elite-style space sims).
  • There are no speed controls. The ship just keeps flying at the same pace, unable to speed up or stop. This is a shame, and a wasted opportunity. Makes the game feel less like a space sim, and more like a simple action shooter. It is also incredibly annoying when mining, since you have to keep the crosshair on an asteroid for a while to scan it for minerals, and the lack of speed settings for the ship often causes you to either have to break off and break the scan, or run into the asteroid and destroy it.
  • Short loading times. Nice.
  • Off-game achievements give in-game money. Very silly, and breaks immersion.
  • Only one freelance mission at a time. Silly and cumbersome. With a proper in-flight status interface (missions, stats, medal, being able to view equipment and ship, etc), a mission log would not have been much of a problem to implement.
  • Medium ship customization. Weapons, armor and equipment, but no switching engines, etc. Ships have a "handling" stat, but no speed rating, which makes me wonder if all ships fly at the same speed. I truly, really hope not, for currently, the space battles are really slow (in spite of feeling so fluid). You can't outrun enemies, nor chase them down. All ships just chug along at seemingly the same slow speed. This will make or break the game for me, in the long run.
  • No communication with NPCs in-flight. I'm assuming that attacking them will lower reputation and possibly cause the law to come after you.
  • The universe does feel rather alive, with NPCs flying about the place.
  • The game is NOT fully voiced. All story dialogues are, but chatting with NPCs in bars is not fully voiced.
  • The bar is very nice. Not only does it offer missions, but even opportunities to purchase smuggle goods and profit from circumstance.
  • The little arrows that show if a ship has better stats than your current ship are a good idea, but I'd gladly see them replaced with a coloured (red for worse, green for better, white for same stats, as per the current coloured arrows) number within brackets showing my current ship's stats. Now, I often look at a ship, exit to check the stats of my current ship, then look at the new ship again. And, if I am particularly unfocused, I repeat this an additional one-two times
  • The writing is actually bearable at all times, and occasionally rather good. I've found the humour to be surprisingly, well... humorous
  • The mining mini-game is actually pretty clever. I'm sure it will be both bothersome and tiresome after a few days, but at least it is fun to begin with, unlike many mini-games The mechanics of the mini-game also pertain to the actual mining process, which is nice.
  • Rotating 3D starmap!
  • Rotating 3D starmap!
I've never wanted co-operative multiplay in an iOS game any more than right now. Being able to co-exist in the same galaxy (even if one player is demoted to wingman), Star Battalion-style, would be a new kind of iOS experience.

And the idea of battles against other players over WiFi makes my head AND my ship spin...

Last edited by Ayjona; 10-27-2010 at 11:10 AM..
Reply With Quote
  #110  
Old 10-26-2010, 08:29 PM
legowiz legowiz is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Mar 2009
Location: Behind you!
Posts: 1,001
Default

alright, I have a question. One thing that bugged the heck out of me in the first one was the fact that if you wanted to buy a new ship, you had to sell your old one. I ended up having all file slots filled with games each with a different ship because I couldn't choose; I liked them all. So, my question is, is there a feature like in warpgate where you can buy and ship and sell it back at full price so you could test out new ships without feeling stuck with them? Or maybe the ability to store ships at the stations so you can go back and swap out ships whenever you want? I'll probably still buy it even without these features, I was just curious to see if anything new go implemented.
Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent