★ TouchArcade needs your help. Click here to support us on Patreon.

An indie devs dream?

View Poll Results: Do you want a casual game contest?
Yes 15 78.95%
No 4 21.05%
Voters: 19. You may not vote on this poll
10-31-2010, 10:33 PM
#1
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
Send a message via Skype™ to rhansson
An indie devs dream?

We are planning on developing and hosting a contest where developers and teams all around the world can participate and compete to build the next generation best casual iPhone games.

The goals of the contest:
- Promote successful casual iPhone games
- Promote Innovation & Talent
- Provide the financial means, help, guidance that indie teams require to execute casual top-seller games.
- Provide better and more accessible tools for indie developers.
- Give the developers access to an extensive network where they can gauge the potential of their ideas.

If you like this idea and think you would participate, I would love to hear some feedback on:

- How large should the cash prize be in order for you to participate?
- We have to set a time limit on the development. What is a good time? We thought 1-4 weeks from concept to gold master. What do you think?
-

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!
11-01-2010, 06:43 AM
#2
Wow, that is a nice initiative!
Count me in!

As for prize money, I really don't know. But I guess if the contest had enough visibility - game forums, indie game websites, facebook promotion, etc. - that would already be a good start!

And about time limit, it depends on how you want it to work out. I'd say a month is good but the game will probably need some polishing for its release. If you are talking about a demo or a fully-featured prototype, then 2 weeks seems good enough.

Being a game designer, I am not proficient in ObjC, so I tend to prototype my games on these game maker programs or using Flash.

11-01-2010, 06:47 AM
#3
Joined: Oct 2010
Posts: 9
Quote:
Originally Posted by rhansson View Post
- We have to set a time limit on the development. What is a good time? We thought 1-4 weeks from concept to gold master. What do you think?
I'll answer this first as it feeds into the first question. For the project to be worth while I would want at least two weeks to work on the game. Perhaps one week to develop the game and one week to polish/test and get feedback from the community (and possibly the judges). Anything less and there is little point to making the game. Four weeks would be pushing it as that becomes a large time sink.

Quote:
Originally Posted by rhansson View Post
- How large should the cash prize be in order for you to participate?
-
For a two week project a few thousand dollars would be reasonable for first place. One way to encourage people would be to have a largish prize pool with a fairly even split between say the top 3-5 games. This will encourage people to enter rather than just putting there game up for sale and hoping for the best. So maybe one thousand dollars each for the top five.
11-01-2010, 12:12 PM
#4
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
Send a message via Skype™ to rhansson
I think 2 weeks sound like a good option (if we can make sure to bring enough publicity during this time.) But with a longer application period we should be able to do fine.

I am thinking about a total prize of $50,000 + other goodies, probably spread out over a few winners.

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!
11-01-2010, 06:00 PM
#5
Joined: Oct 2010
Posts: 9
Quote:
Originally Posted by rhansson View Post
I think 2 weeks sound like a good option (if we can make sure to bring enough publicity during this time.) But with a longer application period we should be able to do fine.

I am thinking about a total prize of $50,000 + other goodies, probably spread out over a few winners.
Wow, $50k would certainly make a lot of developers stand up and take notice. With that kind of money it's probably worth giving an extra week or two as it would likely be worth the investment for a number of developers.

What's as important as money to us is exposure at this stage. The more exposure generated the more inclined we'd be to enter the competition.
11-01-2010, 06:09 PM
#6
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
Send a message via Skype™ to rhansson
You're right, exposure is the key and it's the main goal of the contest to promote dev teams in a way that's never been seen before.

Maybe a large cash prize like that isn't exactly the best incentive. Maybe better to focus on the promotion benefits for the team and their game?

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!
11-01-2010, 06:23 PM
#7
Joined: Mar 2010
Posts: 49
Im definitely in,

Try one contest for like 5 k.. If that works than do a new one for the 50 k

Who am I? And if yes, how many?
11-01-2010, 06:41 PM
#8
Joined: Oct 2010
Posts: 9
Quote:
Originally Posted by rhansson View Post
Maybe a large cash prize like that isn't exactly the best incentive. Maybe better to focus on the promotion benefits for the team and their game?
It would depend on the game being created. If developers could enter their existing games then advertising would be a priority. However if there was a requirement to create a new game from scratch then a cash incentive would be preferable.

For our game, we'd be happy to forgo any cash prizes if it meant more exposure. From what I've seen of friends releasing their games success seems to be almost entirely based on getting the word out.
11-01-2010, 07:01 PM
#9
Joined: Aug 2009
Location: Venice Beach, Los Angeles, CA
Posts: 353
Send a message via Skype™ to rhansson
You got a good point Doolwind. There needs to be a good prize in order to participate if the requirements were to build a new game from scratch (which is the idea).

Rasmus RHN1124 Hansson
Moyo BlogMoyo on Facebook

Building the future!
11-01-2010, 07:44 PM
#10
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
Just curious, does Dogtown studios end up owning rights to all submissions?