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No replys to Thread about up coming game.

11-05-2010, 02:12 AM
#1
Joined: Nov 2010
Posts: 22
No replys to Thread about up coming game.

Hey guys,

I realise it may be a bit premature, but I was just wondering why I haven't had any replies in the Upcoming games section about my new game (Toxic BOOM) . Usually I wouldn't think its a big deal as its still early but my thread is now on the 2nd page and some of the other posts seem to have responses in as quick as 10 minutes.

Thanks guys ,

EDIT : The original thread can be found here http://forums.toucharcade.com/showthread.php?t=72138

Last edited by App Pilot; 11-05-2010 at 08:52 AM. Reason: Spelling
11-05-2010, 03:15 AM
#2
because there are no zombies ;-) .... hmm you really need better graphics. Further if i look at the screenshots i don't know what to do in this game. Would be better if you had started the thread earlier and let some users beta test your game. So you will get more feedback to make your game better and automatically you will get more replies ;-)

11-05-2010, 06:54 AM
#3
Joined: Nov 2010
Posts: 22
Quote:
because there are no zombies ;-)
I knew I should have taken that route

Yeah the graphics in the video do look a little blurry but the banner at the top that thread is a better representation, unless you didn't like that?

That's one of my regrets that I didn't make a thread earlier but at least theres still a little time before Apple approve it. Any thoughts for some damage control? Maybe delay the release?

Thanks.
11-05-2010, 07:22 AM
#4
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
welcome to the overcrowded app store! Long and short of it is, we are at a point now where apps are like flash games - that is, there are such an overabundance of them popping up nearly moment-to-moment, that unless you have something particularly attention grabbing, then people won't take the time to click on your thread, much less say something positive (or even negative) about it.

in a forum like this, when a no-name dev posts about a game, there needs to be SOME Kind of interesting tagline right in the topic. No one knows who you are, or what your game is about. I made the same mistake too when I posted about my 2nd game (just the game title, no description). No responses at all, then I went back and started editing it. Once you attract a little bit of a crowd, people will say "hmm what's up, other people are looking at this/posting in here, soooo..."

that's the first challenge. Second is having screenshots/video. You do "have" both of those, but neither are compelling. Hold what you've got up against any above-average game already being talked about on the forum. Look at it objectively rather than subjectively - does my app look at least as visually engaging? never mind what the game plays like, just consider the aesthetics at this point. Have you shelled out for an artist to do your graphics, or is it just "programmer art?" The audience will key onto this in ONE SECOND. If the game does not look like anything special, than most people won't even bother to read the description.

These days you have to consider presentation above everything else. Icon design, app name, screenshots, tagline. If all else fails, kick in with some odd/interesting promotion to get the ball rolling, and hype that up right in the thread title. It's definitely a proud feat to get an app developed and built and actually approved by Apple, but that novelty is long worn off and there is so much noise to compete with. See if you've got what it takes to stand out among the rest!!

EDIT: a link to your thread is HERE. You should do this when you make a post like this, because most people won't bother to hunt for it (especially when it gets buried)
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11-05-2010, 08:59 AM
#5
Joined: Nov 2010
Posts: 22
Thanks for a great response headcaseGames , I've edited my first post to include the link.

I made the graphics as good as I could but even if I had an artist available I wouldn't really know what ideas to give him, I have no problems looking into this some more if you think its worth it?
11-05-2010, 11:50 AM
#6
Well, the reality is that there is some incredible competition these days. There are tons of high profile games always on the horizon, and even many great looking indie games always looming. As a game dev, you have to be very honest with yourself if you want to have success... compare your game to some of the other games with lots of views and responses, and honestly, how does yours compare?

For one, I just didn't want to have to read through that much of a description to understand how your game works. In a puzzle game it should be VERY clear what you have to do almost instantly imo (see cut the rope or angry birds, where the entire game is clearly described via the screenshots with short blurbs). By your screenshots I had no clue what type of game it was or even what you were supposed to do.

Also, imo the graphics lack personality. Remember, your game may be the most fun game in the world, but that won't matter if you can't get people to play it in the first place. How do you do this? Mainly with high quality presentation and great/stylized graphics. Graphics don't make a game, sure, but they definitely are the first step in getting people excited about your game.

The other thing to note is that this is a gaming forum and website. Most of the people on here seem to be actual "gamers" in one form or the other, and seem to generally be more interested in more "gamer-type" games, if that makes sense. The difficulty with making casual games is that there is no one central place where you can go market your game like you can with more "gamery" games. I mean heck, just look at which threads have good success and which don't. Your game really has to look good or have some incredibly unique spin on it (a spin that is easy to communicate though -- this is key) in order to get attention on these forums.

That being said, TA still is a good barometer for how your game will fair in the wild. Honestly, if you have no thread responses, <1000 youtube views, and generally no buzz, then so far all the evidence points to people just not being that interested in the game in its current form (of course there is still a chance to do well, but it will basically rely solely on an apple feature).
11-05-2010, 12:24 PM
#7
Joined: Nov 2010
Posts: 22
Thanks Foursaken_Media you all make a good point,

Are there any recommendations on an artist you think might suitable for this project?

I want to try and get the graphics revamped as soon as possible

I really appreciate all you guys giving such detailed responses, especially to someone you have never met before
11-05-2010, 01:15 PM
#8
To be honest, I have no clue what's your game about. Even after watching the video. But please don't get me wrong! There is simply much space for improvement.

Lets take the current state as a prototype: you have your code finished and the game is working. Now it's time for a lot eyecandy! As most programmers have no artistic skills (like me ) you need to find a skilled artists. I think a colorfull, cartoonish look may suite your game well.
The problem with artists is: they dont work for free, at least the good one. So you will have to invest some bucks. But a fantastic artwork is the most important thing about your game as this is what the people will see at first...and decide if they like it or not. The same goes for the games icon.

My advise: stop the current appstore submission, revise all the graphics, make some buzz in the forums and the submit again. You may find talented artists here: http://forums.toucharcade.com/forumdisplay.php?f=12
In particular I suggest this guy: http://forums.toucharcade.com/showthread.php?t=41439

Good luck!


Quote:
Originally Posted by App Pilot View Post
Thanks Foursaken_Media you all make a good point,

Are there any recommendations on an artist you think might suitable for this project?

I want to try and get the graphics revamped as soon as possible

I really appreciate all you guys giving such detailed responses, especially to someone you have never met before
11-06-2010, 07:34 AM
#9
Joined: Nov 2010
Posts: 22
FancyFactory:

Thanks very much I have took your advice and contacted the artist you recommended and also made a new thread here:

http://forums.toucharcade.com/showthread.php?t=72285


Thanks for being so honest guys, you've done me a lot more good by pointing out where I've gone wrong rather than just saying its good enough only for me to find out the hard way

I'll keep you guys up to date and will try and will do my best to get the graphics up to scratch as soon as possible.
11-07-2010, 02:11 AM
#10
Joined: Mar 2009
Location: Singapore
Posts: 1,770
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Yeah, I agree with the guys above. The graphics aren't really attractive.

What stopped me from replying was that I didn't really bother to view the video. It didn't seem like my type of game.

I think a few more screenshots would attract more people instead of a video. Those that are just "roaming" and do not want to watch a video would prefer glancing at a few screenshots.

Hope that helps!