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help! need feedback for my demo video (180)

11-08-2010, 10:16 PM
#1
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
help! need feedback for my demo video (180)

if you have seen this (or especially PLAYED this game already) then move right along.. I need some opinions from virgin eyeballs.

I am gearing up to do a promotion and will send this video along, but I want to get some feedback before I decide if I should alter it.


Please be harsh/constructive as necessary

Spoilered text follows, highlight to read. Please watch video 1st before reading.
1. Did you watch the video the whole way through, most of it, or just a little bit before turning it off?
2. Did you understand the gameplay after watching for a little while, or were the rules unclear?
3. After watching this, are you interested to look at (at least) the Free demo of the game?
4. If "how to play" instructions were flashed at the beginning, would this matter to you either way?


Thanks for your help!

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11-08-2010, 10:33 PM
#2
Joined: Dec 2009
Location: California
Posts: 136
I don't understand this. Your game is now on the store for really long time and you still wanna make some more videos?

11-08-2010, 10:37 PM
#3
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
Quote:
Originally Posted by jessicalolz View Post
I don't understand this. Your game is now on the store for really long time and you still wanna make some more videos?
I'll explain the details elsewhere if you are interested, just want feedback only in this thread please
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11-08-2010, 10:56 PM
#4
Hey, I haven't played the game yet, but from watching the video I see how much fun it can be!

Thoughts:

At the moment, I don't feel overly compelled to buy the game even though the game looks very polished and well produced and I could easily understand how to play the game from the video alone, it's largely due to the fact that this video is under-produced.

• Toooo long. 1 minute, 1:30 max is how long promotional videos should be. I lasted about 45 seconds into the video before I skipped around and turned it off.
• Needs exciting background music to get viewers excited
• What is up with those graphic artifact glitches that appear in the top left hand side of the screen? Or are they glitches...
• Would benefit from some titles explaining key game features
• Be sure to splash your logo and game name very clearly in the beginning and the end.

That being said, cool game!
11-09-2010, 12:01 AM
#5
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
since i played the demo i'm not allowed to comment on this video..

but first thing i noticed is the sound.. is this a new soundtrack you will have implemented in the upcoming version? if not how come youre promo sound is so different from you ingame sound.

and agree to mr waffle sup with your iphone? is the screen defective?
if yes and you can't make a video on a different device why not caputure
the game in the simulator?

6:30! lol wtf! .. i agree that the video is too long and well boring.. would you like to watch a video of tetris for 6 minutes? and i disagree with mr.waffle i think even one minute is too long for this kind of game.. you don't have 20 levels with bossbattles and explosions and special effects poping all over the screen.. so keep it short.. very short


ok i wanted to add some more.. but then the video was finished and i saw you already have videos on yourtube..

http://www.youtube.com/watch?v=0oQY7pC4RPY

why do you want to use this new.. sorry crappy video if you have already something alot better? .. i think its still to long but miles ahead of your attempt up there?

/me confused
11-09-2010, 04:22 AM
#6
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
that's right. no comments ugly!!

1st I forgot the length of this video when I posted it. I don't expect anyone on this board would watch past 1 minute in, sorry about that. To be honest I was trying to ape the style of those crazy "Tetris Master" videos which are all over the internet, where a pro player is shown fighting the game faster and faster. That was actually the real purpose of this vid (that's also why there is different music playing)

Ugly the video you posted was the original promo vid I made to intro the game when it first released. I was happy with it at the time, because it demonstrated the rules clearly and also is very clean. Unfortunately, it doesn't read well to gamers (as opposed to the "hectic" video) and I've actually got tons of negative feedback on it, so I try to distance myself from it (though it still is useful, and has got tons of hits, relatively). Ideally I'd like to redo the vid with this style, but honestly it's a lot of work and I am just real busy at the moment, this thread was intended to get feedback from some people who've not played the game to decide if the "hectic" vid was even still viable or too problematic.

As for the lines on the screen, well this is lame but my iPhone is pretty beat up. It actually looks much better in that vid than it does now. I'll upgrade someday if I ever make some money :P (as for "do a simulator capture," that's a long story too - you gotta work with what you have!)

Thanks for the help people!

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11-09-2010, 06:10 AM
#7
Joined: Sep 2010
Location: Morestel, France
Posts: 572
same as the others:

WAY too long. I was bored after 45 sec. Try to keep your video to 60 to 90.
No, I didn't understand the gameplay, no I don't want how to play instruction on a promo video. (would be too boring). You create a promo video to get people exited and download your game, not to teach them how to play. It doesn't matter if we don't know how to play, but it would matter if you try to only show exiting stuff in your video... I don't know ... like powers up, big combos... chains.. That's should be enought.

I would prefer having the ingame snd than a snd track.

Hope it helps...

JC
11-09-2010, 08:35 AM
#8
Ok, video watched, answers below:

1. I didn't watch the whole thing. I watched it for about 50 seconds.
The music was kinda getting on my nerves, but it was fun watching the "finger" perform those combos.


2. Totally understood it. Maybe it was because I already saw some screenshots of your game in the forum, but then again I manage to understand it back then just by looking at the SS.


3. I'll buy it! Definetly my kind of puzzle!
But I was hoping you would explain more about what modes does it offer, and I really didn't enjoy the music - if it was on the game, I'd turn it off. Not that it is badly executed, but I don't like the style and I'm not sure it matches the game.

4. Nope. But as I answered on (3), I'd like to see more about the features of the game.

It looks like a very nice game, and the switch mechanics is innovative but intuitive!

*EDIT*
Oh yeah! What's with the messed screen?! That's kinda bad for the game's publicity :P
11-09-2010, 01:31 PM
#9
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by headcaseGames View Post
that's right. no comments ugly!!

1st I forgot the length of this video when I posted it. I don't expect anyone on this board would watch past 1 minute in, sorry about that. To be honest I was trying to ape the style of those crazy "Tetris Master" videos which are all over the internet, where a pro player is shown fighting the game faster and faster. That was actually the real purpose of this vid (that's also why there is different music playing)
you want people to comment on the video and you forget that it was over 6 minutes long?!
and who cares about once upon a time tetris master videos. does your gameplay gets faster? i can't say i didnt watched the 6 minutes.. because the video is just boring.. and the broken iphone is actualy sad.


Quote:
Ugly the video you posted was the original promo vid I made to intro the game when it first released. I was happy with it at the time, because it demonstrated the rules clearly and also is very clean. Unfortunately, it doesn't read well to gamers (as opposed to the "hectic" video) and I've actually got tons of negative feedback on it, so I try to distance myself from it (though it still is useful, and has got tons of hits, relatively). Ideally I'd like to redo the vid with this style, but honestly it's a lot of work and I am just real busy at the moment, this thread was intended to get feedback from some people who've not played the game to decide if the "hectic" vid was even still viable or too problematic.
then you found to right place to ask a stranger to watch your video?!
and 2,5k is tons of hits? on youtube? something is off here.

possible you should work the negative feedback of that video INTO the video and since the other video you showed us is ancient aswell possible you should actualy invest time and work into something.

at the end of the day the product itself is not appealing, possible the gameplay is ok for a puzzler but the rest is not. one might think you would have grasped that by know, as you are an artist, at least i tought you are.
the hole product lacks any art direction, nothing really fits together.. its hold together by mediocrity.. and thats not good enough in a appstore filled with match3 similar puzzlers.


Quote:
As for the lines on the screen, well this is lame but my iPhone is pretty beat up. It actually looks much better in that vid than it does now. I'll upgrade someday if I ever make some money :P (as for "do a simulator capture," that's a long story too - you gotta work with what you have!)
well no, you can't create a game in a void.. if you don't have the hardware, buy them.. if you don't have the money.. earn some.. somewhere else.
work at mc donalds or wherever.. a new ipod touch is a bit over 200$ , instead of giving away daily crap to stranger who doesnt help you at all to achieve your goal. you could spend that money into getting you into the game. 180 is old in appstore time.. it has no game center, no retina gfx its ancient.. either fix it or leave it be.. do the next thing. you don't develope a "brand" if you sit on a dead egg forever waiting for it to hatch.. you just wast time.

i noticed you are not even the actual seller of the game its mr.ma and from your post here and there i suppose you are the only one left with "headcase games" and 180, since you don't update the game you don't change anything.. how can you if you might don't even have a mac to compile the source one., if you even have the source to start with..

i don't know your situation, but from my pov you are doing it wrong and quite stubborn.

what you deliver doesnt look like the work of an professional artist who worked on several big titles..

Quote:
Thanks for the help people!
well what can i say.. good luck ron.. you'll need it
11-09-2010, 02:09 PM
#10
Joined: Dec 2009
Posts: 1,068
Didn't watch the whole thing. 45 secs.

I sort of understand the way the game works.

It may just be not my sort of game, but no, I would not buy or is interested in the game.

Maybe 2 sentences about the basic concept of the game might help to break it up a bit, but not a whole explanation of the controls.

I get the concept you want to start simple and then move onto crazy combos etc, but it really doesn't work here.
You need to intwine the music with the mood. The gameplay needs to start simple and then merge to quick cuts and manic gameplay. A great example of this would be the Edge (or whatever it is called) trailer. It always manages to pull me in whenever I watch it.


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