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  #321  
Old 01-10-2011, 10:57 AM
TigerXtreme69 TigerXtreme69 is offline
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Quote:
Originally Posted by medianotzu View Post
Here's my problem: I used to have silverfish all over in my basement and I've got a phobia about those disgusting little things. They're creepier than cockroaches to me. So while the game looks pretty cool, I don't think I can stomach seeing a silverfish, not even a stylish neon one!
That is hilarious. That's the exact same reason I never got Spider: the secret of Bryce manor. Except with spiders. I always felt like I was missing out.
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  #322  
Old 01-10-2011, 03:02 PM
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CGSColin CGSColin is offline
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Updating now

To those that are on the fence: this is an enjoyable, quality game and at 99c it should be a freaking no-brainer.
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  #323  
Old 01-10-2011, 03:12 PM
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ChaoticBox ChaoticBox is offline
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@eev : The trick to the controls is to lift your finger off the screen after ever move or two. Try turning up the d-pad follow setting to 1/4 or 1/2 the way up - you'll be surprised how much easier it becomes with a bit of practice. I'm considering a stationary option, it's just difficult to do it right since the game is fullscreen and it'll always be in the way.

@FPE : I'll confess I usually play it on my iPad I'm looking into universal support, though in that case it will just be blown-up iphone version to keep the leaderboards fair. I'd like to do a full-blown "HD" port with a bigger play field but that's a ways off at this point.

@Hitch :

@spyky : If you crank the d-pad "follow" option to the max then yes, it's very similar to the swipe controls (which I now call "flick" controls, BTW). The big difference is when the follow speed is off or lowish. The biggest complaint I had about the controls was that people were accidentally flicking in a new direction when lifting their finger off the screen. The d-pad is much more forgiving in that respect, and the visuals provide useful feedback so you can see exactly how the game is interpreting the input. That said, I consider the d-pad more of a training wheel for the flick controls than anything else.
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  #324  
Old 01-10-2011, 03:35 PM
MarkHerm MarkHerm is offline
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Haste mode is great! 11m on my second try... loving it!
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  #325  
Old 01-10-2011, 03:49 PM
Balu` Balu` is offline
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Bought. Should've done it a long time ago.
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  #326  
Old 01-10-2011, 04:36 PM
Newtype Newtype is offline
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Game is fantastic and is worth at least $2.99, IMHO.

Keep up the good work, and thanks for the update!
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  #327  
Old 01-10-2011, 11:06 PM
crunc crunc is offline
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I'm downloading it now. Thanks for the sale! Will post impressions once I get a chance to try it out.
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  #328  
Old 01-11-2011, 12:53 AM
terelin terelin is offline
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Wonderful game and wonderful update! (only problem is, not sure if I will go back to normal reaper mode again after this).

This is a really great game and I have had heaps of fun playing. Love the theme and the graphics. The new infected bugs look really creepy!

Also, does anyone know what the AI of the hornets is supposed to be?
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  #329  
Old 01-11-2011, 02:44 AM
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ChaoticBox ChaoticBox is offline
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Quote:
Originally Posted by terelin View Post
Also, does anyone know what the AI of the hornets is supposed to be?
They'll chase you no matter how far away you might be, except when you approach a power pod. At that point they'll turn away and try to get out of the blast radius, but they'll soon turn back and keep testing to see if you're still near the pod. You can use that hesitation to psych them out by skimming past a pod then turning into it just as they turn back to check where you're at. These guys are most dangerous when they're right on your tail - they don't always follow your exact position but may try to lead you a bit, so they'll often nail you by anticipating your next turn. HTH!
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  #330  
Old 01-11-2011, 10:56 AM
crunc crunc is offline
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Only had a short time to play it last night, but I like it. I'm not crazy liking it (yet?) but it is fun. I like the 4 different play modes, that adds to the game. The one thing I'm not sure about is the limitation of movement to up/down/left/right. I'm not sure why that was done and it can be frustrating at times. Still, I can see having fun with this and I'm sure I'll get use to the movement limitations. Also, and unlike Tilt to Live, I can play this while laying in bed. Win.
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