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Game Design (Codename: Circles and Bombs)

11-14-2010, 07:53 AM
#1
Joined: Jan 2010
Location: Perth, Western Australia
Posts: 4,355
Game Design (Codename: Circles and Bombs)

This is a brief concept design of a game i and my good friend olliewollie are thinking on working on. This is not going to be what it looks like but its just a Base and gives you an idea of what it will be like.

Before i show you the image i will explain the game. The aim of the game is to drag the Circles into the boxes on the left and right according to there color. If you touch a Bomb you lose a life if you let a circle go down out the screen you lose a life. So basically the colors are on a escalator sort of thing. Also if you touch a Grenade it clears all the circles and gives you those points (1Point paie circle. And if you touch a heart you get an extra life. As you get to harder levels the speed will increase and the shape of the escalator thing will change making it harder. (PS) Sorry about the image size



Tell me what you think. Also keep in mind the menus and quality if the game
wont look that bad it was just that i was using Paint and Publisher :O.

Also if you can think of any cool names for the game or ideas that would be highly appreciated.

So far we have the name "Drag Or Boom!"

Dropped iPhone 6 on live tv. Became a viral sensation.
App Reviewer and Writer for Pocketfullofapps.com. Got a new game? Want a review? Contact me!
Follow Me On Twitter @Triggywiggy BETA Tested: View Here I can test yours too!

Last edited by triggywiggy; 11-14-2010 at 08:09 AM.
11-14-2010, 09:07 AM
#2
Joined: Jan 2010
Location: Perth, Western Australia
Posts: 4,355
I really need your opinions guys as i am not sure what everyone else thinks of the idea.

Dropped iPhone 6 on live tv. Became a viral sensation.
App Reviewer and Writer for Pocketfullofapps.com. Got a new game? Want a review? Contact me!
Follow Me On Twitter @Triggywiggy BETA Tested: View Here I can test yours too!

11-14-2010, 09:10 AM
#3
Joined: Jul 2010
Posts: 1,913
Ummm new gameplay...
Circle Speed, Circle Touch, Drag and Boom?
11-14-2010, 09:13 AM
#4
Joined: Jan 2010
Location: Perth, Western Australia
Posts: 4,355
Thanks for the names.

When you say new gameplay what exactly do you mean?

Dropped iPhone 6 on live tv. Became a viral sensation.
App Reviewer and Writer for Pocketfullofapps.com. Got a new game? Want a review? Contact me!
Follow Me On Twitter @Triggywiggy BETA Tested: View Here I can test yours too!
11-14-2010, 09:29 AM
#5
Joined: Jul 2010
Posts: 1,913
Quote:
Originally Posted by triggywiggy View Post
Thanks for the names.

When you say new gameplay what exactly do you mean?
I meant this game is something I haven't see. The nearest I seen to this was Wispin.
11-14-2010, 09:52 AM
#6
Joined: Oct 2010
Location: Denmark
Posts: 258
Sounds like a really interesting concept. If you can get some nice graphics on it, I'm sure it'll be fun. I think something that'd be important for this game is that there are multiple game modes; if there's only one mode, in a game like this, it gets really old, really fast. (An example of an alternate game mode could be tasking you with having to clear the bombs of the screen before they explode.)

I like the smiley on the Game Over page. It fits with the game, as it looks like one of the yellow circles sobbing over the loss of its colored brethren.

I realize that this is only a proof of concept, but he bar with lives, score, and so on should probably be located at the top of the screen, as I, among others, find it much easier to get a quick overview of.

I've even got an idea for a background, for the main menu, for you: a bomb with an angry face, chasing crying, colored circles into the foreground as it explodes.

I like quirky names, so "Drag or Boom!" is a name I could get behind. I have a very simple name suggestion for you: "Bombs are Evil"

If you decide to make something of this game, let me know, as I've got more suggestions for you, to spice up the gameplay

Last edited by Qurao; 11-14-2010 at 10:13 AM.
11-14-2010, 10:20 AM
#7
Joined: Sep 2010
Location: Australia
Posts: 754
This Is a new thing for us. IOS dev doesn't look easy and it may take a while to develop such a game but with you and TAs help I think we will get through it.

I am thinking of using GIMP for graphics. I don't really want to pay
much more then the initial $100.

As for the name "Bombs are Evil" it sounds good but the bombs ain't the
Main aspect of the game. Maybe you could think of a way to involve the bombs some more?

We are currently brainstorming ideas for the game modes aswell like:
-Classic
Survive for a sertain time limit through out in-creased difficulties over different game worlds. Different paths will probably be implemented.

-Survival
Survive for along as you can on as the speed increases over time.

-Brain Trick mode
The balls will have color names on them ( Balls will have a different color to the names) and the user has to place the balls in the color box in which the word on the ball is. A bit like one of those brain trick games.

I think that only the first mode will be entered into Inicial release.

Sincerely,
Oliver Cooksey
11-14-2010, 10:39 AM
#8
Joined: Oct 2010
Location: Denmark
Posts: 258
I've jotted down some notes and sketches on paper, for a new mode, and some heavy additions to the general gameplay. I'm not sure how well they could be implemented, seeing as you're new to developing on the platform (I don't know how hard they are to implement, seeing as I'm not a developer.)

I don't really want to type it all out on the forums, but if you shoot me an email address, I'll type in my notes, and probably include some quick sketches.
11-14-2010, 10:46 AM
#9
Joined: Sep 2010
Location: Australia
Posts: 754
Thx. I will pm you my email

Sincerely,
Oliver Cooksey
11-14-2010, 11:11 AM
#10
Joined: Dec 2008
Location: Termina
Posts: 1,601
I'm going to be completely blunt and say that many of these dreams do not become reality. if you have no programming background it will be so much hard work, and if you have no actual previous use or skills in a graphics program the graphics will no doubt be shoddy and the game not very good.

Prove me wrong, but as has been the case every time, in a
bout a month this game will either be vaporware or no further than it is today.

Hey I'm Rob, I occasionally write for TouchArcade! Follow me on Twitter: http://twitter.com/robfunnell3