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Epic Science-Fiction Game: What would YOU like to see?

11-14-2010, 09:52 AM
#1
Joined: Oct 2009
Posts: 15
Epic Science-Fiction Game: What would YOU like to see?

Dear touchArcade Community,

Me and my Friend are currently designing a Science-Fiction Game for the iPhone. The Gameplay'll be like a mixture of Halo, Mass Effect and FREELANCER!
We've already written a complex story and now we want to know what you'd personally like to see in such a game. I love blowing stuff up, and flying spaceships, e.g. - In fact the game'll contain these elements.
It's all about those funny little things that make the gameplay unique. I'd love to read your suggestions, no matter how small or big, common or crazy they are.
Oh there I've got a new one: Sky-Diving through the atmosphere to get on a planet + evoiding asteroids with accelerometer controls.
Every suggestion has the chance to be implemented in the final game + your name mentioned in the credits + an appstore coupon for the final game!


Thank you very much in advance,
Moritz
11-14-2010, 11:37 AM
#2
Joined: Nov 2009
Location: Germany
Posts: 6,457
Quote:
Originally Posted by Breeze View Post
Dear touchArcade Community,

Me and my Friend are currently designing a Science-Fiction Game for the iPhone. The Gameplay'll be like a mixture of Halo, Mass Effect and FREELANCER!
We've already written a complex story and now we want to know what you'd personally like to see in such a game. I love blowing stuff up, and flying spaceships, e.g. - In fact the game'll contain these elements.
It's all about those funny little things that make the gameplay unique. I'd love to read your suggestions, no matter how small or big, common or crazy they are.
Oh there I've got a new one: Sky-Diving through the atmosphere to get on a planet + evoiding asteroids with accelerometer controls.
Every suggestion has the chance to be implemented in the final game + your name mentioned in the credits + an appstore coupon for the final game!


Thank you very much in advance,
Moritz

Moritz? Sounds quite German.

Sky-diving through the atmosphere sounds a little like MDK

So, Welcome to TA (again) - I hope you'll find a lot of nice ideas here.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

11-14-2010, 11:44 AM
#3
Joined: Jul 2010
Posts: 1,913
Falling in the air while shooting aliens.
11-14-2010, 11:57 AM
#4
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,565
SW Battle Front 2 style stuff. Espechially in space were it's a mix of FPS and Space shooter.

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Something with vehicles!

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Something with stealth missions.

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Doodle Jump/fall 3D with a top down view?
11-14-2010, 12:06 PM
#5
Joined: Aug 2009
Location: idk udk
Posts: 406
Send a message via ICQ to Alienmario Send a message via MSN to Alienmario
dont release uncomplete game like 99% of appstore games are
11-14-2010, 01:23 PM
#6
Joined: Apr 2009
Posts: 1,227
Real physics in space. Look at 'Frontier - First Encounters' from the Elite series of games to gain inspiration. I want to use the gravity well of a celestial body to swing me onto the right course to get home !

Massive variety in the locations. Check out British sci-fi writer Peter Hamilton for inspiration.

Good luck ! Can't wait to see what you come up with.

Playing : Dragon Quest 8 / Battleheart:Legacy / Monster Hunter Potrable 2G / Wayward Souls
11-14-2010, 01:47 PM
#7
Joined: Oct 2009
Posts: 15
Dear Vovin, Epox, Der-Kleine, Alienmario & bigred447uk: Thx for the suggestions.
@vovin: as long as your assumption isn't based on my language I'm happy to bear that Whats MDK?
@Epox: That's a cool idea and there's a mission where it would fit into.
@Der-Kleine: Yeah, I enjoyed SWBF2! Some Thief(Dark Project)-inspired stealth missions are already planned, vehicles are nice!
@Alien-Mario: That's part of our team philosophy, we'll try our best.
@bigred: That's an interesting idea! Space'll play an important role as it goes perfectly with the iDevice accelerometer. You'll be able to travel to different planets with completely different ecosystems. Hamilton is awesome!

Any further suggestions? Things you always wanted to do in such games, but never could?

Last edited by Breeze; 11-14-2010 at 01:50 PM.
11-14-2010, 03:16 PM
#8
Quote:
Originally Posted by bigred447uk View Post
Real physics in space. Look at 'Frontier - First Encounters' from the Elite series of games to gain inspiration. I want to use the gravity well of a celestial body to swing me onto the right course to get home !

Massive variety in the locations. Check out British sci-fi writer Peter Hamilton for inspiration.

Good luck ! Can't wait to see what you come up with.
No, do NOT use "real physics" in space. That was the only part of Elite 3, aka frontier, first encounters, that sucked badly. It's incredibly stupid and boring space fighting.

HOWEVER, having said that, you need to have some kind of working "pseudo" physics that takes into account inertia and sideways movement.. making ships wobble and NOT be 100% moving on rails. For great reference take a look at Decent Freespace 2, Wing Commander Prophecy (by far the best in the whole series) or even Lucas Arts Tie Fighter. All of these have interesting combat with relatively good AI opponents. Do not forget that good fighting mechanics requires all 4 axis! Pitch, Yaw, Roll and forward/backwards motion (aka speed). The least important of these is Roll but it can be useful depending on how the guns on a ship is setup.. forcing multiple hits on the target by keeping good aspect angle on the enemy and proper roll angle.

For an example of space fighting done badly you only need to check out Galaxy on Fire 2. It's a great game otherwise but the fighting is just horrendous and has no soul, in my opinion.

As for the story/universe. Make it somewhat believable and make it feel alive. A great example here is the above mentioned Elite 3, First Encounters. The newspaper system in the game made your actions seem like they counted and had an impact. It was also fun to read about REAL events that actually happened. So if there was a space race, from one star system to another you could read about it in the papers before, during and after the event. Even if you didn't participating in it, you could still check out the location and see ships racing! That is what I call immersion!

If you have trading, make it believable. If you have planetary systems with meteors and raw material that can be mined, make it believable (so that not all minerals are easy to find).

In order of importance, in my opinion:

1) Gameplay (the fighting, the mini games, controls, physics etc.)
2) Immersion (how much a player feels part of the universe)
3) Graphics and Sounds (both equally important)
4) Story (it comes last, because if all the above is good, I can use my imagination)

Cheers!
11-14-2010, 03:52 PM
#9
Joined: May 2010
Location: In your closet
Posts: 2,691
-a fairly big open world to explore and interact with, where most objects can be destroyed/used in some way.
-side missions maybe?
-secret easter eggs and unlockables hidden around the map
-multiplayer! and there should be at least 4-5 multiplayer maps, also with blow-up-able objects.
-large arsenal of weapons
-perks?

add me on PSN = uranium65
11-14-2010, 05:09 PM
#10
Joined: Oct 2010
Location: Denmark
Posts: 258
If it's set in space, zero-grav gameplay, or a section where the instruments go haywire, and the gravity in the battlefield changes mid-battle.

A section with 2D sidescrolling gameplay would be sweet.

I'd also like, if you're planning on making this an FPS, that you include an option to play it in third person. I hate, hate, hate first-person games on iOS.

I'd like to see some rewarding, gritty melee takedowns. Could possibly involve quick time events?

Last edited by Qurao; 11-14-2010 at 05:12 PM.